[Changelogs] Evolution of Mesmer

[Changelogs] Evolution of Mesmer

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

If you’re looking for something specific, Ctrl+F is your friend!

Thought it might be nice to have all Mesmer-related changelogs in a single thread in the proper forums. Beta changes not included (yet). So here ya go:

Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.

8 September 2012

  • Fixed a bug with Signet of Illusions. It now give phantasms 50% more health instead of 300% more.

9 September 2012

  • The Prestige – Fixed a bug so that Burning duration no longer amplifies when additional enemies are present.

14 September 2012

  • Deception: Movement now allowed after casting underwater.
  • Spatial Surge: Improved responsiveness.
  • Mind Stab: Improved responsiveness.

17 September 2012

  • The Prestige: This skill now requires full recharge if it’s interrupted at any time.

25 September 2012

  • Fixed text on “readied” mantra buffs.
  • Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.

1 October 2012

  • The following profession skills now hit 3 targets instead of 1: Mesmer Spear: Stab, Jab, Evasive Strike
  • Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
  • Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
  • Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
  • Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.

7 October 2012

  • Signet of Domination can no longer be cast on targets behind the mesmer.
  • Added a much faster breakout for mesmer underwater mantras.
  • Phantasmal Warlock: Increased recharge to 20 seconds.
  • Chaos Armor: Decreased recharge to 35 seconds.
  • Chaos Storm: Increased recharge to 35 seconds.
  • Phantasmal Duelist: Increased recharge to 20 seconds.
  • Phantasmal Swordsman: Increased recharge to 18 seconds.

22 October 2012

  • Arcane Thievery: This skill now appropriately removes the aegis boon rather than being blocked by it.
  • Confusing Images: This skill has been updated to fire at its correct distance.
  • Cry of Frustration: This skill’s tooltip now accurately shows that confusion it applies lasts for 3 seconds.
  • Mirror of Anguish: This trait no longer functions on necromancers when they have Reaper’s Protection active.
  • Phantasmal Warlock: This illusion’s recharge between attacks is now slightly longer.
  • Phase Retreat: This skill should no longer teleport players into geometry or other places they shouldn’t be getting into.
  • Scepter Skills: Projectile skills for the scepter have had their velocity increased by 33%.

15 November 2012

  • Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
  • Portal: This skill’s recharge has been increased to 90 seconds.
  • Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
  • Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
  • The Prestige: This skill’s damage has been increased by 100%.
  • Phantasmal Haste: This trait now works.

3 December 2012

  • Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
  • Phantasms will now properly have all boons applied to them via player traits.
  • Phantasmal Disenchanter can now be cast at the correct distance.
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

14 December 2012

  • Phantasmal Mariner: This phantasm now attacks more often, but does damage in line with its attack rate.
  • Illusionary Whaler: This phantasm now attacks more often, and now does a reasonable amount of damage.
  • Phantasms now initiate combat after .25 seconds instead of one second.
  • Feigned Surge: This skill is now a leap finisher.
  • Vortex: This skill now does pulsing damage after it is created, and is also an ethereal field.
  • Jab: Increased damage by 12.5%.
  • Evasive Strike: Increased damage by 25%.
  • Spinning Revenge: Recharge reduced from 15 to 12 seconds, and is also a whirl finisher.
  • Signet of Inspiration: Increased swiftness duration from five to ten seconds. This passive effect now works outside of combat.
  • Deception: Clones that use Winds of Chaos will now fire their projectile in a straight line, just as the mesmer’s Winds of Chaos does.
  • Decreased all Mantra cast times by one second.
  • Shattered Strength: Increased to three stacks of might and ten second duration.
  • Prismatic Understanding: No longer affects the Prestige. Now grants a random defensive boon every three seconds while in stealth. (Protection, Aegis, or Regeneration)
  • Critical Infusion: Vigor duration increased to five seconds. This can only trigger once every five seconds.
  • Blade Training: This trait is now applied to off-hand sword skills.
  • Dazzling: Now inflicts five stacks of vulnerability for eight seconds.
  • Phantasmal Warlock: Damage now matches the tooltip.
  • Phantasmal Duelist: Damage now matches the tooltip. Increased damage to match the lost damage from a previous bug fix.
  • Phantasmal Berserker: Damage now matches the tooltip.
  • Phantasmal Mage: Damage now matches the tooltip.
  • Temporal Curtain: Increased swiftness duration to 12 seconds.
  • Mesmer Phantasm changes. We decreased the delay for the initial attacks on Mesmer phantasms. This will make them more responsible when they are first summoned.
  • Mesmer Portal. The Mesmer utility skill Portal now has a maximum # of times it can be used before it disappears. This means that 1 Mesmer can no longer send an infinite # of allies through a portal. The current # is 20, which may come down more later. We still want the Mesmers to feel cool for having such a powerful ability, but we also want to put a limit on the # of players a defending team needs to worry about coming out of 1 Mesmer Portal, especially in WvW.

