Please allow me to preface this thread with a few important things.
1) Anyone who replies to this, please be civil and constructive
2) This contains partly my own opinions and also contains concerns raised by others. Even where I don’t personally agree withthem, if enough voices say the same thing there must be some truth to it.
That said, I would like, if possible, if a representative of Anet could reply here. I know, I’m asking for a lot. But hear me out.
The changes to Mesmers, in my eyes, don’t entirely make sense.
Mesmers have two big concerns with the 7th’s patch: Phantasm changes and Chaos Storm changes. I will detail them individually.
Phantasm changes: Alright, we all have the infamous “Legion” build. This build relies on Phantasmal Fury, Sharper Images, and a few side traits to make Phantasms do serious damage. Something that has been steadily getting reduced. I’ll buy the Warden changes. There’s no excuse for an attack whose duration is longer than its cooldown. It was a bug, plain and simple. But Duelist and Warlock? My concerns with these changes:
1) Phantasmal Haste still does not appear to work correctly. Meaning the recent changes actually hurt Mesmers more than the tooltips show. Dear Anet, are you aware of the issues with PhanHaste, and what if any changes would you like to make?
2) Is iLock REALLY that powerful? It hits decently hard but slow; and worse only achieves its full potential if you can maintain a high number of conditions on the target. When Winds seems to like just stacking vuln/bleeding all day, you’re not getting the most out of it. I feel iLock does not do that much damage Dear Anet, where were you seeing the lock too powerful?
3) And let’s just say it is. And I won’t even TRY to deny Duelist is powerful. Is the CD reduction the way to go? Could we instead have had a reduction in overall damage per hit? My reasoning for this is that at least we could mange uptime easier. Phantasm uptime can be a big challenge, esp with Phantasmal Haste not working correctly. Dear Anet, why choose a cooldown nerf over a tweak on the damage numbers?
4) This was probably a PvP oriented change, but may heavily hurt many PvE builds. Dear Anet, PvE damage has been a major concern pre-patch for many Mesmers, as these boards will show. Do you feel comfortable with our PvE damage?
Now, about Chaos Storm. This was the change that upset me personally. Spontaneous AoE damage is a place that mesmers struggle when compared to Eles, Necros, Warriors, Rangers….just about anyone. Let me define what I mean by that. Mesmers have three main sources of aoe:
1) Chaos Storm (Long recharge, condition/dot based)
2) iBerserker/Warden (Great damage but doesn’t always attack immediately when spawned)
3) Shatter (Requires illusions to be out, illusions require target mobs to be present.)
Option 1, Chaos Storm, takes time to ramp damage because it is condition based. The problem is that in large events, waves of mobs die within 3-5 seconds. Fast pre-placement of a field can sometimes guarantee enough damage to earn a chance at loot, but nothing like what other classes can do. what’s more, the CD was already enough that we could rarely hit two waves in a row. And if you are too slow and wasted a CD and didn’t get anything…well sucks to be you. That was before the patch. The extra seconds added on now only make that harder.
Option 2, iZerker or Warden, works great…on paper. But, as noted in multiple posts, they (and other phantasms) do not appear to attack immediately upon summon unless you have certain traits specced (and then not always). As such, sometimes, by the time they get around to attacking, they either already died or the crowd of mobs did.
Option 3, Shatter, requires ramp up time. The quickest we can possibly get a full load of illusions out is ~2-3 seconds (Mirror Images, followed by whatever). Then hit the shatter key, have the illusions move to the target, then shatter…if they or it didn’t die before they got there. Oh and many illusions skills require close range to even activate, which means ranged AoE like Eles can bombard while we’re still running up. Mobility skills and Illusionary Persona help this, but a +0 IP shatter does not do enough damage to count as a loot tag.
[b]Dear Anet: Are our phantasms not attacking immediately working as intended? And what are your feelings towards our ability to quickly generate AoE damage in large events?[b]
I want to thank everyone, developer and player alike, for taking the time to read this. I ask that those of you from the community that do respond please be respectful and not turn this into a flame fest. Lashing out at one another only gets threads locked and ignored. What I’d like to see is an open discourse between us and the developer on the state of our profession.
I look forward to everyone’s responses.