(edited by Pyroatheist.9031)
[Bug List] Bugged Skills and Traits
Arcane thievery has multiple bugs
-cast time of 1/2 second underwater
-Far-Reaching Manipulations also changes the base cooldown to 40 seconds
-can be blocked despite unblockable skill fact
-misses if blinded instead of transferring blind
-tooltip should be updated to reflect number of boons/condis transferred (three)
Champion Illusionist
Stormbluff Isle
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
(edited by skcamow.3527)
Temporal Curtain will not apply its swiftness if you already have swiftness on you
Wouldn’t call it a bug, curtain was nerfed long ago because apparently mesmers abused it by running in and out for permanent swiftness.
Temporal Curtain will not apply its swiftness if you already have swiftness on you
Wouldn’t call it a bug, curtain was nerfed long ago because apparently mesmers abused it by running in and out for permanent swiftness.
Well it would preferably stack with other sources of swiftness and just keep track of who has ran through it, limiting the application to one per character per curtain
Champion Illusionist
Stormbluff Isle
I’d like to add possible CD bug between blink, decoy and Portal entre.
How to reproduce
Blink somewhere to get CD on blink, change either portal to decoy, or decoy to portal.
Is this a bug or working as intended?
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
Temporal Curtain will not apply its swiftness if you already have swiftness on you
Wouldn’t call it a bug, curtain was nerfed long ago because apparently mesmers abused it by running in and out for permanent swiftness.
Mark of Swiftness (Guardian staff #3) is the same functionnality and did got the same problem of stacking unlimited swiftness. It has been modified so that when you step in it while already have swiftness, it’ll grant you 1 additionnal second of swiftness. No reason TC can’t act like that, so it really seems like a bug.
I’ll add mimic behave very weirdly with bouncing projectiles : it catch them, stopping them from bouncing, and when echoing them… well, it depand of the skill. WHich it shouldn’t.
- Mirror blade can’t kittenoed ;
- Wind of Chaos can, but will provide only one “hit” one the caster (so a stack of might/fury), wether or not you have iEllasticity ;
- Siren’s Call will behave the same, but take iEllasticity into account (so you can actually hit an ennemy with it).
And let’s not forget the not-problematic-but-still-there T-stance freeze while going out of blink.
@UnknownFreak : not specific to Blink and Portal. Multiple skills do that (Blink and Decoy comes to mind), and probably not specific to the Mesmer. Still a bug, though
(edited by Elidath.5679)
Mark of Swiftness (Guardian staff #3) is the same functionnality and did got the same problem of stacking unlimited swiftness. It has been modified so that when you step in it while already have swiftness, it’ll grant you 1 additionnal second of swiftness. No reason TC can’t act like that, so it really seems like a bug.
It’s really hard to believe in this bug, when such behavior is present since day 1. But we both know how anet handles clarifying stuff.
Mark of Swiftness (Guardian staff #3) is the same functionnality and did got the same problem of stacking unlimited swiftness. It has been modified so that when you step in it while already have swiftness, it’ll grant you 1 additionnal second of swiftness. No reason TC can’t act like that, so it really seems like a bug.
It’s really hard to believe in this bug, when such behavior is present since day 1. But we both know how anet handles clarifying stuff.
I treat it as a bug because the current functionality is not how it should work.
•Ether clone’s tooltip states that it applies confusion. It does not.
It does not. The tooltip was fixed last patch, just claims to cast Ether Bolt now.
•Illusionary Riposte does not have its cooldown lowered by the trait Blade Training
Yes it does. 15 seconds no trait, 12 seconds with trait. Fixed 2 patches ago.
•The skill Phantasmal Mage seems to do nothing. This must have been a mistake
As amusing as this is, can we have a serious bug thread please for the devs to read – Phantasmal Mage does exactly what it is supposed to (even if it is a bit crummy).
- A crummy Mesmer on Piken Square
(edited by sephire.7296)
Mind spike also doesn’t match tooltip-damage btw:
patch notes say: -20%; +50% without boon
tooltip says: -10%; +33% without boon
combat log says: -10%; +20% without boon (and on wrong target)
@sephire: Good to know. Do you happen to know if the scepter versions has been fixed?