3 January 2013

  • Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.
  • Shattered Strength: This trait now grants 1 stack of might per illusion shattered.

28 January 2013

  • Cleansing Conflagration: This trait should now remove a condition at the beginning of The Prestige instead of at the end of the skill.
  • Duelist’s Discipline: This trait no longer reduces damage dealt by the Illusionary Duelist.
  • Illusion of Life: This skill should no longer allow players to rally off of creatures that grant no experience.
  • Portal Exeunt: Updated the skill fact of this skill to reflect the actual duration. Also added a description to the Portal Uses marker.

26 February 2013

  • Illusionary Counter: The range of the reactive part of this ability is now consistent with its indicated range.
  • Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.
  • Mind Stab: This skill will now hit up to three targets.
  • Illusionary Riposte: The reactionary strike that occurs when this skill blocks an attack now has the correct distance of the ability instead of half the distance. Added a ranged fact to this skill.
  • Mirror: This healing skill now applies reflection for 2 seconds instead of 1.
  • The Prestige: This ability is no longer channeled and will automatically detonate 3 seconds after the ability is used.
  • Evasive Strike: This ability is now able to strike enemies. (hotfix)
  • The Prestige: This ability will now go on full recharge each time when activated. (hotfix)

26 March 2013

  • Reduced quickness from 100% attack speed to 50%.
  • Spatial Surge skill: Now strikes up to two enemies that it passes through, in addition to the primary target.
  • Confusing Images skill: Now strikes enemies that it passes through.
  • Magic Bullet skill: The traited version is now a projectile combo finisher to match the base skill’s functionality. No longer hits targets beyond maximum range.
  • Blade Training trait: Properly reduces the recharge of Illusionary Leap.
  • Illusionary Duelist skill: Reduced the range to 900, matching its current listing.
  • Arcane Thievery skill: Now has the correct range when the Far-Reaching Manipulations trait is equipped.
    *Confounding Suggestions trait: Reduced the frequency of stunning targets when Diversion is used from 100% of the time to 50%.
  • Dazzling trait: Now functions with Chaos Storm and Illusionary Riposte’s secondary attack.
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

30 April 2013

  • Updated confusion and retaliation effects to do the same damage as they do in sPvP.
  • Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
  • Confounding Suggestions trait: Now functions with the Chaos Storm and Counter Blade skills.
  • Clones wielding a spear underwater now execute the full spear combo.
  • Mirror Blade skill: Added an unblockable skill fact.
  • Into the Void skill: Updated description to be more accurate (“Temporal Curtain”).
  • Mind Stab skill (one-handed sword combo): Renamed to Mind Spike.
  • Arcane Thievery skill: Now correctly transfers the boons removed from enemies and the conditions removed from the mesmer.
  • Moa Morph skill: Can be used while moving.
  • Moa transform flee: Reduced run distance and reduced cooldown from 15 seconds to 10 seconds.
  • Blinding Befuddlement trait: Increased duration of applied confusion from 1 second to 4 seconds. Can now trigger only once every 5 seconds on any target that is blinded by the mesmer.
  • Signet of Domination skill: Passive power increase now scales from 20-180, up from 10-90.
  • Illusion of Life skill: Players can no longer circumvent the vengeance properties. Increased cast time by 0.5 seconds.
  • Distortion skill: No longer allows capture of control points in all formats or communing in PvP.

8 May 2013

  • Phantasmal Warlock skill: The damage skill fact now displays accurately.
  • Prismatic Understanding trait: Now functions with torch’s The Prestige skill.
  • Portal Exeunt skill: Casting during the last second before the portal expires no longer fails to create the entrance.
  • Veil skill: The skill fact now indicates the correct stealth duration (2 seconds).
  • Illusion of Drowning skill: No longer able to affect targets at infinite range. Now respects line of sight.
  • Clones now attack ranger pets even if the ranger is out of range.

