Chrono Bruiser: Update 10/11 New video+build

Chrono Bruiser: Update 10/11 New video+build

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Posted by: Amadeus.5687

Amadeus.5687

UPDATE
Ello everyone! Here comes a update! I have a new video and changed the build link to the most up to date!
Here is a new video of the build in the live HoT!
https://www.youtube.com/watch?v=LysX64V4pRI&feature=youtu.be

I have also

As promised a video containing more fights and a build link with explanition to why I pick what I pick and my opinion on what else you could bring.

First of the build link:
http://gw2skills.net/editor/?vhAQNAW8ensnBlphtfCeoBUrhFij6cDugOzMASgFqOT70QF-TVCEABRcEAcS5Riq/slSQmUiR++Dtp7BhLCAAPAgAAIA38mZz2MYoDdoDdoDtbezbezbezSBYuwI-w

This were the runes/sigils/traits and mostly utility I used doing the beta weekend and what you see in my videos.

Next of, the video, but first disclaimers!
Disclaimer 1. I’m fully aware that most of these people is either A. Not very good or B. Totally new to their beta toon and what a Chronomancer can do. And let’s be honest, often they are both A and B. But what did you expect? it’s outnumbered, you don’t win outnumbered if they are as good as you, unless your build is OP! But I only had time to play over the weekend and sadly my WvW matchup week didn’t bring many Roamers with it, so I got the footage I got!
Disclaimer 2. I’m making mistakes, and I’m making lots of them! But I have about 100 hours as a mesmer and maybe soon 20 hours as a Chronomancer! I’m fully aware of I’m not fully useing the Signet and the F5 shatter, but I’m still learning.

With that said, here is a video of a few 1vs2, 2×1vs3 and a single 1vs4 that’s a brutally one-sided stomp from my side against people on their new shiny beta toons.

(it’s 09:42 min long)
and if you missed it the other day, here is an awesome fight I also had:

(it’s 04:37 min long)

Okay about the build:

Weapons:
The build is using Staff and Sword/Shield: Why?

Staff:
The Staff is taken because it’s the weapon with the best defensive capability’s and an amazing clone generator with Alacrity and Chaotic Dampening. It’s the best weapon to produce Chaos armor with, and with Chaotic Dampening+ a well, it’s spitting out protection uptime. The build is purely based on shatters, where it deals it damage and regen it’s life from, and clone generating is key.

Sword:
I’m using main hand sword for the Blurred Frenzy evade frame , the immobilize and extra leap finisher, not much else to say here.

Shield:
The shield is what creates the love with Rune of the Defender! potential 4 seconds of blocking, yes please! it’s double Phantasm is the best shatter fooder you can get with Chronophantasma and shield 5 is just rocking my boat in outnumbered fights, in combo with Sword 3, it helps me setup the AoE Well attacks.
Also it’s fancy as ****!

Sigils:
I went with a Bloodlust on the staff (it’s a great stomping weapon), since we are doing WvW and a good player should be able to fast stack up the 25 stacks, which a just great.
I went with a sigil of Air on each weapon set, for more burst dmg. Here we could probaly use Blood (for more sustain) or Fire (for more AoE).
Last I have a leeching on the shield for the 1k Lifesteal, but you could probaly go with a Energy or Hydromancy instead.

Stats:
I’m going almost full Zerker, with 2 defensive trait lines slotted and a utility trait line and defensive weapons, your defense comes from your active defence, protection and high sustain! But it’s no good just outliving people, you need to kill them aswell and hence we take the most offensive stats we can get. I put a little bit of soldiers in their for a tiny larger health pool and some toughness, but it might not be needed.

Food:
Take your pick
Bowl of black pepper Cactus Salad: for even more sustain
Omnomberry Pie: For Life steal on crit
Bowl of Nopalitus Saute: For 20% Boon duration, you gets a lot of them

Runes:
Rune of the Defender all the way! That’s the stuff that makes the build awesome! (2) actually gives you 2 second of regen, without a ICD, so when people keep hitting you while blocking that’s pretty much perma Regen uptime! + it with the chaos minor and you have perma regen.
With Mirror being pretty much a 10 sec. heal in combat thanks to Alacrity and Master of Manipulation, you are seeing a new aegis every 10 sec! Yummy! The (6) is a 4100ish heal on a 30 sec CD, what not to like? Sure you need to block, but we got plenty of that!
The only thing you need to watch out for is the random Aegis you sometimes get from Chaos Storm, that can mess up the (6) if you ain’t lacking hp!

(edited by Amadeus.5687)

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Posted by: Amadeus.5687

Amadeus.5687

Utility:

Heal Skill – Mirror:
I choose Mirror, for two reasons: 1. it’s very short CD makes wonder with the (4) rune bonus and also the reflect uptime is insane when it’s working with Alacrity! There is no other heal I would take over this one, since you wanna proc that (4) all you can!

Utility skills:
Blink: Cause you need a good stunbreak, and this one comes with a short CD, a reflect and mobility/position, what’s not to like?

Well of Calamity: It’s a ethereal field on a 20 sec CD, that will be helping you getting all that sweet chaos armor we need! Beside that it’s a 4-5k critting AoE beast that can help you deliver some nasty blows, while helping you do some area denial with it’s weakness and cripple!

Signet of Illusions: I’m running this one, both for it potential with resetting my shatters (and they are the bread AND butter of this build), but also because it really helps the clones/phantasm not dyeing in outnumbered situations. The Phantasmal Defender you summon every now and then can actually soak a bit of dmg with this signet + the Persisting Images, before sending it to its glorious butterfly death.
But this utility slot is pretty open and could be swapped out for:

Well of Action or Well of Precognition, both bringing another Ethereal field, area denial and helps you survive.
Decoy, for another solid stun break and stealth
Phantasmal Defender or Disenchanter, to be even more tanky, immune to conditions and laugh at their boons.

Elite:
I really love to use Time Warp, it’s great for stomping, delivering bursts, giving a area denial zone and boost your defense for 10 sec thanks to the massive AoE slow! It also works great with F5 shatter
Another great pick is the Gravity Well, for setting up massive AoE burst and chain CC! I will probably swap between these two, depending on what I feel like today.

