Hopefully the build name isn’t taken yet.
This is an introductory to the Restorative Mesmer build (PVE/ PvP). This build revolves around using as many restoration buffs as possible to mitigate small and medium damage. In addition, it is extremely versatile and can be used with a power, condition, or full tank/support build. Lets get started….
(please no haters commenting about lack of damage, if you’re not doing damage, you’re not doing it right)
[note: the tags (P)©(T)(S) will be used to differentiate between build types during this guide]
[note: in addition, M is a mandatory item, and R is a recommended item]
Traits
While I mostly use a 6/0/2/6/0 or 0/0/6/6/2 build, I will focus on recommended traits instead of an absolute build, allowing for customization.
Inspiration 6 points ALWAYS!
- (M)Disruptor’s Sustainment (XIII) [+1000 healing power for 5 seconds after interrupting a foe, 0 seconds cool down, does not stack duration] – This trait is insane when it comes to healing. While active it gives you 2637 healing power, if fully traited, increasing your healing ability significantly. (not to mention, if using staff 5 to interrupt, the boons given to you will quickly negate damage and allow you to passively recover.) Other than this, you can change the traits however you like, though I will throw in some good combinations and suggestions.
[note: I’ve never even heard of a mesmer talking about this trait or using it in a build] - (T,S)Restorative Mantras(X) [Heal up to 5 allies, including yourself, by 2600{base}, scales with healing power]- Good for running mantra of resolve for (x2)2 condition removals on 5 allies.
- (T,S)Persisting Images(V) [Increase phantasms health by 20%] – This is good when used with Phantasmal Defender(utility) transfers half of allies damage to its self, and Phantasmal dis-enchanter(utility) removes conditions from allies and boons from foes, in addition it can be pared with Signet of Inspiration(utility) to give an additional 50% health to the phantasms.
- ©Malicious Sorcery(VII) [While using a scepter, increase condition damage by 200 and decrease scepter skill recharge by 20%] – Good with apothecary stats.
- Vengeful Images [grants 5 seconds of retaliation to phantasms]
- (S,T)Phantasmal Healing [Phantasms grant 3 seconds of recurring regeneration] – good if you match with Illusionary Membrane(chaos trait)[gain 3 seconds of protection when you gain regeneration] and phantasm utility skills.
- Phantasmal Strength [phantasms deal 15% more damage]
Domination
- (p)Greatsword Training(X) [increases power by 50 and reduces recharge of greatsword skills by 20%]
- ®(P)Halting Strike(II) [deal damage when interrupting foes, no cool down] – good for very large groups and smashing down heath.
- (P)Empowering Illusions(III)[Illusions deal 15% more damage]
- Illusion of Vulnerability [inflict 3 stacks of vulnerability for 4 seconds when you interrupt a foe]
- Dazzling [Dazing a foe causes 5 stacks of vulnerability for 8 seconds]
- Wastrel’s Punishment [5% increased damage to foes not using a skill] – Good when pared with Dazzling and staff 5 skill and Mantra of Distraction and illusion of vulnerability. This causes some serious damage, in addition to interrupting and increasing healing power to recover health with (disrupter’s sustainment.
Dueling
- I’ve not tried any traits in dueling, yet.
Chaos
- (P,C]Chaotic Interruptions(XI) [Immobilize targets that you interrupt and then apply either blind, chill, or cripple]
- Chaotic Dampening(X) [increase toughness by 50 while using a staff, decrease staff recharge rate by 20%]
- Bountiful Interruption(VIII) [Gain might when you interrupt foes and then gain another random boon] – this is a great skill for fighting large groups, the more mobs there are, the higher chance you have of interrupting them and gaining a ton of boons to increase your attack and survivability.
Illusionary Defense(IV) [decrease the damage you take by 3% for each illusion] – 9% does not seem like a lot, but every bit reduced will help. - Metaphysical Rejuvenation [Gain regeneration 8 seconds when you drop below 75% health] -This skill is great for afking in a hostile zone. In addition to dolyak runes and mango pies, this easily boosts you health back to full in no time. The recharge is 30 seconds.
- (T)Illusionary Membrane [Gain Protection for 3 seconds when you gain regeneration, 15 second recharge] – This goes very well with Phantasmal Healing and can give you a 17% uptime of -33% damage. This is without using any other protection granting skill. The durations stack.
- (T,C]Chaotic Transference [grants condition damage equal to 10% of your toughness] – this comes in handy with a tank/condition build.