11 June 2013

  • Blurred Frenzy: Updated the duration tooltip to indicate the actual duration of the evasion.
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

25 June 2013

  • Mind Spike: Reduced the base damage by 20%. This skill does an additional 50% damage to targets with no boons.
  • Mind Stab: Reduced the aftercast by .4 seconds.
  • Illusionary Counter: This skill damage has been reduced to 50% of what it was. It now applies 5 stacks of torment for 8 seconds.
  • Magic Bullet: Reduced the aftercast by .2 seconds.
  • Into the Void: This skill now has a 1-second recharge before it can be used after placing Temporal Curtain.
  • Signet of Illusions: Clones and phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
  • Siren’s Call: Bleed duration for players: Reduced from 2 seconds to 1 second. Bleed duration for clones: Reduced from 2 seconds to 1 second.
  • Feigned Surge: Increased the damage by 33%.
  • Ineptitude: Fixed an issue that allowed this skill to be cast at infinite range.
  • Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
  • Signet of Midnight: Increased the blind duration to 5 seconds. Decreased the cooldown to 30 seconds.
  • Illusion of Life: Fixed an issue so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
  • Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds.
  • Signet of Illusions:
    • Decreased the bonus hit points to clones and phantasms to 50%.
    • Split the hit point values of clones and phantasms by game type:
    • Increased the phantasm base hit points by 55% in PvP and WvW.
    • Increased the phantasm base hit points by 270% in PvE.
    • Decreased the clone base hit points by 25% in PvP and WvW.
    • Increased the clone base hit points by 28% in PvE.
  • Polymorph Moa:
    Claw: This skill now jumps towards the target as it hits, and the animation was amended.
    Kick: This ability is now a ground-targeted leap skill that damages and cripples enemies for 3 seconds where the player lands. Decreased the recharge to 4 seconds.
    Peck: This ability now moves towards the target between each attack. Increased the damage by 10%. Decreased the recharge to 4 seconds.
    Screech: This ability now damages and weakens foes for 3 seconds in a 300 radius. Lowered the cast time to 1.5 seconds. Decreased the recharge to 4 seconds.
    Flee: Smoothed the animation and reduced the aftercast.
  • Polymorph Tuna:
    Chomp: This ability now cripples for 3 seconds.
    Frenzy: Increased the damage by 10%.
  • Phantasmal Berserker: Fixed an issue that was causing the damage from this summoned phantasm to not display. Updated the berserker’s attack to make it more reliably hit a static target with all 4 of the attacks.
  • Prismatic Understanding: This trait now pulses once every second while stealthed.
  • Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
  • Chaotic Interruption: This trait has been moved to the Grandmaster tier. This ability now immobilizes the player’s target and randomly applies blind, cripple, or chill.
  • Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.
  • Protected Mantras: This trait now grants up to 400 toughness while channeling (up from 250).
  • Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.
  • Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.
  • Imbued Diversion: This trait now allows Diversion to daze 5 targets (up from 3). In addition, the daze radius has been increased to 360 (up from 240).
  • Illusionary Retribution: Moved to the Adept Minor trait.
  • Shattered Strength: Moved to the Master Minor trait.
  • Illusionists Celerity: Moved to the Grandmaster Minor trait.
  • Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
  • Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
  • Shattered Conditions: This trait now removes one condition from all allies around the mesmer.

9 July 2013

  • Chaos Armor: This skill no longer automatically applies protection when activated. This buff now provides an equal chance to trigger regeneration, swiftness, or protection on hit with a 1-second internal recharge. The random condition applied now has a 1-second internal recharge per target. These changes apply to the Chaos Armor provided through combo finishers as well.

23 July 2013

  • Null Field: Reduced the recharge to 40 seconds.
  • Signet of Domination: Increased the stun duration to 3 seconds.
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

6 August 2013

  • Counter Blade: The projectile velocity has been doubled and is now wider with an increased effect size.
  • Phantasmal Duelist: This skill now has its range increased with Duelist’s Discipline. Fixed a bug that enabled the duelist from being cast at 1200 range at all times.
  • Illusion of Life: Updated the animation and effects on this skill to make it easier to read when it is being cast in combat. The timing and effectiveness remains unchanged.
  • Polymorph Moa: This skill should now animate when used with a greatsword.
  • Veil: This utility skill now acts as a light field as its description indicates.

20 August 2013

  • Power Cleanse: Removed the range fact as it was unnecessary.
  • Mind Spike: Fixed a bug where this skill was checking for a boon on the mesmer instead of on the target. The extra damage will now be correctly applied when the player’s target has no active boons.
  • Moa Morph/Tuna Morph: Fixed a bug that caused this skill to appear unselectable while underwater.
  • All Phantasms: The ghostly effect on phantasms should no longer fail to show up in low graphics settings.
  • The Prestige: Fixed an issue that caused the blast finisher to occur at the point where the skill is cast, rather than on the mesmer.