Trait Lines:

Chaos:
This one is bringing us Master of Manipulation, for that short Mirror CD.
It’s also the place where all our yummy protection comes from and futher pushing clone generating with Staff thanks to Chaotic Dampening.
Bountiful Disillusionment is taken because we only have one stun break and we are going down fast if stunned! Lucky for us we shatter all the time and that means a nice amount of stability, which also helps stomping! Chaotic Interruption can also be used, in special if running with Gravity Well

Inspiration:
This is the goodie bag trait line! This is where we get out anti condition and some of our amazing sustain from! Persisting Images —> See Signet of Illusions.
Restorative Illusions, it’s a condi clear on every single shatter (and we do that all the time) and when you shatter with 3 clones your roughly looking at a 1500 heal! And landing a 3 clones shatter is at least every 8 second when Mind Whack goes off CD! I were often stuck with more clones then I could shatter!
Last of the bat is Mental Defence, which is a decent trait! The Defender can actually soak a fair bit of dmg. for you, which ain’t bad. It also means when you use shield 4 twice, you will suddenly have 3x Phantasm, which you can double shatter! yes please.

Chronomancer:
I went with Time Catches up, because it felt like my shatters would hit for more often, then without it! But this is only a guts feeling, and it might be totally worthless! That said, it’s visuel super pleasing to turn your clones into homing missles! Delayed Reactions could be worth taking instead, in special with CI.
Illusionary Reversion and Chronophantasma are both taken to keep up your clone army, so you can shatter all day and all night.

The impportant part: Why is the sustain so amazing?
Let’s do some very rough math (without taking into account the healing power and rounding up), because I’m lazy: Over a 30 sec fight you will get the following:
1x Rune of the Defender: 4000hp
3x Mirror (thanks to Alacrity): 4000×3 = 12.000
3x Mind Whack(Again ty Alacrity): 3×1500= 4500
1x CF: 1500
1x Diversion: 1500
Perma Regen: 130×30 = 3900

Now put in Bowl of black pepper Cactus Salad for: 85×30 =2550
And you get: 29.950 health doing that 30 sec fight!
And that is coming with a large protection uptime, lots of blocks and evades! More often you will not even get healed, because you are allready at max health!

Strength of the build:
Insane sustain, large amounts of Active Defence, decent AoE burst dmg and sustained shatter dmg.
It comes with a vastly different playstyle, compared to the PU burst mesmer builds! You no longer have to fear conditions and your actively fighting your enemy all the time!
It gives the player a tons of tools that scale with the players own gaming skills. Meaning a huge potential for outplaying other and constantly improve. And it’s super fun to play!

Weakness
Now, what are this builds weakness? I didn’t lose a single 1vs1 the entire beta weekend, but the two servers I were up against didn’t have many roamers and many were testing beta toons, so it’s hardly a good evidence for anything. What I did find tho were:

Boon stripping/stealing/corruption will hurt you
A ton of Poison with cover conditions
Coordinated chain CC (Only matters in outnumbered)
High burst attacks from stealth (No Active Defense to help you)

Not that any of this ever killed me in a 1vs1 situation tho. but it would often turn a 1vs2 into a lose for me.

So that were all for now! Thanks for reading the long post!

Amadeus Dustslinger.

(edited by Amadeus.5687)

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Posted by: Yuki Chuki.2457

Yuki Chuki.2457

Hey there!

Thanks for all the work you put into this!
Now that the game has been out for a while, do you still play this build? What do you think about it now? Are there any things you would change? If you’re still happy with it I’ll try to get together all the gear (and the hero points *sigh) to test it out. Had a mesmer at level 80 for a long time now but never really got around to playing it but this sounds super fun!

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Posted by: Deaeira.2651

Deaeira.2651

I would also be interested in how it’s working out… Right now i’m playing a shatter/condi hybrid but this sounds like a nice replacement.

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Posted by: Amadeus.5687

Amadeus.5687

Hey both of you! Thanks for the interest in the build! So far I am still playing the build, I have tested some different things with the food and Sigils!

What i’m using and think is the best so far looks like this:
http://gw2skills.net/editor/?vhAQNAW8ensnBlphtfCeoBUrhFij6cDugOzMASgFqOT70QF-TVCEABRcEAcS5Riq/slSQmUiR++Dtp7BhLCAAPAgAAIA38mZz2MYoDdoDdoDtbezbezbezSBYuwI-w

And this will ofc. come out like bragging, but I still haven’t lost a single 1vs1 and I have been doing plenty of duels! Duels against good roamers that beat me, when I’m using other builds! I can still win outnumbered fights, have a few 1vs3 laying around and some sweet 1vs2, which all will be put into a footage soon enough!
The build is still the most fun roaming build I have ever played and my succes rate with is great! You can fight anything and feel you can win, you don’t have to fear ranged, melee, power nor condi!

The only thing that can be “annoying” sometimes, is it can be hard to down super tanky and sustainy people in a 1vs2 and that Daredevils with the remove immobilse on dodge trait, I simply can’t kill xD But oh well, it’s a Thief and they can’t kill me either, so I don’t mind!

But yeah, I’m slowly getting some footage for a new video with the build in the “live”, but I have been busy in “prime” time and still not that many people doing WvW these days! Have been better today tho!

But I would for sure recommend trying the build out, for nothing else then that’s it’s a lot of fun to play and very different from classic mesmer builds!

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Posted by: BobbyT.7192

BobbyT.7192

I was actually looking for this, saw in it in the beta and now I want to try it out

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Posted by: Phent.9350

Phent.9350

Hey both of you! Thanks for the interest in the build! So far I am still playing the build, I have tested some different things with the food and Sigils!

What i’m using and think is the best so far looks like this:
http://gw2skills.net/editor/?vhAQNAW8ensnBlphtfCeoBUrhFij6cDugOzMASgFqOT70QF-TVCEABRcEAcS5Riq/slSQmUiR++Dtp7BhLCAAPAgAAIA38mZz2MYoDdoDdoDtbezbezbezSBYuwI-w

And this will ofc. come out like bragging, but I still haven’t lost a single 1vs1 and I have been doing plenty of duels! Duels against good roamers that beat me, when I’m using other builds! I can still win outnumbered fights, have a few 1vs3 laying around and some sweet 1vs2, which all will be put into a footage soon enough!
The build is still the most fun roaming build I have ever played and my succes rate with is great! You can fight anything and feel you can win, you don’t have to fear ranged, melee, power nor condi!

The only thing that can be “annoying” sometimes, is it can be hard to down super tanky and sustainy people in a 1vs2 and that Daredevils with the remove immobilse on dodge trait, I simply can’t kill xD But oh well, it’s a Thief and they can’t kill me either, so I don’t mind!

But yeah, I’m slowly getting some footage for a new video with the build in the “live”, but I have been busy in “prime” time and still not that many people doing WvW these days! Have been better today tho!

