[Build] Restorative Mesmer

[Build] Restorative Mesmer

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Posted by: Novamatrix.2569

Novamatrix.2569

Hopefully the build name isn’t taken yet.

This is an introductory to the Restorative Mesmer build (PVE/ PvP). This build revolves around using as many restoration buffs as possible to mitigate small and medium damage. In addition, it is extremely versatile and can be used with a power, condition, or full tank/support build. Lets get started….
(please no haters commenting about lack of damage, if you’re not doing damage, you’re not doing it right)
[note: the tags (P)©(T)(S) will be used to differentiate between build types during this guide]
[note: in addition, M is a mandatory item, and R is a recommended item]

Traits

While I mostly use a 6/0/2/6/0 or 0/0/6/6/2 build, I will focus on recommended traits instead of an absolute build, allowing for customization.

Inspiration 6 points ALWAYS!

  • (M)Disruptor’s Sustainment (XIII) [+1000 healing power for 5 seconds after interrupting a foe, 0 seconds cool down, does not stack duration] – This trait is insane when it comes to healing. While active it gives you 2637 healing power, if fully traited, increasing your healing ability significantly. (not to mention, if using staff 5 to interrupt, the boons given to you will quickly negate damage and allow you to passively recover.) Other than this, you can change the traits however you like, though I will throw in some good combinations and suggestions.
    [note: I’ve never even heard of a mesmer talking about this trait or using it in a build]
  • (T,S)Restorative Mantras(X) [Heal up to 5 allies, including yourself, by 2600{base}, scales with healing power]- Good for running mantra of resolve for (x2)2 condition removals on 5 allies.
  • (T,S)Persisting Images(V) [Increase phantasms health by 20%] – This is good when used with Phantasmal Defender(utility) transfers half of allies damage to its self, and Phantasmal dis-enchanter(utility) removes conditions from allies and boons from foes, in addition it can be pared with Signet of Inspiration(utility) to give an additional 50% health to the phantasms.
  • ©Malicious Sorcery(VII) [While using a scepter, increase condition damage by 200 and decrease scepter skill recharge by 20%] – Good with apothecary stats.
  • Vengeful Images [grants 5 seconds of retaliation to phantasms]
  • (S,T)Phantasmal Healing [Phantasms grant 3 seconds of recurring regeneration] – good if you match with Illusionary Membrane(chaos trait)[gain 3 seconds of protection when you gain regeneration] and phantasm utility skills.
  • Phantasmal Strength [phantasms deal 15% more damage]

Domination

  • (p)Greatsword Training(X) [increases power by 50 and reduces recharge of greatsword skills by 20%]
  • ®(P)Halting Strike(II) [deal damage when interrupting foes, no cool down] – good for very large groups and smashing down heath.
  • (P)Empowering Illusions(III)[Illusions deal 15% more damage]
  • Illusion of Vulnerability [inflict 3 stacks of vulnerability for 4 seconds when you interrupt a foe]
  • Dazzling [Dazing a foe causes 5 stacks of vulnerability for 8 seconds]
  • Wastrel’s Punishment [5% increased damage to foes not using a skill] – Good when pared with Dazzling and staff 5 skill and Mantra of Distraction and illusion of vulnerability. This causes some serious damage, in addition to interrupting and increasing healing power to recover health with (disrupter’s sustainment.

Dueling

  • I’ve not tried any traits in dueling, yet.

Chaos

  • (P,C]Chaotic Interruptions(XI) [Immobilize targets that you interrupt and then apply either blind, chill, or cripple]
  • Chaotic Dampening(X) [increase toughness by 50 while using a staff, decrease staff recharge rate by 20%]
  • Bountiful Interruption(VIII) [Gain might when you interrupt foes and then gain another random boon] – this is a great skill for fighting large groups, the more mobs there are, the higher chance you have of interrupting them and gaining a ton of boons to increase your attack and survivability.
    Illusionary Defense(IV) [decrease the damage you take by 3% for each illusion] – 9% does not seem like a lot, but every bit reduced will help.
  • Metaphysical Rejuvenation [Gain regeneration 8 seconds when you drop below 75% health] -This skill is great for afking in a hostile zone. In addition to dolyak runes and mango pies, this easily boosts you health back to full in no time. The recharge is 30 seconds.
  • (T)Illusionary Membrane [Gain Protection for 3 seconds when you gain regeneration, 15 second recharge] – This goes very well with Phantasmal Healing and can give you a 17% uptime of -33% damage. This is without using any other protection granting skill. The durations stack.
  • (T,C]Chaotic Transference [grants condition damage equal to 10% of your toughness] – this comes in handy with a tank/condition build.