@Baa: Noted
I’d like to add possible CD bug between blink, decoy and Portal entre.
How to reproduce
Blink somewhere to get CD on blink, change either portal to decoy, or decoy to portal.
Is this a bug or working as intended?
The bug is with blink for sure – it also puts Mirror Images and Arcane Thievery on cooldown if you switch another utility for those.
- A crummy Mesmer on Piken Square
Temporal Curtain will not apply its swiftness if you already have swiftness on you
Wouldn’t call it a bug, curtain was nerfed long ago because apparently mesmers abused it by running in and out for permanent swiftness.
Mark of Swiftness (Guardian staff #3) is the same functionnality and did got the same problem of stacking unlimited swiftness. It has been modified so that when you step in it while already have swiftness, it’ll grant you 1 additionnal second of swiftness. No reason TC can’t act like that, so it really seems like a bug.
The reason they can’t do the same thing for Temporal Curtain that they do with Symbol of Swiftness is they work differently. TC applies the swiftness when you pass through the line on the ground where as Symbol of Swiftness pulses every second and applies its boon to people standing in it. (This is also why sometimes you can run through SOS and not get swiftness) With SOS, if you already have swiftness you get 1 second every second, so it can’t stack up. If TC gave 1 second every time you ran through it you could run back and forth through it more than once a second and get swiftness to stack up. Theoretically with enough mesmers you could stack swiftness to infinity.
They might be able to fix this with a hidden 1 second debuff that prevents you from getting swiftness from TC so that it would effectively work the same as SOS, but I imagine this would take a fair bit of work to do properly and they’ve got bigger things to work on than a skill that isn’t broken so much as not quite working as intended.
It kinda sucks that we get nothing for running through it if we already have swiftness though, especially when you slightly mis-time the curtain and run through just before your swiftness wears off.
Thanks for taking up the job, Pyro, but you should’ve reserved like two more postings. The TS of the last thread complained about the maximum post length …
Link to previous Mesmer Bug Thread
I’d like to add to this thread:
Focus
- Temporal Curtain with Reflecting Focus doesn’t increase its height, making it only reflect ground projectiles
- Temporal Curtain keeps its combo ability even after using Into the Void (?)
- iWarden follows its target at ~900 range but only has ~130.
Feedback
- The skill’s bubble is to small to help against some mobs.
Mimic
- The skill’s tooltip does not reflect what the skill does (?)
Illusion of Life
- Unlike other classes’ revival skills IoL does not work on NPCs
Phantasmal Disenchanter
- German tooltip is english (still ?)
Signet of Illusions
- The HP boost has been reduced to 50% from 200% (, intended?)
Polymorph Tuna
- Skill is visually crossed out underwater, but still selectable
General
- Clones to not wear offhand weapons
- Combo-ed chaos armor is not chaos armor from mesmer
Anyone knows if there’re other bugs with Illusion of Life about not removing its debuff?
Nretep
- Combo-ed chaos armor is not chaos armor from mesmer
How so ? You have to differentiate the Chaos Armor (skill) and the Chaos Armor (status effect). The skill gives the status + Protection. The combo field gives only the status. Seems like intended. Is there any other difference I am not aware of ?
@Nretep
Focus
1 and 2 not bugs, 3 not sure.
Feedback
That’s not really a bug
Mimic
Noted
Illusion of Life
Not a full revive, so thinking this is not a bug
Phantasmal Disenchanter
Could I get confirmation on this one?
Signet of Illusions
Read the patch notes -_-
Polymorph Tuna
Noted
General
Noted, not a bug.
Yeah some are not really bugs, but ignored lacks. I thought they might need clarifications from developers (that it’s what they intended).
@iDisenchanter
I usually run the client in english (while being german), but in my guild ppl have been complaining. I confirmed the issue with the “online-interface-language-swap” (right ctrl). But that was a bit after the last big patch, haven’t checked if one of the latest “fix patches” fixed it. I’ll try to remember when I’m at home again – if noone confirms it before that.
@Signet
Well, I missed the intended decrease, just the “works upon summoning”.
@ChaosArmor
If this is intended … but then Mesmer’s [Chaos Armor] skill’s tooltip needs to be changed to something like “Grants Chaos armor and Protection”.