But I would for sure recommend trying the build out, for nothing else then that’s it’s a lot of fun to play and very different from classic mesmer builds!

I’m running something similar, only with Vampirism runes. I realy like life leach(dmg and heal) it is realy fun to play:D and i cant decide between Time Catches up and All’s Well That Ends Well(especialy that i prefere gravity well)

[None] mesmer/ele/engi/thief/necro

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Posted by: Stormbolt.7293

Stormbolt.7293

Interesting build. I’ll have to give this a shot. Have you considered giving Marauder’s gear a shot for additional sustain? Also, how do you deal with people who try to run away?

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Posted by: Amadeus.5687

Amadeus.5687

@Phent I could imange that Vampirism Runes is a worthy alternative, but I never were a big fan of the 6th bonus, cause it gets me killed if I’m got a high amount of conditions on me! That said I would probaly use All’s Well That Ends Well if I used Gravity well and would swap my Signet out for Well of actions! I actually prefer to do just that in sPvP! But when I roam, I’m not a big fan of having to “stand” in the well when it ends, it tagets my movement and makes my moves predictabel! That said it’s still a solid choice!

@Stormbolt If you wanna beef up your defensive stats, I would actually recommend that you focus on Toughness! High Sustain and Toughness Is a lot better then High Sustain and Vitality 1k healing matters more when you have 18k health then when you have 20k health, in speical when it takes more “damage” to drop your health because of the higher toughness! Same reason Guardians goes for Toughness when they need more defence!
When that is said I don’t really feel I need more defence and I’m often playing with the zerg tail, able to sustain and kite 5-7 people (Not killing them, but playing around and delaying them)!
How I deal with people that try to run away depends on what I face. A Thief can allways get away, in speical if it’s a Daredevil, most Warriors with condi shoe builds and D/D Elementalists aswell!
But what I tend to do, is to stick as close to them as I can, using blink and Staff 2 (Untarget, use hotbind 180 degree turn around and blink towards them) and when I’m close enough I drop Calamity in front of them, so they either have to turn direction og get crippled! If they enter I try go for the Sword 3 leap —> into a Shield 5 and they will often eat a massive well dmg combo!
People with low health can often be finished with super clone missles (Time Catches up), where I simply sends a Superspeed Shatter combo after their Butt ^^ But people running away never really were a concern of mine

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Posted by: nvmvoidrays.2158

nvmvoidrays.2158

i love this build.

i’m still working on getting up to chronomancer. other games have me… distracted.

but, what would you use as an alternative to defender runes in PVP? i remember them not being available in sPVP… unless they added them during the expansion. do you still use a zerker amulet in sPVP too? for some reason, the gw2skills link isn’t working atm, so, sorry if you answered it in that.

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Posted by: Stormbolt.7293

Stormbolt.7293

I’m not sure I follow with the whole health pool thing. It just means that you have a bigger reserve to burn through before you have to heal. Main reason I’m suggesting Marauder’s is because power/precision/ferocity/toughness gear unfortunately isn’t available, and the vitality would be more useful than a little more ferocity. Marauder gear with Knight’s trinkets would make you substantially beefier with little DPS drop.

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Posted by: Amadeus.5687

Amadeus.5687

@nvmvoidrays I’m actually not sure which rune I would be using, if I were doing sPvP with this build, nor am I sure I really would use this build for sPvP? Probaly works fine with Vampirism runes as Phent said in some solo sPvP, but if I had a team (Which I do when play sPvP) I probaly wouldn’t go with this loadout, seeing as it’s very “selfish” I will have to think about it! But you are indeed correct rune of the defender isn’t there!

@Stormbolt I’m also horrible at explaninging it but let me try again xD
If you have 18.000 HP, and the enemy normally would deal 1000 dmg pr hit, but thanks to toughness he only deals 800 damage, then when he hits you twice, he dealt 1600 damage and you then do a 3xclone shatter and heal 1500ish which is most of the dmg he dealt.
Compared to having 20.000 health, two hits would here deal 2000 dmg and when you do the shatter it still leaves you with a missing 00ish HP. This is very rough math I know, but it’s the basic idea, that your heals do “more” when your HP pool is smaller, while you take less dmg thanks to toughness!
Someone else did the math somewhere else and toughness is also better then vitality against power builds (which most people use).
Also there is a large degree of psychological in fighting against a person, where you deal massie blows to him and his health pool just fills fully up again (Easier with lower health pool).

Marauder gear might be a vailid option and you could for sure use it, I just haven’t felt I really “Needed” more defence and would rather have more offence! But I for sure recommend that people mix and match stats so it fits their taste, rather then following what I link as a blueprint!

(edited by Amadeus.5687)

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Posted by: Stormbolt.7293

Stormbolt.7293

I’ve been trying this out with marauder gear and knight’s trinkets. Good results so far, I’ve yet to die. It’s amazing how much sustain you can get with typically glassy gear.

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Posted by: Amadeus.5687

Amadeus.5687

I’ve been trying this out with marauder gear and knight’s trinkets. Good results so far, I’ve yet to die. It’s amazing how much sustain you can get with typically glassy gear.

Awesome to hear you have succes with it! Even more important for me tho: How do you like the build? Are you having fun while playing it??

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

You play very well. It is nice to see a chronomancer version of my “Boon share” build made with less boonshare and more offense. I do have 3 quick questions for you.

Why dont you ever use the active of signet of illusions? That active with Bountiful disillusion and resto illusions is soooo good. The passive 50% health is good, especially with no DE, but I think with alacrity you can get away with using the active

Why time warp as an elite? You didn’t really use it with that much with f5 to make it a shorter cd so why not go for something like gravity well or mass invis?

With the way you play, you tend to always be close to enemies when you swap to staff, so why not use hydromancy? Its a good 1.5k-2k extra burst and the chill helps your warlock land your hit. Leeching is ok but I think with your playstyle hydro would be better

Otherwise, great vids. Looking forward to more and maybe a duel or two

-Rylock [vE]
Retired.

(edited by Warlord of Chaos.7845)

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Posted by: Amadeus.5687

Amadeus.5687

You play very well. It is nice to see a chronomancer version of my “Boon share” build made with less boonshare and more offense. I do have 3 quick questions for you.

Why dont you ever use the active of signet of illusions? That active with Bountiful disillusion and resto illusions is soooo good. The passive 50% health is good, especially with no DE, but I think with alacrity you can get away with using the active

Why time warp as an elite? You didn’t really use it with that much with f5 to make it a shorter cd so why not go for something like gravity well or mass invis?

