Bouncing: An overlooked improvement...
i just watched my staff 1 bounce from the enemy mob to a non-activated dragon hologram object…..i was about the same distance away from the mob as the object.
is this actually fixed?
MARA (EU) Gunnar’s Hold
i just watched my staff 1 bounce from the enemy mob to a non-activated dragon hologram object…..i was about the same distance away from the mob as the object.
is this actually fixed?
In my experience, non living things have always been wonky with bouncing. I did test out mirror blade earlier though, and when I was in range, I did get the 6 stacks of might.
I did some testing on bounce logic today, just for funzies. Here’s what I found:
Bounces that have the option of going to a foe or an human ally do not prefer one of the other and will bounce to the closest human ally or foe. This will always be the preferred bounce logic as long as there is a viable bounce target in range.
Bounces can still go to non-aggroed creatures if they’re within the bounce range as they seem to be considered hostile creatures for all intensive porpoises… uhh… intents and purposes.
Bounces can be intercepted by illusions. That means that if there is an illusion between the initial target and the closest eligible bounce target the bounce will hit the illusion on its way to the next target and stop.
Finally, if there is no eligible enemy or friendly player in range for the bounce, the bounce will bounce off of a clone instead. This seems to always have the lowest priority.
I enjoyed being able to zerker+mirror blade from a distance today. It sucks that Might doesn’t do anything for Illusions (or so I’m told) but its better than just losing the extra enemy bounces.
It seems interesting now because while it can hit Illusions, it won’t if a player is nearby. Exactly what I wanted! :O
Bounces can still go to non-aggroed creatures if they’re within the bounce range as they seem to be considered hostile creatures
Unfortunately, that includes critters. Since I doubt that this is intended behaviour when I’m also in range, I filed a bug for that:
https://forum-en.gw2archive.eu/forum/support/bugs/Mirror-Blade-still-bounces-off-Critters/first#post2283435
I’ll probably regret this when they again break more stuff than they fix, but if they try to fix it anyway, they should at least do it properly.
Bouncing logic of iMage is somehow different …
I haven’t figured out exactly how. Seems it refuses to bounce back to a previous target. Or it simply avoids enemy targets.
With Illusionary Elasticity I hoped it would hit the enemy, bounce to me and then back to the enemy. It doesn’t. Last bounce goes to the iMage instead, giving it retalitation.
If there is another player nearby, the bounce may go to him instead of the iMage.
If there is only enemies in range (me standing out of bounce range), it will bounce among enemies (but never bouncing back to a target who already got hit), applying confusion on up to three enemies.
It seems interesting now because while it can hit Illusions, it won’t if a player is nearby. Exactly what I wanted! :O
Doesn’t might give them more damage? It’d be the same as if you got the might instead, only they benefit from it solely in that case. I could be wrong though.
No, clones do not benefit from might stacks on them.
I tested this before and after the patch.
(after patch this got somewhat complicated to test. now it’s tricky to put a might stack onto a clone, since they no longer receive bounce boons unless there is absolutely nothing else in range)
This is a wery strong improvment for mesmer running might stacking staff bounce build. Personaly I use Staff bounce on Shatter Cat heavy 2.0, I improving the build atm post patch and will share the updated build when its tested enought.
Shatter Ceavy 2.0
/Osicat
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
No, clones do not benefit from might stacks on them.
I tested this before and after the patch.
What!?!
Phantasms as well?
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