[Build] Restorative Mesmer

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Posted by: Novamatrix.2569

Novamatrix.2569

Illusions

  • (P)Compounding Power(III) [increase damage dealt by 3% for each illusion] -
  • Phantasmal Haste(X) [reduce the recharge of phantasm summoning skills by 20%]
  • Illusionary Retribution [all shatter skills inflict confusion]
  • Illusionist’s Celerity [Reduce the recharge of illusion summoning skills by 20%] – this is good when you use Illusionary Defender(utility) and Illusionary Dis-enchanter(utility)
    [note: I would not put more than 4 points into illusions trait line as the 3rd sub trait will be useless for the purposes of healing and keeping 3 illusions on the field]

Armor & Stats
Generally, since this build is focused on passive healing, you will want to have very high healing power. Thus, cleric, Apothecary, and magi armour is higher encouraged. Though you can get by with other armours using secondary healing stats… But for the purposes of this guide I will be using the ascended cleric’s armour as a reference for all calculations.

Ascended Cleric’s (Tateos’s) armour has a maximum :

  • 80’s base (no armor) 0(healing power) 916(power/toughness)
  • 329(healing power) 235(power/toughness) from armour
  • 570(healing power) 376(power/toughness) from trinkets/back piece
    Totalling 899(healing power) 1427(power/toughness)

[note: Armour will total about 3,293]

Though I would recommend using a different type of trinket, to add some vitality, critical percentage, or condition damage. ie: extra damage or survivability.

Runes

  • (x6) Superior Rune of the Dolyak
    Why, you might ask? Dolyak runes were buffed up recently, they now scale with healing power.

== Calculation ==
[note: healing power is 1637 with out the +1000 buff]
43 + (0.023 * Healing Power)
Normal healing = 80.65 health per second x5 seconds = 403.25
Buffed healing = 103.65 health per second x5 seconds = 518.25

Weapons

  • for this all that is required is staff… the secondary is up to you, though I’d recommend Greatsword, or sword pistol/focus.

Sigils
Superior Sigil of Life
Gain a charge of +10 healing each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)

Superior Sigil of Restoration
Gain Health on Killing a Foe (5 second cool down)
Heals for 677 at level 80.

Superior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius) (no cool down).
Heals 370

The fourth is up to you, I would recommend putting the sigil of restoration and water on the same weapon set, preferably Staff, you you have a higher chance of getting kill heals and hit heals.

Utility
Healing skill : signet of ether – this skill is a main part of the build.

Elite skill: this is up to you.. somtimes i use timewarp but a lot of the time I am using mistfire wolf for it’s low cooldown and high aoe damage.

Utilities: Mantra of distraction, Mantra of resolve, phantasmal defender, phantasmal dis-enchanter, signet of illusions, [on occations I swap out for others based on what I will be fighting]

Consumable Buffs
Mango Pies, restore 85 health per second.
Superior Sharpening Stone, gain power equal to 6% of your toughness, and 4% of your vitality

[Build] Restorative Mesmer

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Posted by: Novamatrix.2569

Novamatrix.2569

[Reserved for later additions]

[Build] Restorative Mesmer

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Posted by: Novamatrix.2569

Novamatrix.2569

[Reserved for later additions]

[Build] Restorative Mesmer

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Posted by: Nazer.7301

Nazer.7301

[Reserved for hate]

Ill give it a try after work tonight and edit my post with a torrent of hate jk. Haven’t unlocked the healing grandmaster so this will give an excuse to.

[Build] Restorative Mesmer

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Posted by: RedCobra.7693

RedCobra.7693

tbh that healing trait doesn’t out heal a shatter with restorative illusions, it is only guaranteed to affect regeneration and that only really comes from your phantasms/PU in which you dont go into in your original/first build, i know its good that people are trying to use this trait but in a real situation its too hard to actually use accurately.

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

[Build] Restorative Mesmer

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Posted by: Ansau.7326

Ansau.7326

Restorative Illusions is useless, unless you pick IP. The trait is bugged so with IP the based heal is counted twice, and healing are reasonable. But even with both IP and RI, the healing is not that awesome.