With the way you play, you tend to always be close to enemies when you swap to staff, so why not use hydromancy? Its a good 1.5k-2k extra burst and the chill helps your warlock land your hit. Leeching is ok but I think with your playstyle hydro would be better

Otherwise, great vids. Looking forward to more and maybe a duel or two

Never really tought off it as a boonshare build, but maybe if I made these trait and skill changes if running with a group or maybe in sPvP, you would actually have a decent boonshare?
http://gw2skills.net/editor/?vhAQNAW8encfCtfilfCGoBUrhFij6cDugPzMASgFquS/0QF-TVCEABRcEAcS5BBXEgEV/ZLlgMpEj89HaT3DAPAgAAIA38mZz2MYoDdoDdoDtbezbezbezSBQ3yI-w

Then with another rune set for sPvP ect hmmm, the tought is intrestring atleast!
The reason I don’t use the active on the signet is I suck and I forget, it’s really that simpel haha! I’m slowly getting better at using it these days and I think on some of the newer footage I have it actually see a tiny bit of use! But I should use it more for sure, I’m just really really bad at it and something I try to improve a lot on!

The elite is a silly mix of arrogance from my side, I’m allways saving it for the “Critical moment” or secure a stomp! I am also improveing on this matter, when and where to use it, and allowing myself to use it! Also have a lot of work improvement needed to really use CS probaly, but that will hopefully come aswell!
I do use gravity Well somedays, and can be used for sure, it’s a nice eite.
I just really enjoy Timewarp as this 10 secs of “Buffer” zone, where I can secure stomps/migate some dmg ect.

You might be right that Hydro is better, I have tought about using it over Blood or Leeching, but never came around to give it a try. But seeing as none of these sigils really cost anything I might try swap it out today and see if it’s any good!

And thanks for the feedback! I have some half decent footage I’m thinking of putting together, just for a quick video so people can see it in live! But many fights are against zerlings have a hard time understanding what’s going on xD

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Posted by: trooper.2650

trooper.2650

I like it

What amulet and runes would you go with in spvp?

edit. I compared the stats in your link and the stats I could achieve with the amulets available in pvp right now. It seems that marauder is the closer bet, although we are still far away, especially because no toughness (but mitigated by a bigger health pool) and much less attack power (but more crit chance).

I could live with that. The problem is the runes which cannot be replaced. I see someone already pointed at vampirism, but I do not like them either. What else could work in this setup, to help achieve more sustain?

(edited by trooper.2650)

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Posted by: Drederik.5679

Drederik.5679

I have been using this build for a few days now and I haven’t gotten it optimal yet but man it sure is fun. Thanks for the build and tips, its been a great in WvW and PvE. I have not given it a serious go in SPvP but will try it over time. The great thing is that when switching from WvW to PvE, not much needs to change. I just may change a utility skill and I also go for Alls Well That Ends Well for the group alacrity. I have run it in open world and dungeons/fractals with great results.

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Posted by: Curunen.8729

Curunen.8729

I really love the look of this – such a shame Defender runes aren’t available in pvp.

Thank you for the detailed write up and videos, definitely inspired me to try it out.

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Posted by: Amadeus.5687

Amadeus.5687

Hey everyone!
Thanks so much for all the comments and the sudden interest in the build! I’m really happy about it and glad you guys are liking it!
Here comes a update! I decided to make a new video of what semi decent footage I had laying around, just to get a video of the build in live out! In special the first fight is against two good players, but the skill level of the enemies is vaired to say the least!
The video is here:
https://www.youtube.com/watch?v=LysX64V4pRI&feature=youtu.be
it is all outnumbered fights and some of them really show the sustain the build can!
I still make stupid mistakes, but that is how the game goes

Are people intrested in seing duel videos? There never were much interst when I made these on my Engineer (beside the ones against Osicat, but yeah, that were Osicat).
But I could make some if people were intrested over a dueling night?

@Trooper, sPvP Amulet choice sadly leaves a lot to be desired, but yeah I would go with Marauder or Berzerker! But to replace the rune is a hard call and I can only see Vampirism do it, and that is only semi! :/ Not sure about how many new runes that have arrived and what they do, but maybe there is some? Tho, I’m no big sPvP player and I don’t use this builld when I finally do it! I would make something more team supporting (since I play with friends)

@Drederik I’m so glad to hear you are having fun with the build! It’s great to hear about it working for other players! I posted in some other thread the different ways I built the build for WvW/Open world PvE/Dungeons, would people like to see these links in this thread aswell?

@Curunen yeah it’s a huge bummer they didn’t add it with HoT! I really hoped they did! I think it could turn the build into a interestring point contester if the rune were there! But I’m happy to hear you enjoy the work I did! Sharing is caring afterall, and I’m happy to share!

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Posted by: Curunen.8729

Curunen.8729

I’m trying this out in pvp:
http://gw2skills.net/editor/?vhAQNAseWnsnBlphtfCOqBcrhFij6cDugOzMASgFq+S70QF-TJxHABXXGIgnAw67PAwpAAA

It’s hard to find a substitute rune for Defender but I’m starting to become addicted to the resistance on heal from the revenant runes.

Works better than I was expecting, so thanks again.

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Posted by: Amadeus.5687

Amadeus.5687

I’m trying this out in pvp:
http://gw2skills.net/editor/?vhAQNAseWnsnBlphtfCOqBcrhFij6cDugOzMASgFq+S70QF-TJxHABXXGIgnAw67PAwpAAA

It’s hard to find a substitute rune for Defender but I’m starting to become addicted to the resistance on heal from the revenant runes.

Works better than I was expecting, so thanks again.

That is indeed an interesting rune pick! But then again, anything that activate something when you heal, works well in this setup! Im looking at the Herald rune atm… it says AoE protection, but nothing aboout for how long hmmm! It also comes with more boon duration which aint bad either!