15 October 2013

  • Descent into Madness: Fixed the Chaos Storm created by this skill to match the actual Chaos Storm skill functionality.
  • Illusionary Defense: Fixed this trait to properly decrease damage taken by 3% per illusion.
  • Feedback: Added a radius skill fact. Updated the skill facts to display changes from traits.
  • Medic’s Feedback: Increased the duration of the feedback bubble created by this trait to match the actual duration of the Feedback skill.
  • Winds of Chaos: Fixed the bleeding skill fact to display the proper duration when Chaotic Dampening is equipped.
  • Mender’s Purity: This trait now functions with racial skills Healing Seed and Prayer to Dwayna.
  • Power Cleanse: This skill now removes 2 conditions from up to 5 allies in a 240 radius.
  • Power Break: This skill now applies stability to up to 5 allies around the player in a 240 radius.
  • Illusionary Counter: Reduced the recharge from 12 seconds to 10 seconds.
  • Confusing Images: Reduced the recharge from 15 seconds to 12 seconds.
  • Mantra of Pain: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Resolve: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Concentration: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Distraction: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Phantasmal Duelist: The Illusionary Duelist’s attacks now have a 20% chance for a projectile combo finisher instead of 100% when traited with Duelist’s Discipline.
  • Arcane Thievery: This skill will now have a consistent animation when used with a greatsword.
  • Illusionary Wave: Updated the skill to indicate its actual attack distance, which is 450.

15 October 2013

  • Veil: Fixed the duration skill fact to properly indicate its duration, with and without Temporal Enchanter traited.

26 November 2013

  • Phantasmal Warden: This phantasm will now properly try to enter the attack range of its target before using its skill.
  • Imbued Diversion: Added a radius trait fact.
  • Empowered Illusions: This trait now indicates a damage increase for phantasms.
  • Illusionary Duelist: This skill no longer indicates a loss of damage when traited with Empowered Illusions.
  • Vortex: Updated the range indicator to use the proper range. Added a radius skill fact. Added a skill fact for initial pull radius.

10 December 2013

  • Signet of the Ether
  • Signet Passive: Regenerate health based on the number of active illusions you control.
  • Signet Active: Heal yourself and recharge all phantasm skills.
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

21 January 2014

  • Chaos Storm: Fixed a bug that caused this skill to stun enemies whether or not it dazed them when traited with Confounding Suggestions.

15 April 2014

  • Illusions X—Phantasmal Haste: Fixed a bug that caused the illusions created by Illusionary Mariner, Phantasmal Berserker, Phantasmal Swordsman, and Phantasmal Warden to be unaffected by this trait.
  • Phantasmal Warden: Fixed a bug that caused this skill to go on cooldown without being cast. Fixed an issue in which the warden would be in range of an enemy but not begin attacking.
  • Masterful Reflection: Fixed a bug that prevented the player from gaining reflection when they gained distortion from activating signets.
  • The Prestige: Fixed a bug causing the radius on the blind condition to be smaller than intended.
  • Time Warp: Fixed a bug that caused the skill to enter cooldown twice.
    Critical Infusion: Increased the recharge from 5 seconds to 10 seconds.
  • Halting Strike: Fixed a bug that occasionally caused this trait to instantly kill targets.
  • Illusion of Drowning: Changed the skill from multi-hit to single-hit, increasing damage to compensate. Updated the skill fact to reflect this.
  • Illusion of Life:
    • Fixed a bug that would reset the cooldown for this skill when Far-Reaching Manipulations was equipped.
    • Fixed a bug in which the skill would count the player as one of the max targets.
    • Added a skill fact for number of targets: 3.
  • Arcane Thievery: Fixed a bug that would reset the cooldown for this skill when Far-Reaching Manipulations was equipped.
  • Illusionary Mariner: Added a skill fact for number of hits.
    *Mind Spike: Updated the skill facts to correctly display the number of boons removed: 1.
  • Phantasmal Disenchanter: Added skills facts for boons removed and conditions removed. Added a skill fact for number of bounces: 5.
  • Portal Entre/Exeunt: Added a range threshold skill fact.

