PvP and WvW builds are updated and current
You want to be a thorn to your opponents? Try some AoE CC lockdown using chaotic interruption (CI) and imbued diversion (ID) together. Chaotic Interruption applies chill, cripple and blind randomly on interrupt. The best part is you also apply a 2 second base immobilize. You inflict these hard CC’s via the following:
- Chaos Storm (CI, Chill) – can proc chill twice! one on interrupt, one on chaos storm
- Chaotic Interruption (CI)
- Diversion (CI)
- Ice rune #4 (Chill)
- Sigil of Hydromancy or Ice (Chill)
Staff/GS BUILD
If Imbued Diversion procs a few opponents (hint: clogged points, zergs), they are immobilized for a couple seconds while you and your team have your way. This can turn the tide of a battle very quickly. Here are some tips to best proc the AoE interrupts:
- Mirror Blade/Phase Retreat Shatter: Launch mirror blade. When you see the clone created on impact, immediately F3 shatter. Try to save this for when more than one opponent is near your target. Keep in mind this works on AI, not just reals! The same can be done with phase retreat the opposite way if you’re in the thick of it.
- Chaos Storm: Just throw it over a group and watch the interrupts.
- Illusionary Wave: Get in close enough for the AoE knock back. You will almost certainly proc at least one interrupt on a group.
Condition removal is handled with mantra of resolve or null field.
Most of this build’s effectiveness is derived from random AoE interrupts. I find that using these interrupts proc plenty enough to be more than useful.
The build can be used in PvP or WvW. In WvW, it can be a temporary zerg stopper. Team utility is nice with AoE chills and cripples constantly proc’ing. In PvP, you play similar to a ranged shatter. Look for opportunities to lauch your mirror blade or phase retreat diversion bomb, then hop to a ledge with your large might stacks and deal damage out of harm’s way. Use GS knockback wisely when foes are balled up. Throw chaos storm on points.
TRAITS/SKILLS
2/x/6/x/6. Halting Strike is strongly recommended and in fact one of the build’s primary damage sources. With frequent 25 might stacks, I commonly see 3-3.5k crits, even in the more tanky spec’d WvW build listed. You can go more or less zerker to your liking. Mantra of Distraction is a must since the AoE buff to power lock. Before the buff I was running signet of inspiration to share the mass quantities of might I always maintained in large fights. This typically isn’t necessary in organized GvG’s due to fire field blasting, but if you’re in a small havoc squad without any guards/eles (like why, right xD), this can be a solid option.
Required
- 6 Chaos: VII (Bountiful Interruption) and XII (Chaotic Interruption)
- 6 Illusions: VII (Illusionary Elasticity) and XII (Imbued Diversion)
NOTE: Bountiful Interruption arguably provides the best might stacking we have as mesmer. You can get 25 quickly with frequent AoE interrupts. In a team comp, slot signet of inspiration for some nice might sharing support.
Optional
- Chaos adept – Master of Manipulation: I’ve been using this more and more in WvW due to increased movement and the because debilitating dissipation is more or less ineffective in zerg fights with my lower clone generation output.
- Illusions adept – Compounding Power isn’t the greatest due to frequent illusion death but it’s one of the best options here.
- Don’t venture away from the 2 in domination, as without halting strike, your overall damage is reduced considerably.
WvW zerg: http://tinyurl.com/lo4p8gg
PvP: http://tinyurl.com/p847yp8
ARMOR
PvP: Bersker’s amulet.
WvW: Knights/Berserker’s/Cavalier’s.
RUNES/SIGILS
I used to use Ice or Lyssa, and they’re still decent, but I found my damage suffers. I’ve switched to Runes of the Pack.
PvP: Pack runes deal better damage overall with the nice stats + nice fury and swiftness uptime. Sigils – I now use improved sigils of ice due to the enhanced on-hit nature of them. They proc very often. I couple those with battle.
WvW: Pack runes fit very nicely with the build. Sigils – I use battle and fire for more AoE damage/tags.
NOURISHMENTS
Whatever your liking honestly. Some options include:
- Koi Cake: If you want to focus the build more on extending conditions as a whole.
- Bowl of Curry Pumpkin Soup: If you want more precision/vitality. The extra condition duration from Koi Cakes can at times be lost in zerg fights. This is what I currently run.
- Ghost Pepper Popper: An interesting choice to spread more chill at night and stack might during the day.
- Lemongrass Poultry Soup: Solid in WvW to help better manage conditions.
(edited by skcamow.3527)