I was under the impression that the new PU 100% trait only affected the mesmer. I’m confused. I can’t wait for them to finish balancing everything and release the final traits for each class so we can get a better idea of what we’re working with.
Assuming it works the same way as now, only a mesmer with PU traited will gain boons. However, PU will affect all outgoing stealth durations, causing MI to apply increased duration stealth.
So if everyone were to run sword/shield and the main focus of our strategy would be to cc the enemy to death we would really have to come together and train to sync and coordinate our CCs. This strategy won’t be as effective if everyone spams their cc’s whenever they feel like it or if we all just blow our cds at the same time.
Yeah, for sure. Since 20 people split nicely into 4 parties, a 4 party rotation of CC is probably the best way to accomplish it.
If our coordination were really good, we could drop one portal at the beginning, charge and purposefully get caught in an initial static. Then the enemy commander calls “Yes! All damage here!” Necros drop their wells, eles drop their meteors and ice bows and just as the hammer train leaps in, we stun break and blink to their backline destroying all their squishy damage dealers, then portalling back to safety when the job is done. Perhaps this strategy might be too difficult to coordinate but wouldn’t it be grand.
You can easily adapt that in a slightly simpler way though. Just drop one portal every time you move to engage. If you do end up getting caught, you have a perfect escape route for everyone in the group, and then you can regroup and engage right after they’ve burnt a bunch of cooldowns.
I think as a strategy, focusing too much on stealth is not good. The only effective use of stealth I think would be if we find ourselves too scattered or in need of a reset, 2 mass invisibilities would allow us breathing room to gather back onto the driver. Stealthing in for the element of surprise is sometimes useful but a group that has their whits about them will just back away until we unstealth. A group that blindly charges into the enemy without knowing where they are would be killed just as easily without stealth IMO.
Generally I agree with this, which is why my original plan calls for just 2 people running MI.
That being said, having the group literally be perma-stealthed until we pop out and engage on someone is quite appealing. It’s not that groups wouldn’t know exactly where we are, they wouldn’t even know that we’re on the map until they’re getting steamrolled. It might not work out quite as well in reality, but it sure sounds fun to try.
But alas in group pvp it’s not always about individuals pumping out the best damage they can, but about coordinated damage spikes, focusing everyone’s damage in a single area so greatswords might not be needed. If we find our groups damage isn’t enough (although I doubt it) the previous paragraph might be something to think about.
Yeah, this is generally how I’ve been seeing it. At least for starting, everyone runs staff + sw/shield. As we go, it may turn out that we can drop a couple people into gs spiking builds because we don’t need quite that much CC, but that’s a decision that can be made later.