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Posted by: Drederik.5679

Drederik.5679

@Amadeus – that is the first place I started playing with these trait lines and build. I really think this is the way for the new meta as the block time, invuln, and utility along with ability for group alacrity is the path of the new meta. I hate the s/s and s/f meta that took place just months ago and love this way of playing. I have made some changes and playing with different tweaks but this is the way I will be playing for the future at least as far as I can see. For those of you interested in the other builds/thread, please see below. Its 4 posts down

https://forum-en.gw2archive.eu/forum/professions/mesmer/PVE-WvW-build-with-power-and-staff

I would like to make sure that the fact that this build works in PvE AND WvW is what makes it so great. Again, I will be playing with it in sPvP in the coming weeks but because it is such a different animal, I dont quite know how it is going to work yet

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Posted by: Amadeus.5687

Amadeus.5687

@Amadeus – that is the first place I started playing with these trait lines and build. I really think this is the way for the new meta as the block time, invuln, and utility along with ability for group alacrity is the path of the new meta. I hate the s/s and s/f meta that took place just months ago and love this way of playing. I have made some changes and playing with different tweaks but this is the way I will be playing for the future at least as far as I can see. For those of you interested in the other builds/thread, please see below. Its 4 posts down

https://forum-en.gw2archive.eu/forum/professions/mesmer/PVE-WvW-build-with-power-and-staff

I would like to make sure that the fact that this build works in PvE AND WvW is what makes it so great. Again, I will be playing with it in sPvP in the coming weeks but because it is such a different animal, I dont quite know how it is going to work yet

I’m gald to hear you are having succes with it and makes it work for you! Making changes to the build is great, I’m all about people adding their personal choices! Whatever it will be “meta” or not, I don’t know, seeing as I’m not a big PvE player! But reading the guide Pyro/Chaos made about the dungeon roation I think it will work fine as a more casual dungeon runner as I am!

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Posted by: adelaide.6213

adelaide.6213

I played a variant of this during launch week using power-block domination signets/daze instead of chaos BD.

http://gw2skills.net/editor/?vhAQNAseWnsICNoh1oBmpBEgilTj68JiirjMAShgqeav2tF
(Same runes and gear)

Fantastic 1v1 dueling build … near impossible to beat because of the sheer amount of stunlock and power-block interrupts. Not to mention the signet heal resets shield block.

However, in the end I decided I like the original trait lines better for general WvW roaming, but taking Seize the Moment instead of CP with the recent bug fix. I thoroughly enjoy stability-quickness stomps.

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Posted by: trooper.2650

trooper.2650

I’m trying this out in pvp:
http://gw2skills.net/editor/?vhAQNAseWnsnBlphtfCOqBcrhFij6cDugOzMASgFq+S70QF-TJxHABXXGIgnAw67PAwpAAA

It’s hard to find a substitute rune for Defender but I’m starting to become addicted to the resistance on heal from the revenant runes.

Works better than I was expecting, so thanks again.

hahaha, so peculiar… I literally tried the same
I liked your idea with revenant runes!

My changes are

  • sigils: 2xHydro 2xAir or 2xHydro 2xLeeching, but energy can also work ofc
  • medic’s feedback instead of persisting images
  • times catches up instead of delayed reactions, which I frankly do not understand in this build, but I guess it’s just down to personal taste

My experience was: just great.
What I didn’t like is that with Marauder you are on a safe side but lacking the punch Amadeus achieved in his videos. With berserker, I can get closer to that “punch” but basically it’s like running a glass build, although the active defenses help a lot. However, I sometimes got one-shot by guardians with bow+trap combo when going reckless to contest a point, something never happened when using Marauder.

Overall I think the build is very effective. Thank you

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Posted by: Amadeus.5687

Amadeus.5687

@Adelaide that is indeed an allmost disgusting amount of Stun and daze you bring in that build haha! Interesting take on it to turn it into a 1vs1 dueling monster that can lock people down, I like it! But I can see why the orginal build is working better in more general roaming situations, where you often end up in larger fights or agaisnt several enemies at a time! None the less, thanks for sharing! Seize the Moment with stability on shatters is indeed a allmost dirty stomping combo haha!

@ Trooper it’s interesting to get feedback from the sPvP side and glad to hear that you guys are having a lot of fun with it, just with some minor twearks! I were thinking Berzeker probaly would be a must, if you wanted to be able to burst the enemeis somewhat! On the other hand my (limited) experince in sPvP is people do tend to run more glassy builds there, compared to WvW. Are you killing people fast enough? how do you feel the build work in team fights?

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Posted by: trooper.2650

trooper.2650

@ Trooper it’s interesting to get feedback from the sPvP side and glad to hear that you guys are having a lot of fun with it, just with some minor twearks! I were thinking Berzeker probaly would be a must, if you wanted to be able to burst the enemeis somewhat! On the other hand my (limited) experince in sPvP is people do tend to run more glassy builds there, compared to WvW. Are you killing people fast enough? how do you feel the build work in team fights?

That is the main issue I faced.
I do not know if it is a l2p thing from my side or their side, but I was able to use berserker to a good degree of success. But the low HP was a problem when facing DHs and their traps. I was able to win most of 1vs1 except fews vs DHs.
In team fights, the build turned out to be a good mix of support and damage/cc.

Overall I am satisfied and happy
Not sure on the amulet though. I guess a better player could always use berserker. Maybe traps should be nerferd a little… dunno really. Waiting for curunen to share his experience

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Posted by: Amadeus.5687

Amadeus.5687

That is the main issue I faced.
I do not know if it is a l2p thing from my side or their side, but I was able to use berserker to a good degree of success. But the low HP was a problem when facing DHs and their traps. I was able to win most of 1vs1 except fews vs DHs.
In team fights, the build turned out to be a good mix of support and damage/cc.

Overall I am satisfied and happy
Not sure on the amulet though. I guess a better player could always use berserker. Maybe traps should be nerferd a little… dunno really. Waiting for curunen to share his experience

I see! From what I can gather at the sPvP forums the DH traps seems to be a bit over the top for many beside you! I could imange such high degree of allmost instant burst will break the build, in spcial when it rely on active defence to outlast bursts! Kinda the same issue it can have vs burst Thief/mesmer from stealth, where you don’t have the possiblity to react on the stealth burst!
But it’s a succes at my end, if my post inspired you to make a build you are satisfied and happy with, that were the important part about all this!

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Posted by: trooper.2650

trooper.2650

I could imange such high degree of allmost instant burst will break the build, in spcial when it rely on active defence to outlast bursts! Kinda the same issue it can have vs burst Thief/mesmer from stealth, where you don’t have the possiblity to react on the stealth burst!
But it’s a succes at my end, if my post inspired you to make a build you are satisfied and happy with, that were the important part about all this!

Burst mesmers with MoD and CS can be a problem, but they are glassy too, and the build excels in putting constant pressure so they retreat quickly. Same with thieves.