Was testing 0/2/0/6/6 S/S+GS before the critical damage nerf, and it wasn’t an ideal build. Yes, I had tons of survivability, but the damage was pretty meh, and it require lots of skill to manage to be success.
With the introduction of Ferocity, the build is no longer worth. Damage has gone, and with no other role than self-healing, it’s easily outperformed by other options.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

[Build] Restorative Mesmer

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Posted by: RedCobra.7693

RedCobra.7693

Restorative Illusions is useless, unless you pick IP. The trait is bugged so with IP the based heal is counted twice, and healing are reasonable. But even with both IP and RI, the healing is not that awesome.

Was testing 0/2/0/6/6 S/S+GS before the critical damage nerf, and it wasn’t an ideal build. Yes, I had tons of survivability, but the damage was pretty meh, and it require lots of skill to manage to be success.
With the introduction of Ferocity, the build is no longer worth. Damage has gone, and with no other role than self-healing, it’s easily outperformed by other options.

never once did i say it was a good trait, i would never pick that, if forced 30 into inspiration i would pick the condi removal everytime, what i said is that RI outheals the benefits that 1000 healing power gives for a few seconds. its too weak imo it should of been heal on interrupt instead (1000hp)

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

[Build] Restorative Mesmer

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Posted by: Novamatrix.2569

Novamatrix.2569

Show of hands…. who actually tried this build instead of judging it based on what they “heard” about it compared to other builds? It is not meant to be a very high damage dealer so stop comparing it to one…. In pvp it is used to hold points and negate damage from you and the allies while focusing down the other team. In pve, it is used as a tank for your group. I’ve tested out these traits extensively. I know what they do, and how to use them effectively.

[Build] Restorative Mesmer

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Posted by: RedCobra.7693

RedCobra.7693

show of hands if youve tested the mesmers to the extreme over 1500 hours of gameplay on that class alone,

show of hands if you never made a comment on any dps what so ever

show of hands if i told you that the extra 1000 healing power doesnt out heal the Restorative illusions

i wish i had more hands dude seriously, youre getting way to defensive, explain to me how it out heals because i just tested this out and that trait is just so bad, heals are reactive to the dps you recieve, you interupt an opponent when youre on full health, trait wasted, im just generally interested in how you think that trait is good? conidering the mesmers heals scale terribly with healing power and its waaaay to reliant on needing to heal in that 5sec slot after interrupting

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

[Build] Restorative Mesmer

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Posted by: RedCobra.7693

RedCobra.7693

dont bother shimmer, ive already tried telling him its a useful trait, however he just instantly assumed i havnt already tested it, which i have, and it never goes into affect, if you wanted to go full tank id go with the condi removal, however if for fun youre trying to get the highest healing then id say go with restorative illusions

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

[Build] Restorative Mesmer

in Mesmer

Posted by: Askadia.4395

Askadia.4395

Healing is a secondary aspect of the game, I mean everyone can heal themselves pretty well. A healing-oriented build is welcome, it can mitigate dmg taken by mates unable to heal because of the CD. However, a heavily healing-focused build is a sorta waste.
Plus, aside from mantras and their huge amount of healing, the rest is pretty selfish imho.

Speaking from a WvW-perspective, maybe sPvP is different.

[Build] Restorative Mesmer

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Posted by: Ansau.7326

Ansau.7326

Speaking from a roaming-perspective, maybe sPvP is different.

Fixed for you.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

[Build] Restorative Mesmer

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Posted by: Fay.2357

Fay.2357

Speaking from a roaming-perspective, maybe sPvP is different.

Fixed for you.

Well, a healing dedicated build in most wvw groups is still mostly a waste. You don’t heal with dedicated healers, you heal by dropping a water field and then having everyone blast it. It’s healing through sheer number of blasts, not through the effectiveness of each individual blast.

[Build] Restorative Mesmer

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Posted by: Dracatis.1908

Dracatis.1908

Water-field Blast is useful in a very good group ready to blast and that your ele/eng wasn’t downed in the assault. I was running with an elite tanky defense/zerg busting team and let me tell you, every bit of healing helps and this is pretty significant.

I have one grievance with specs in this build though. Where is Mantra of Pain? If you or someone near you needs to heal and/or tank some damage Pain cycles quite fast and gives you a little spike DPS. I’d ditch Mantra of Resolve and just get Mendor’s Purity trait, let your allies worry about their own conditions, your focused on healing and making them tank better(with Defender).

If you want to make this a WvW build you’ll have to ditch the defender and get Concentration(Stability is Essential for a tanky team) and ditch Signet of Ether for Mantra of Recovery. But otherwise it’s pretty good and people will love you (if they notice). You might want to go with Medic’s Feedback also and let others worry about your conditions(ie well Necro or Null Field running Mes). This isn’t for running solo though, but can do well even with just a party.

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