@generally from my post
Most of those were not from myself. They included abilities I usually don’t use. They were taken from the previous thread of latest forum threads, so I’m not 100% sure that they haven’t been fixed already (like explained in localization of iDisenchanter)
Using stealth skills in succesion makes you visible; however, this seems to be more of a visual bug, as you are invisble to other players/mobs.
How to reproduce: cast “Decoy” and, immediately after, “Mass invisibility”; you basically have two stealth buffs. When decoy’s buff fades, you become visible even though you still have MI buff. It does the same with “The prestige”.
I took a screenshot: as you can see, I got mass invisibility buff but I’m “visible”.
@iDisenchanter
Confirmed wrong localization ~11h ago. Not sure if it belongs here, but well. In a german client the skill’s name is ~“iEntzauberer” (as supposed), but its description is in english.
@iWarden
its range and following range is like traited iDuelist, so it’s very unlikely to be intended. If the iWardens target moves too far away, the iWarden follows at ~900 range, stand there and starts his attack (when CD is over). I don’t think it’s intended. Either make him not follow at all (not even around corners), or make him follow at his actual range (not while attacking ofc).
*The skill Phantasmal Mage seems to do nothing. This must have been a mistake.
This made me laugh, though you should probably leave it out.
Another trait bug: Shattered Conditions does not work with Illusionary Persona
Another trait bug: Shattered Conditions does not work with Illusionary Persona
Same for Confusing Cry. Might point to intended behaviour, but official answer can’t hurt.
@nretep: Ok, noted
@zaix and Elidath: Yeah, not sure if intended or not, I’ll put it in.
Phantasmal Regenration only seems to work with duelist greatsword for example doesnt proc it.
Illusions (clones and phantasms) spawned on Lupi’s locusts and grubs don’t act. They just stand and do nothing. Those spawned directly on lupi are alright. Confirmed yesterday by our group of five mesmers.
I don’t know if it’s still there, but a few time ago, it did the same on Bloomhunger’s spirits, so it might be the same for all summoned adds.
Phantasmal Regenration only seems to work with duelist greatsword for example doesnt proc it.
Fairly certain you are wrong about that.
Off-hand clone weapon is still bugged after 6/25 patch:
https://forum-en.gw2archive.eu/forum/professions/mesmer/BUG-Clone-Appearance/first#post2369737
Annoying bug introduced last patch prevents me from creating clones while holding a bundle. Real nuisance in some pve areas where you have to carry stuff while avoiding mobs.
The skill Phantasmal Mage seems to do nothing.
Lol’d.
(edited by Master of Timespace.2548)
@Master of Timespace: I’ll test that out and add it, good to know.
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
I tested Illusionary Elasticity on the iMage and iDisenchanter today in PvE. iMage works as expected. Untraited, it bounces twice (hitting 3 targets). Traited, it bounces 3 times (hitting 4 targets).
The iDisenchanter attacks bounce three times traited and untraited.
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
I tested Illusionary Elasticity on the iMage and iDisenchanter today in PvE. iMage works as expected. Untraited, it bounces twice (hitting 3 targets). Traited, it bounces 3 times (hitting 4 targets).
The iDisenchanter attacks bounce three times traited and untraited.
The disenchanter attacks actually hit a maximum of 5 targets, both traited and untraited. I’ve tested that extremely extensively.
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
I tested Illusionary Elasticity on the iMage and iDisenchanter today in PvE. iMage works as expected. Untraited, it bounces twice (hitting 3 targets). Traited, it bounces 3 times (hitting 4 targets).
The iDisenchanter attacks bounce three times traited and untraited.
The disenchanter attacks actually hit a maximum of 5 targets, both traited and untraited. I’ve tested that extremely extensively.
Maximum of 5 I guess is the correct phrasing, but yeah tbh I noticed a lot of inconsistency with iDisenchanter, even with 2 clones out and 2 opponents, it seemed to 99% of the time bounce 3 times (hitting four targets). I think one time in my 30 minutes of testing did I see it bounce 4 times, hitting 5 targets. Also I’m not sure what’s up with his logic as he appears to favor tagging opponents in one sequence, then seems to randomly shift to allies. Have you experienced better consistency?
