First of all, the reason why this build has the word Change-Up in it is because it can do 2 things very well and you can Change-Up between the two modes with ease. this build was designed to be a hybrid build. It still needs further testing and improvements, but this is basically the blueprint of what the Final Build would be like. When commenting, plz try to forget all my past thread mistakes and post comments that relate to what is happening right now in this thread, not what happened a month ago. Much would be appreciated.
Above is the WvW build
This is the PVP build
This build’s traits are the following:
(10/25/10/0/25)
You might all be wondering why I dont have the Illusionary Persona trait. This is because this build was designed to switch from pure Damage to Condition Damage with ease and perfection. In order to do that, you must not have a trait that disrupts the transition from Damage to Condition Damage or Condtion Damage to Damage.
For example, if I was in Condition mode, and I suddenly wanted to become a Damage Spec during combat, I would do that by starting off with a general shatter. But with the IP trait, that means I get an extra shatter off of me. Now keeping in mind that I was just in Condition Mode and I was trying to keep my distance from my enemies, this would mean that I would have just wasted a perfectly good extra shatter damage. (Since I was far away from my enemies, therefore that extra shatter would have hit no opponents.) for me, Condition mode= More Distance from your foes and Damage= More close range
Now if it were that I went from Damage mode to Condtition mode, I would first start by moving away from my enemies and to clone spam on them. Achieving this requires no shatter at all, therefore the reasons of me having to have IP is less than the reasons for using it during the transition. Plus if I were to have the IP, I would be compelled to spam all my shatters after my iLeap and Blurred Frenzy combo, making me very vunerable and in poor state to achieve a very good transition into the next mode that I prefer. That is why I only went into the 25 in the Illusions trait line for the Illusionist’s Celerity and spent my remaining five points in the Confusing Combatants minor trait. The Confusing Combatants minor trait is much more reliable than Illusionary Persona and is much more needed to constantly be able to wear your enemies out.
This build is very good at damage Spikes and therefore is very useful in 1 vs X situations. If you have a companion with you and you face 3+ enemies, you can definitely go into Condition mode and drag the battle out. Keeping an eye on your enemies and burst spiking a low health foe.
The downside that I dont have the Torch CD trait is made up for the fact that I have the Illusionist’s Celerity for my Decoy Skill. Second reason I even invested my traits in the Illusions line is because then I am able to use Mindwrack and Cry of Confusion more often, allowing me to try to stay in either Damage or Condtion mode as long as possible, without me having to disrupt either of the modes’ usefulness during combat situations. The third reason for having the Illusionists Celerity minor trait is because then I can use iLeap combo every 7 seconds(with the Sword Cd trait) this allows for me to close the gap really quickly against opponents as often as possible, throwing their movements into hysteria.
(edited by themenaceofseventhdimension.2075)