Just 1v1d a chrono in WvW. Not even gona say how it went. I am however gona Q.Q about moa abit
The issue- Moa is too powerful
In zergs or group fights its not a horrible but in 1v1 if it lands it’s an insta win
Why-
It was IMO OK before the specializations patch that took stats out of trait lines, but right now any mesmer that hits you with moa is going to have the DPS power to straight up murder you before your turn back.
Purpose-
I thought the original purpose of Moa was as a strong CC that couldn’t be stunbroken. Get the person out of the fight and keep them from doing anything for the next 3 seconds. Instead it just leaves them a sitting duck to be killed.
Telegraph-
I know the move has a cast time, I’m sure its telegraphed. That being said. YOUR MESMERS! I CANT SEE KITTEN! XD between invis or clones most players aren’t going to see this coming.
Moa form-
1. Makes any sort of healing power skills or traits useless
2. Makes any sort of condi power or traits useless
3. Makes any sort of defensive skills or traits uselss
4. Wait a second I think I see why people are dieing so easily in Moa
Basically nothing but having more vitality is going to help you survive getting moa’d, and I was running carrion (vitality as a secondary stat) when it happened to me
Moa skills-
No, just no. I swear those things get me killed more than they actually do anything to the other player. And if you get moa’d you really should be dodge rolling (chicken rolling?)
Unless I’m mistaken these skills haven’t been updated since HoT. The games become far more heavily skill based and faster paced. peoples DPS has power crept but moas abilities haven’t
SUGGESTED CHANGES
1. Make a more obvious telegraph. Like stupidly obvious. I want a giant neon chicken flapping its wings above my head while a purple stream of light teathers me to the mesmer casting the spell and words rise up from the ground saying “Get rekt scrub”
2. Make moa survivable. Redo the 1-5 skills to do things like dodge and heal and actually scale of stats a player has like healing power and boon duration. Right now it has a cripple, and a weakness. If cripple and weakness kept you alive thieves wouldn’t be +1s. There’s also the #5 skill but I feel that’s not nearly enough.
2.a. Having the ability for some of that moa damage to scale off condition damage would be nice as well. Bleed stacks
I would rather see it be easier to survive in moa form than to have a shorter duration. As it is by the time you get your bearing straight and realize your fighting as a chicken you’re already dead. Ill take 10 seconds as a running chicken over 3 seconds as a dead one anyday
WITH THAT BEING SAID
If Moa’s actually balanced to not be a insta kill skill than things like CD casttime and moa time can all be pumped without people coming to your forums and writing this about it. But as it is right now its just about as cheap as that GS spike skill you have…wait do yall still have that thing -.^
P.S. I know powerful skills are needed for any class. Etc. Etc. but nothing should be so advantageous in 1v1.
(edited by Silhouette.5631)