Now that I think of, Reapers are more of a threat, especially since they have unblockable skills. You go “all blocking” to win some time for the heal to get off cd and they just kitten you right through your shield

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Posted by: Curunen.8729

Curunen.8729

@ Trooper it’s interesting to get feedback from the sPvP side and glad to hear that you guys are having a lot of fun with it, just with some minor twearks! I were thinking Berzeker probaly would be a must, if you wanted to be able to burst the enemeis somewhat! On the other hand my (limited) experince in sPvP is people do tend to run more glassy builds there, compared to WvW. Are you killing people fast enough? how do you feel the build work in team fights?

That is the main issue I faced.
I do not know if it is a l2p thing from my side or their side, but I was able to use berserker to a good degree of success. But the low HP was a problem when facing DHs and their traps. I was able to win most of 1vs1 except fews vs DHs.
In team fights, the build turned out to be a good mix of support and damage/cc.

Overall I am satisfied and happy
Not sure on the amulet though. I guess a better player could always use berserker. Maybe traps should be nerferd a little… dunno really. Waiting for curunen to share his experience

You’re absolutely right that with Marauder I found I was lacking that punch needed to burst down enemies.

I took Delayed Reactions simply for shield 5, chaos storm (which will have a low cooldown) and F3 – because I find illusions are close enough for shattering that I didn’t really need TCU.

Sigils of energy are just because I’ve used them so much now that it is instinctive for me to know I have a dodge after weapon swap. I find it weird if I don’t have it – and I tend to weapon swap in melee range for hydromancy proc and dodge away (relic of using DE).

Control is great, I like that it is versatile and also has good sustain even with Revenant runes instead of Defender runes. Doesn’t have any big hardcounters yet that I’ve found. The only problem is some enemies can be very hard to kill due to the weaker burst of this build – for example some enemy mesmers, dodgedevils and as usual scrappers/heralds etc.

Surviving is no problem though and kitten that resistance and condi clear with 4seconds mirror every ~10seconds is so nice, even if I happen to be poisoned and have reduced heal, because shatter heals and regen makes up for it.

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Posted by: Stormbolt.7293

Stormbolt.7293

You may want to consider submitting this to Metabattle. It seems that a lot of people are finding the build very effective, and I’ve yet to see any WvW builds on there since HoT launched.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

You play very well. It is nice to see a chronomancer version of my “Boon share” build made with less boonshare and more offense. I do have 3 quick questions for you.

Why dont you ever use the active of signet of illusions? That active with Bountiful disillusion and resto illusions is soooo good. The passive 50% health is good, especially with no DE, but I think with alacrity you can get away with using the active

Why time warp as an elite? You didn’t really use it with that much with f5 to make it a shorter cd so why not go for something like gravity well or mass invis?

With the way you play, you tend to always be close to enemies when you swap to staff, so why not use hydromancy? Its a good 1.5k-2k extra burst and the chill helps your warlock land your hit. Leeching is ok but I think with your playstyle hydro would be better

Otherwise, great vids. Looking forward to more and maybe a duel or two

Never really tought off it as a boonshare build, but maybe if I made these trait and skill changes if running with a group or maybe in sPvP, you would actually have a decent boonshare?
http://gw2skills.net/editor/?vhAQNAW8encfCtfilfCGoBUrhFij6cDugPzMASgFquS/0QF-TVCEABRcEAcS5BBXEgEV/ZLlgMpEj89HaT3DAPAgAAIA38mZz2MYoDdoDdoDtbezbezbezSBQ3yI-w

Then with another rune set for sPvP ect hmmm, the tought is intrestring atleast!
The reason I don’t use the active on the signet is I suck and I forget, it’s really that simpel haha! I’m slowly getting better at using it these days and I think on some of the newer footage I have it actually see a tiny bit of use! But I should use it more for sure, I’m just really really bad at it and something I try to improve a lot on!

The elite is a silly mix of arrogance from my side, I’m allways saving it for the “Critical moment” or secure a stomp! I am also improveing on this matter, when and where to use it, and allowing myself to use it! Also have a lot of work improvement needed to really use CS probaly, but that will hopefully come aswell!
I do use gravity Well somedays, and can be used for sure, it’s a nice eite.
I just really enjoy Timewarp as this 10 secs of “Buffer” zone, where I can secure stomps/migate some dmg ect.

You might be right that Hydro is better, I have tought about using it over Blood or Leeching, but never came around to give it a try. But seeing as none of these sigils really cost anything I might try swap it out today and see if it’s any good!

And thanks for the feedback! I have some half decent footage I’m thinking of putting together, just for a quick video so people can see it in live! But many fights are against zerlings have a hard time understanding what’s going on xD

Super late on this, but my “Boonshare” build was a build Chaos Archangel and I made just after the trait revamp. Basically, the build could spread almost every boon in the game constantly from 2 signets of inspiration (2-3 stacks of stab, 9-15 stacks of might, 20+ seconds of fury, 10+ seconds of prot and regen, aegis, retal, and swiftness sometimes and a ton of quickness with time warp from just 1 signet of inspiration) do a ton of damage due to mara/zerk gear, and be very tanky due to perma protection and stab. I usually only would die if it was 1v3 and I didnt have time warp. If i ran mass invis, I would usually never die.

This was the build we came up with. The GS could have been swapped for sword/sword for more protection. http://gw2skills.net/editor/?vhAQJAWRlsnhy0YHawANQtGL4G05MextNzQIGZZAW9vA-TZRGABA8IA6uMwBXAgEOCArt/AA

Elite stuff: All good. Time warp is a good elite for roaming, especially since zerglings like to fight in it. The slow and quickness is really underestimated in fights. As long as you use it with f5 it is only on a 75 second-ish cd as well, so feel free to somewhat spam it. Another good alternative is mass invis. You have no stealth so all of your fights it’s do or die, and sometimes you just cant 1v30.

Looking forward to more vids!

-Rylock [vE]
Retired.

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Posted by: Stormbolt.7293

Stormbolt.7293

I could imange such high degree of allmost instant burst will break the build, in spcial when it rely on active defence to outlast bursts! Kinda the same issue it can have vs burst Thief/mesmer from stealth, where you don’t have the possiblity to react on the stealth burst!
But it’s a succes at my end, if my post inspired you to make a build you are satisfied and happy with, that were the important part about all this!

Burst mesmers with MoD and CS can be a problem, but they are glassy too, and the build excels in putting constant pressure so they retreat quickly. Same with thieves.

Now that I think of, Reapers are more of a threat, especially since they have unblockable skills. You go “all blocking” to win some time for the heal to get off cd and they just kitten you right through your shield

Just fought a reaper, wasn’t hard at all. You can melt through their shroud with your insane clone generation, and remove all their CCs with more shatters and your heal. Not to mention the fact that you can stay well out of their reach and still wreak havoc.

