Whattup guys!
So i’ve been tinkering around with this build for a while and i’ve decided to share it with my fellow mesmer community. It’s a phantasm/mantra hybrid, that specializes in raw, brute power – and a little extra healing for survivability (you and your phantasms can’t do dmg if ur dead, right?)
Random Disclaimer: This is my first time posting a build/guide. While i tried to keep everything as clear and concise as possible; there’s always room for improvement! I will do my best to be open and accepting to responses and critiques, just try to keep it constructive Also, this build was created for Tpvp. My computer sucks too much for WvW, and I haven’t PvE’d in ages so i have no idea how they’d work in those instances – but your more than welcome to try it out and share your experiences. As with all builds – YMMV.
Anyway without further ado – here’s a link to the build.
http://gw2skills.net/editor/?fgAQNAR8al4zipXUTlGb9IxZGQ35keo6Uv6yHwNA-ToAg0E1oqxVjpGZN2aGUsoYDB
Phantastic Mantras – Quick and dirty breakdown
As i’ve stated, the idea behind this build is to pump out as much damage as possible (through phantasms) while staying alive long enough for to outlast your opponent. Basically your phantasms hit like a mack truck, and you have healing for days.
Why Phantasms?
Simply put, most pvpers have figured out the many ways to find the ‘real’ mesmer amongst his clones/phantasms. As a result, our clones/phantasms are often ignored and the ‘real’ mesmer gets tunneled. Welp, why not make our phantasms a force to be reckoned with? We have enough mobility, avoidance (and heals – with this build) to stay alive, while our phantasms just wreck stuff.
Why Mantras?
The general concensus seems to be that mantras suck, right? They’re generally unintuitive, they have slow charge times, are easily interrupted, have long cooldowns, and casting one is like holding a big “hit me!” or “interrupt this!” sign over your head. While these are valid complaints, this build synergizes with mantras very, very well – and dare i say, it even makes them “Phantastic!”. With numerous stabilities, stealths, and a smart playstyle (knowing when it’s safe to cast), you can easily cast most of your mantras, without fear of interruption.
Traits: 30/15/0/25/0 (III,X,XI / II / IV, X)
30 Domination – “I have the POWERRRRR!!!” – seriously though; brute force – take all the power you can get! The condi-duration is nice too.
- Empowered Illusions – Illusions deal 15% more damage…. uh, duh!
- Greatsword training – Increased power(50) while wielding a greatsword. Reduces recharge on greatsword skills. – More power is always nice. Faster cooldown on iZerker as well as the other GS skills (including knockback) are shortened.
- Harmonious Mantras – Mantras can be activated three times before needing to be channeled again. – This is a mantra build, so yes, yes, yes. 3 Stabilities are awesome, and 3 heals (technically 4) help with that survivability thing i mentioned earlier.
15 Dueling – “En garde” – I just like to watch them bleed… >=]
- Phantasmal Fury – Your phantasms have fury. – Big dps boost – duh.
- Side note – 15 pts into dueling for sharper images (Illusions inflict bleeding on crits) – Your phantasms will crit, A LOT. The extra dps from bleeds works nicely with the 30pts we sunk in domination, for condi-duration. And the random crits from your clone(s) are a nice bonus.
25 Inspiration – “Such….Synergy!” – the +vitality and +healing is nice too.
- Menders Purity – Remove a condition when you heal. – Ahh conditions. The bane of mesmers world-wide. Conditions will always be a problem for us, but this build makes them less of a problem. You have 3 condition removals – soon to be 6* in the next patch! On a 10 second cooldown. This skill isn’t a game-changer, but it does help an awful lot. Keep in mind, conditions are removed FILO and LIFO – take that, and run with it.
- Restorative Mantras – Heal Allies when you cast a mantra. – Healing for you, your party, and your phantasms (2,662) when you charge your mantra. This makes your mantra of recovery grant 4 heals for around 2700 each. Just do it, trust me.
- Side note – 25 pts into Inspiration for Phantasmal Strength (phantasms deal 15% more dmg) PHANTASMS HIT HARDER! nuff said.
(edited by Pelswick.9218)