Okay. So, we clearly need some extra stuff to talk about on the forums atm. So………
http://gw2skills.net/editor/?fhAQNAsdRlknpGtlpxRNcrNCvxY6FKohTmyHlMgbB-TJBFwA12fYxRAoaZAAPCAA
Its a 0/4/6/4 build; obvious variant of the classic 4/4/6 CI build. Essentially switching some damage and boon removal for survivability and reflects. I won’t go into utilities or weapons in detail since its the classic GS + sw/f, with Feast, MoD, Blink, Decoy, *elite
Dueling:
Blade Training: Shorter CD on your blurred frenzy, and iLeap? Can’t say no to that! Especially when your warden is insane damage, a good iLeap never hurts.
Deceptive Evasion: Sadly the build relies on shatters for some damage. The key is to realize when to shatter and when to keep your phants/clones. Only Diversion/Distort when you know you can interrupt or need to survive, otherwise MW is the go to of course, and better clone death traits kick in than CoF most of the time.
Chaos:
Debilitating dissipation: Good trait. Nuff said.
Boutiful Interruption: Again, good trait. Note that without halting strike that temptation to throw a random daze for damage is gone (at least I’ve always had the temptation). Interrupts = might+iWarden = kills.
Chaotic Interruption: Gotta love it.
Inspiration:
Mender’s Purity: Condi cleanse instead of boon removal. Tradeoff some damage for some survivability. Combined w/ reflects, interrupts, and positioning, condis should almost never stay on you.
Warden’s Feedback: Key point of this build — otherwise you go into 4/4/6 again. Reflects are by far one of my favorite mechanics; Guards can’t spin to win, Rangers can no longer press 2, Power Necros (nuff said), etc. If you thought temporal curtain was good before (though few of us I think?), reflects make the world go round.
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Before you (yes you) dismiss the build for lack of halting strike and shattered concentration for a couple of utilities here are a few reasons why I’ve tried this and enjoyed it
1) Condi cleanse: Yes, we can dodge a lot of condis, but against condi builds those two extra cleanses and an iWarden on a temporal curtain (light) field can help out a bunch. (Not to mention many condi builds use projectiles)
2) No Halting Strike: Admittedly, during my initial trials I was annoyed at no halting damage, but after a while its nice. Relying on halting damage seemed to cause me to be less patient in my interrupts to get burst to finish off an enemy. Yes, the 700ish damage is nice (and crits even better), but I don’t run interrupts to burst, but to stop others from getting theirs or healing and set up my burst. 5 extra stacks of might and an immob are more than enough for me to kill an enemy, and I save my charges better to boot!
3) Reflects: This build started oddly enough because I wanted to use the focus for reflects and land iWarden consistently. Reflects in PvP are not just for reflecting, but add a mental game as well. (What goes through ur mind when projectiles bounce back to you?) Most of the time I can set up a curtain and watch my enemy get hit back or, if they know its a reflect, try to engage which sets up for a nice Pull>iWarden>iLeap combo. If they want to back away, then the GS can punish them.
4) Deceptive Evasion: I did some rough DPS calculations early on to decide whether to go 4/0/6/4/0, 2/2/6/4/0, or 0/4/6/4/0. The results showed that my traits didn’t matter largely for illusion damage (accounting for a few interrupts, crit dmg/% and bleeds). If around 50% of iWarden hits landed, then bleed damage was better, if not halting damage would win out. Also, it didn’t account for shatter damage and survivability, which DE adds a lot of. The missing boon removal is still sad, but the GS can remove stability when I see it pop up, this is probably the only real problem I find when playing the build.