Because the Mesmer motto is twice the work for half the results.
From a player enjoying engineer and mesmer class… engineer requires clearly more effort & coordination, sry.
Generally I would not worry about the gyros at all. From the POI vid & the turret balance (aka obliteration) I presume to expect they whole set of gyros will die from one Mirror Blade + Mind Stab.
Also running with many kits offers so much more flexibility and, if just hopping from kit n’s strongest damage ability to kit n+1’s, superior punch.
So don’t expect to be confronted with those gyros alot. I don’t think I will use them, beyond trying, on my main char. And when you do, oh joy, you met an opponent who forsake both flexibility & punch for cute steam-punk gizmos. ^^
Mesmer on the other hand, outside of reflects is what? I guess good for portals and that’s it. On trash it can’t summon phantasms as the mob dies before or just after summoning and you didn’t tag it so no loot. Your auto is a lot lower than other classes and so are your other attacks. 10s cool down on your damage shatter so not like you can use it on all trash which leaves you with mantra of pain spamming with sword auto for meaningful damage.
On bosses phantasms are cleaved out and even killed on spawning and that’s without being targeted either completely tanking damage. It can provide support but why bother when a guardian does this and more damage all in zerk without giving up anything and with little to no effort?
There is just no point playing a Mesmer in PvE outside of a record run as all other classes are better and I include ranger and necro in that.
^This. I’ve gotten to the point where I’ve leveled, geared, and used most professions across the various game modes. Mesmer was my fist, and is still my favorite… but with every additional profession I’ve leveled its become more frustrating and more apparent how flawed mesmer’s mechanics are.
As far as Bulwark Gyro is concerned… I think its lame they’ve basically just repurposed two of our utilities and smashed them together instead of coming up with something a little more original. Over-all I dont really care. Super utilities are one of Engi’s ‘things’, let them have it.
Oh, and I just read this post from Colin in another thread-
“While I’ll let the PvP team respond to the other points here, I do want to take a moment and address this:
PvP has steadily grown in population and play hours going on nearly a year now. It’s sky-rocketed since the game went free, and the two weeks before this have been our best weeks literally since the week the game launched. We anticipate this week will be the best week login/play wise PvP has ever had in the history of Gw2.
I don’t want to trivialize your points – and our competitive team has some great reasons why things operate the way they do they’ll lay out and explain in relation to leagues soon: I do want to call out you’re using false population data to support your point.
From an ArenaNet perspective, PvP is the fastest growing part of Gw2 and had more success for us as a business in the last year than it’s had by far in the history of the Guild Wars franchise. Next year is going to be even bigger because of that success.
I’m really proud of the work the team has done and the work our amazing player community who has helped grow competitive PvP just as much as our dev team has and would hate to see that lost in this discussion.
-CJ”
Confirmed my suspicions about where their priorities lie.