20 May 2014

  • Added a skill fact for number of targets for skills that strike more than one enemy.
  • Time Warp: Added a skill fact for number of targets: 5. Added a skill fact for pulses: 11.
  • Mass Invisibility: Added a skill fact for number of targets: 10.
  • Mantra of Recovery: Added a description to the Power Return buff granted by this skill.
  • Phantasmal Mage: Fixed an incorrect number of bounces skill fact. This skill bounces 2 times (hits 3 targets).
  • Phantasmal Disenchanter:
    • Fixed an incorrect number of bounces skill fact. This skill bounces 4 times (hits 5 targets).
    • Fixed a bug that caused this skill to fail to hit its fifth target.
    • Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Magic Bullet: Updated the skill facts.
    • Added a skill fact for number of bounces: 2.
    • Updated the skill facts to show increased bounces when traited with Illusionary Elasticity.
    • Added a skill fact to show the confusion duration on the fourth target when traited.
  • Mirror of Anguish: Updated the description of this trait to indicate “pull” in the list of triggers. Fixed a bug that prevented this trait from working under water.
  • Phantasmal Swordsman: Updated the skill facts to have the appropriate damage indicator. (Separate from the general fix to minion skill damage.)
  • Illusionary Mariner: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Illusionary Whaler: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Phantasmal Duelist: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Phantasmal Rogue: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Phantasmal Defender: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Illusionary Riposte: Changed the blocking skill fact and the buff gained while blocking to display the correct duration.
  • Chaos Armor: Increased the culling priority on this effect.
  • Far-Reaching Manipulations: Fixed a bug that caused this trait to reduce the cooldown of Arcane Thievery by 5 seconds.

3 June 2014

  • The Prestige: Fixed a bug that caused this skill to lack its range indicator.
  • Polymorph Moa: Updated the skill facts for moa attacks.
    • Claw: Added a skill fact for maximum number of targets (3).
    • Kick: Added a skill fact for maximum number of targets (3).
    • Peck: Added a skill fact for maximum number of targets (3). Updated the skill fact for number of attacks (4).
    • Screech: Added a skill fact for maximum number of targets (4).
  • Arcane Thievery: Fixed a bug that caused the Far-Reaching Manipulations trait to reduce the cooldown of this skill.
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

1 July 2014

  • Fixed an issue in which the number of targets skill fact would not appear for various skills when certain traits were equipped.
  • Spinning Revenge: Fixed an issue that caused the clone created by this skill to use a version of Siren’s Call that did not apply boons to allies.
  • Mimic: Fixed a bug that caused the underwater channel for this skill to be shorter than the land channel.
  • Masterful Reflection: Added reflection skill facts to all signets when traited with Blurred Inscriptions.
  • Illusionary Leap: Fixed a bug that allowed players to swap places with their clone after it was destroyed.

15 July 2014

  • Time Warp: Fixed a bug that prevented the casting animation from playing if the player had a greatsword equipped.
  • Polymorph Moa:
    • Claw: Removed a duplicate number of targets skill fact.
    • Kick: Removed a duplicate number of targets skill fact.
    • Peck: Removed a duplicate number of targets skill fact.
    • Screech: Removed a duplicate number of targets skill fact.
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Aaaaand another one. Should be enough for the upcoming year (i hope).

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Ok, one more won’t hurt. Reserved.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Changelogs] Evolution of Mesmer

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

-Weeps for iCelerity-
-Weeps @ Portal nerfs-

Wait a sec.. “11/15/12 – Phantasmal Haste: This trait now works.”

Wat? (They censored Da_fuq!?!?! Nothing’s sacred.)

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

All up to date now! Thread somehow got lost :O
The confusion nerf back in April 2013 was also added.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Changelogs] Evolution of Mesmer

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Posted by: Fay.2357

Fay.2357

Might be amusing to go through and note all the changes that were actually lies.

[Changelogs] Evolution of Mesmer

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Posted by: Esplen.3940

Esplen.3940

I remembered the perma stealth Torch because of this thread.

[Changelogs] Evolution of Mesmer

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Posted by: Loony.3714

Loony.3714

Bug fix
Bug fix
Bug Fix
Nerf
Bug Fix
Bug fix
Bug Fix
Slight buff
Bug fix
Bug fix
Nerf
Nerf
Nerf
Bug Fix
Bug fix
……..

Hoping to break the trend this time around.

[Changelogs] Evolution of Mesmer

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Posted by: Esplen.3940

Esplen.3940

Bug fix
Bug fix
Bug Fix
Nerf
Bug Fix
Bug fix
Bug Fix
Slight buff Hotpatch nerf
Bug fix
Bug fix
Nerf
Nerf
Nerf
Bug Fix
Bug fix
……..

Hoping to break the trend this time around.

Fixed that.