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Posted by: Amadeus.5687

Amadeus.5687

@Trooper if you guys just could use Rune of the Defender + put a little bit of toughness in the build without taking a **** amulet, they wouldn’t be a problem xD That is real what allways have been my problem with sPvP, lack of prober custumastion with my stats! :/ But glad to hear it still works out and you can try bait their MoD with using a shatter to get stability when they come, when the battle first get rolling you will have Stability/Block/Evade going most of them time
Reaper is a matter about learning which attacks that doing what, and it’s only the Staff Marks and the “nothing can save you” shout that gives them acces to unblockable attacks! Just dodge the marks and kite away when they use the shout, they are super easy to kite! I often just kite/avoid all their dmg and let them burn trough their own shroud form! In the new video you can see how I handle two of them in my last fight

@Curunen I could see the problem with the build not killing fast enough (That’s not a real problem in WvW), but for sure something that’s important in sPvP! I’m not sure which role you woul play, but probaly some roaming DPS that actually can hold a point for some time? And yeah with all those revenant runes in top of the solid condi removal this build have, your a condi removal beast! XD

@Stormbolt Haha I’m not sure I’m bold enough to actually sumbit it to meta battle! You honestly think it should be there?

@Warlord I allready knew about your awesome boonshare build! I were a huge fan of what Chaos and you were doing with it and palyed quite a few sPvP matches with it myself! It’s were a really fun and solid build! What I meant is; I never really tought about this build as a boonshare build; But now that you mention it I can see for sure how I’m inspired from the Boonsshare build and how you could turn this into a more boonshare focused build if you wanted to So I can for sure see what you mean, I just hadn’t tought it like that! I have actually been waiting to see if the two of you came up with a boonshare Chrono!

Mass Invs is a good pick aswell, but I never were a fan og stealth and I don’t mind to die if a zerg hit me (But quite often I actually get away with this build), but I could for sure see why others would prefer it!

Cheers all for the great feedback and I’m really happy you all are ejnoying the build! I’m very happy to hear about people are having fun with it and seeing the small changes you guys make to personlise it!

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Posted by: Drederik.5679

Drederik.5679

There is something already close on Metabattle at the moment. Its just a chrono bunker build that is very similar. I would say it should be there but there is more than enough information in the two posts you have already put up, if someone is doing the research, they will find what they are looking for

I also just finished my ascended gear yesterday and got all of my runes and sigils in place and its just amazing in PvE. I was able to fight and kill 1 Elite and 2 Veterans at the same time (even though they were spiders in verdant brink). I cannot imagine the frustration of someone trying to take a point in WvW against this build. I think the sPvP build is going to have to change a bit as I played with it a bit yesterday and I agree with one of your posts above, it isnt going to kill someone fast enough. Its more wait for another player to show up.

I will post when I find some way to increase some damage without totally sacrificing what makes this build awesome

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Posted by: Tankvieh.5796

Tankvieh.5796

hey thank you very much for the build.

i am running it for 2 days in wvw now and thought i should also give some feedback how it works so far.

just for context, i am usually running with pugs securing their flanks, scouting and disrupting in teamfights.

for the build when i was running around solo and getting jumped it worked very well. i died when i was jumped by 4+ ppl but there is not much you can do in these moments.

What i found that it was lacking very much in the damage department in teamfights. te problem is that when you put down your wells you are pretty much just a sitting duck for 50+ seconds while waiting for the cooldowns to come up.

Staff and shield both dont have good phantasms for tagging or bursting people. I adapted the build a bit on the fly by using a greatsword instead of the staff and my usefulness in zerg fights jumped through the roof.

the only problem i have with it is that i feel like a lot of traits and the runeset are kinda wasted if i dont have staff as i have no proper way for chaos armor application.

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Posted by: Shtos Vant.4182

Shtos Vant.4182

Do not submit to metabattle. Will result in immediate nerfs after inevitably becoming meta for WvW.

First mesmer build I’m comfortable clearing fully upgraded camps with. Thank you for this.

You’ve stepped outside the box with this build- kudos!

Best regards-

PS: This build is so adaptable! Like all the previous posters, I’ve changed it a bit to fit what i need/prefer. It still works great! I don’t use the Defender runes, but make up with blood sigil and omnomberry pies for constant health gains. In exchange, I’m higher power (pack runes, may change to ogre) for quicker downs.

Having fun on Kaineng [SKY]

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Posted by: Amadeus.5687

Amadeus.5687

@Drederik I probaly won’t bother with meta battle then, never used it much myself!
But I’m glad to hear your having succes in PvE with it, I have enjoyed it a lot there myself aswell! While people probaly are getting frustrated about not being able to kill the build, most people I talk with still find it a lot more fun then figthing a PU mesmer, so that’s good! I will be looking forward to you finding a good way to take it to sPvP!

@Tankvieh I’m happy to hear you enjoy the build! And it’s all good to try make changes to the build! First off: If you are interested, I have a clip of how I help my zergs, by taking attention from 7 enmies I kite around for several minutes, while my team allmost manage to claim a enemy tower! If you wanna see it, I will upload it for you, so you can see how you can help the zerg, beside dealing dmg! Also you can consinder running this loadout in stead, if you often roam with zergs: http://gw2skills.net/editor/?vhAQNAW8ensnBlphtfCmfCUrhFij6sBugPzMASgFquS/0QF-TVCEABRcQAcS5Riq/slSQmUiR++DtpbAhrAAAPAgAAIAWuyVuyVuy5m38m38m3sUAmLMC-w

@Shtos I better not post it there then! Can’t have Anet going around taking all our nice stuff from us haha! But I’m glad the build is working out for you! I used Rune of the Ogre inthe first beta weekend and that can work for sure aswell!

(edited by Amadeus.5687)

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Posted by: Tankvieh.5796

Tankvieh.5796

@Amadeus,

that would be great, i see most problems especially in stand offs or choke fights where there is back and forth for 15+ minutes, without gs i feel like i am just standing there and waiting.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

@Amadeus

Nice to know you enjoyed the build. With a couple of modifications, the build can be used for boonshare. As for the chrono boon share, I believe Kentigem already beat me for a chrono boonshare build. He uses a glamour boonshare build and I thought his build was chaos, inspir, chrono with null field and time warp for glamours. He went max boon duration (in spvp he had about 60%) and with the proper f5, I had every boon on me for 20+ seconds as well as 30 seconds of quickness and 50 seconds of resistance. It did take all of his cds, but it was a pretty silly amount of boons.