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
I tested Illusionary Elasticity on the iMage and iDisenchanter today in PvE. iMage works as expected. Untraited, it bounces twice (hitting 3 targets). Traited, it bounces 3 times (hitting 4 targets).
The iDisenchanter attacks bounce three times traited and untraited.
The disenchanter attacks actually hit a maximum of 5 targets, both traited and untraited. I’ve tested that extremely extensively.
Yeah tbh I noticed a lot of inconsistency with iDisenchanter, even with 2 clones out and 2 opponents, it seemed to 99% of the time bounce 3 times (hitting four targets). I think one time in my 30 minutes of testing did I see it bounce 4 times, hitting 5 targets. Also I’m not sure what’s up with his logic as he appears to favor tagging opponents in one sequence, then seems to randomly shift to allies. Have you experienced better consistency?
The logic is odd. It definitely likes to bounce to me, but it also will tend to bounce along allies or along enemies. It seems to like to stick to one type of targets, taking a detour to tag me when it gets close.
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
I tested Illusionary Elasticity on the iMage and iDisenchanter today in PvE. iMage works as expected. Untraited, it bounces twice (hitting 3 targets). Traited, it bounces 3 times (hitting 4 targets).
The iDisenchanter attacks bounce three times traited and untraited.
The disenchanter attacks actually hit a maximum of 5 targets, both traited and untraited. I’ve tested that extremely extensively.
Yeah tbh I noticed a lot of inconsistency with iDisenchanter, even with 2 clones out and 2 opponents, it seemed to 99% of the time bounce 3 times (hitting four targets). I think one time in my 30 minutes of testing did I see it bounce 4 times, hitting 5 targets. Also I’m not sure what’s up with his logic as he appears to favor tagging opponents in one sequence, then seems to randomly shift to allies. Have you experienced better consistency?
The logic is odd. It definitely likes to bounce to me, but it also will tend to bounce along allies or along enemies. It seems to like to stick to one type of targets, taking a detour to tag me when it gets close.
How about the 5 target scenario – have you noticed more consistency than I described or is it pretty random in your experience?
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
I tested Illusionary Elasticity on the iMage and iDisenchanter today in PvE. iMage works as expected. Untraited, it bounces twice (hitting 3 targets). Traited, it bounces 3 times (hitting 4 targets).
The iDisenchanter attacks bounce three times traited and untraited.
The disenchanter attacks actually hit a maximum of 5 targets, both traited and untraited. I’ve tested that extremely extensively.
Yeah tbh I noticed a lot of inconsistency with iDisenchanter, even with 2 clones out and 2 opponents, it seemed to 99% of the time bounce 3 times (hitting four targets). I think one time in my 30 minutes of testing did I see it bounce 4 times, hitting 5 targets. Also I’m not sure what’s up with his logic as he appears to favor tagging opponents in one sequence, then seems to randomly shift to allies. Have you experienced better consistency?
The logic is odd. It definitely likes to bounce to me, but it also will tend to bounce along allies or along enemies. It seems to like to stick to one type of targets, taking a detour to tag me when it gets close.
How about the 5 target scenario – have you noticed more consistency than I described or is it pretty random in your experience?
In my testing, if there were 5 valid targets in range, it hit them all every time.
Last I checked, Illusionary Elasticity worked on the iMage. Granted that was before the 6/25/2013 patch. Haven’t tested after that. Is it broke again?
I tested Illusionary Elasticity on the iMage and iDisenchanter today in PvE. iMage works as expected. Untraited, it bounces twice (hitting 3 targets). Traited, it bounces 3 times (hitting 4 targets).
The iDisenchanter attacks bounce three times traited and untraited.
The disenchanter attacks actually hit a maximum of 5 targets, both traited and untraited. I’ve tested that extremely extensively.
Yeah tbh I noticed a lot of inconsistency with iDisenchanter, even with 2 clones out and 2 opponents, it seemed to 99% of the time bounce 3 times (hitting four targets). I think one time in my 30 minutes of testing did I see it bounce 4 times, hitting 5 targets. Also I’m not sure what’s up with his logic as he appears to favor tagging opponents in one sequence, then seems to randomly shift to allies. Have you experienced better consistency?
The logic is odd. It definitely likes to bounce to me, but it also will tend to bounce along allies or along enemies. It seems to like to stick to one type of targets, taking a detour to tag me when it gets close.