-Rylock [vE]
Retired.

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Posted by: Amadeus.5687

Amadeus.5687

@Tankvieh gonna do some minor editing work on the clip then and I will have it up some time 2morrow then! When you are stuck in the choke fights I would recommend you to try get behind the enemy lines and see if you can lure enemies away! Most zerglings take the bait quite easy and they are really bad at doing prober chases!

@Warlord that does indeed sound pretty silly but also sort of amazing! Did he just stack the resistance an mass by spamming Glamour skills in combo with f5? because that’s really an insane amount haha

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

@Amadeus

He used mirror images into f5. From there, he used every glamour and shatter skill. After f5 ended, he used them all again and finished it off with signet of inspiration. It isnt reasonable in a real fight ofc, but I think he could get pretty close to a perfect boon storm

-Rylock [vE]
Retired.

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Posted by: Drederik.5679

Drederik.5679

hey thank you very much for the build.

i am running it for 2 days in wvw now and thought i should also give some feedback how it works so far.

just for context, i am usually running with pugs securing their flanks, scouting and disrupting in teamfights.

for the build when i was running around solo and getting jumped it worked very well. i died when i was jumped by 4+ ppl but there is not much you can do in these moments.

What i found that it was lacking very much in the damage department in teamfights. te problem is that when you put down your wells you are pretty much just a sitting duck for 50+ seconds while waiting for the cooldowns to come up.

Staff and shield both dont have good phantasms for tagging or bursting people. I adapted the build a bit on the fly by using a greatsword instead of the staff and my usefulness in zerg fights jumped through the roof.

the only problem i have with it is that i feel like a lot of traits and the runeset are kinda wasted if i dont have staff as i have no proper way for chaos armor application.

A few things here…

It will lack in damage when compared to other builds because it is a designed Xv1 build to hold off and kill over time. I personally think it has decent damage and pretty good burst for a bunker build. It will not shine in teamfights but I honestly think that is mostly because the mesmer class lacks a bit there.

The wells dont take 50 seconds to recharge and a big piece of AoE could come from shatters which, if traited, will give you alacrity to lower your CD’s. I have never been a fan of GS but it will do a bit more damage in a zerg situation because staff is a defensive weapon with single target hits and conditions.

If you find yourself in a zerg more often than not, this build will probably not be what you are looking for. Good input though.

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Posted by: Amadeus.5687

Amadeus.5687

@Tankvieh, it seems like I never recorded the longer tower fight I had! :/ So you will have t make do with this shorter fight I also had, here I tho messed up early on and the zergling lost interest on me:
https://www.youtube.com/watch?v=RYParmlkUSs&feature=youtu.be
Anyway it still shows the idea of you don’t have to kill people to support the zerg, I remove several enemies from the fight, by luring them away from what they actually should be doing And the build can do this sort of stuff quite well! It Also seems the build Calculator is still down for me!

@Drederik I agree that I probaly wouldn’t use this version of the build if I mostly did zerging, but with some minor twearks it could for sure do more AoE dmg and support for the pug players!

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Posted by: Curunen.8729

Curunen.8729

I just had an endless duel with some sort of bunker tempest outside SM using this build (although with Melandru runes instead of Defender because I haven’t crafted myself a Defender set yet. Also with double energy/hydromancy sigils, and using saffron bread).

Wearing pretty much full zerker gear just one valk chest and cavalier shield (need to change its stats in the MF) but it was impossible to finish this ele off – but then I suppose I haven’t learnt all the details of Tempest yet so other than the usual ele sustain I’m not sure exactly what Tempest provides for damage mitigation.

Prior to that I ran into a couple of 1v3s – again took me longer than I expected to down each opponent. But at the same time it was very hard for them to push me near to death.

The sustain of this build is fantastic though – so I’m willing to give up 1v1 damage for 1vX survivability. I think it’s fair considering the build doesn’t use Greatsword or Domination so it’s a tradeoff.

Chrono Bruiser: Update 10/11 New video+build

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Posted by: Simonoly.4352

Simonoly.4352

A strong 1vX build and definitely worth a submission to the WvW section of meta battle – at least as a draft for further testing. It’s a WvW build and therefore not a balance concern, so don’t worry about that. Either way, I imagine it will be submitted by someone eventually – there is a close variant of this already in the PvP section.

Gandara

Chrono Bruiser: Update 10/11 New video+build

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Posted by: Amadeus.5687

Amadeus.5687

@Tankvieh
This is probaly how I would build if I often ran in a group or with a zerg: http://gw2skills.net/editor/?vhAQNAW8ensnBlphtfCmfCUrhFij6sBugPzMASgFquS/0QF-TVCEABRcQAcS5Riq/slSQmUiR++DtpbAhrAAAPAgAAIAWuyVuyVuy5m38m38m3sUAmLMC-w

Adding some boonshare and better ressing to the love!

@Curunen There is for sure some builds that can bunker a lot and you won’t be able to kill! But that’s sorta holds true for most bunker builds, I mean it’s super hard to kill a bunker guardian aswell! But as you mention, your dmg potential ain’t the best… In speical if they are good to avoid your shatters and well combo! When that is said, the build is still able to down most things, even if some builds can take some time hehe
And it is as you say, you give up some upfront dmg. as a trade off for high enough defence/sustain to realiabel be able to beat several enemies at the same time, which is a trade I would make any day hehe

@Simonoly you are ofc. right that since it’s a WvW roaming build balance ain’t a concern, so I might end up adding it to the meta section… Just for the fun of it, to see if it get’s anywhere hehe

Chrono Bruiser: Update 10/11 New video+build

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Posted by: Curunen.8729

Curunen.8729

I’m honestly thinking of taking Arcane Thievery or the Disenchanter for 1v1s especially against boon spamming bunkers.

Regarding the duel – even with saving up all burst with hydromancy proc and phantasm attack for the right time, it still wasn’t enough to bring the ele down and they were able to reset their hp faster than my burst could reset.

Although will probably stick with WoCalamity for general roaming because the weakness and chaos armour generation is nice.

(edited by Curunen.8729)

Chrono Bruiser: Update 10/11 New video+build

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Posted by: Amadeus.5687

Amadeus.5687

@Curunen swapping out the Signet for Disenchanter could be a pretty solid move in a 1vs1 duel! I would say that one ain’t that needed in a duel, tho reseting F1 shatter and F3 shatter at the right time could be big! hmm
But I agree, some bunker builds will just have to much sustain and tankiness, so you won’t be able to bring them down… On the other hand tho, they won’t be able to kill you either