How about the 5 target scenario – have you noticed more consistency than I described or is it pretty random in your experience?
In my testing, if there were 5 valid targets in range, it hit them all every time.
Ok, guess I’ll have to play around with it a bit more to see if I can get more consistent results.
- When using the trait Duelist’s Discipline, the iDuelist acquires 100% combo finisher for each of its 8 shots
Is this a bug or does the trait need an updated description?
- When using the trait Duelist’s Discipline, the iDuelist acquires 100% combo finisher for each of its 8 shots
Is this a bug or does the trait need an updated description?
Good question.
- When using the trait Duelist’s Discipline, the iDuelist acquires 100% combo finisher for each of its 8 shots
Is this a bug or does the trait need an updated description?
Good question.
Hate to advertise it as a bug when it may not be. Can you remove it until we get some confirmation down the road? I know in one of the recent SOTG episodes Anet said they were intent on updating trait descriptions to more accurately describe what they do. Maybe (hopefully) this is intended.
Veil’s field description as a Light field is incorrect; it’s actually Ethereal.
@Elidath
Looking at today’s patch notes …
I shouldn’t have said that they’d need to change ChaosArmor’s tooltip to indicate that it also grants protection (next to actual chaos armor). They fixed that issue … not the tooltip, but the fact that the manual skill grants protection.
This makes the skill even more pointless for those who can dodge …
Thx ANet … but well … all classes exc warriors got nerfed this patch, not just mesmers
@Elidath
Looking at today’s patch notes …
I shouldn’t have said that they’d need to change ChaosArmor’s tooltip to indicate that it also grants protection (next to actual chaos armor). They fixed that issue … not the tooltip, but the fact that the manual skill grants protection.
So it’s your fault, you meanie :P
Thx ANet … but well … all classes exc warriors got nerfed this patch, not just mesmers
Hummm, no, only elem, mesmer and thief got nerfed. The other got bug/tooltip fixes or nothing (well, necro got nerfed sideway with the sigil nerf).
Nothing would be good, for once, I guess…
Thx A—net, now my focus pulls the enemy and me or pulls the enemy and pushes me. Oh and so does the 5 skill on the GS. Tired of this broken game
You need to use these post to fix the game, cause its not working as a tool to vent.
now my focus pulls the enemy and me or pulls the enemy and pushes me. Oh and so does the 5 skill on the GS.
Never saw that happen. Is it new ? In which game mode did you observe that ?
now my focus pulls the enemy and me or pulls the enemy and pushes me. Oh and so does the 5 skill on the GS.
Never saw that happen. Is it new ? In which game mode did you observe that ?
I’m about 99% sure he just pulled a mesmer with mirror of anguish.
If you put down portal inside walls in wvw, then go out through the gate, then drop another portal and portal back inside the walls, you can no longer go out through the gate. I think it just still registers me as outside so it won’t let me go out.
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
Illusionary counter (scepter 2) – can be interrupted by cuncussion shot. This is a projectile attack, correct? So it should be blocked by counter…yet I was interrupted when using it against a ranger. Either it is failing to block certain attacks, that are not listed as unblockable, or it has a casting time before the block takes effect (that is interruptible). If it’s a casting time thing, then that should be represented in the tooltip.
The trait: confusing enchantments does not work as described with the skill, Portal (a glamour according to its description). After the blinding beffudlement/confusion nerf, this trait is nearly useless. Aside from distributing a negligible amount of confusion to a large number of opponents in an extremely inefficient manner, this trait does virtually nothing. One potential way to make the trait viable in a build is to fight while kiting around a portal entre…but it does not work as described.
This is a bug I’ve noticed for months. If you use feigned surge and at the very end of its run(last instant) you press feign you get two clones. The easiest way to produce this is to use feigned surge and check your purple clone indicator circles until one gets filled, then immediately press 2 again and you’ll go back and have an extra clone that you shouldn’t. This isn’t too big a deal but can be used in underwater fights to have one more clone you shouldn’t for shatters and such.
Illusions don’t act on Archdiviner’s summoned fiends either (in cliffside fractal). So it really seems like the problem is summon-wide, not specific to Lupi.