[Chronomancer] 8 Phantasms attack chain
naa, they attack immediately after the 1 second daze, tested it the first day.
the phantasm that pops up after the other phantasm dies is a completely new one, it doesn’t follow the older phantasm’s time of attack.
(edited by Telekinesis.8312)
I don’t think that’s how it works. They still have to wait for their normal attack time. The daze just prevents them from attacking immediately.
Well the text says re-summons them no that they don’t disappear on first Shatter. Didn’t think to test it when BWE was active though.
Honestly, the daze on Chronophantasma could probably be increased. It wouldn’t affect shatter builds with it (unless they make it so you can’t shatter dazed phantasms, which might not be a terrible idea), and it’d still be a great trait all around (for any build), but it would prevent super phantasm spiking.
the daze on the chronophantasm is put in so they dont attack immediately, cause.. after your actual summoned phantasm attack animation is done, you shatter and the chronophantasm, if it attacks immediately.. i can see 2-3 phantasms ripping through targets.. so yeah 1 second daze is cool.
Ah, interesting. Too bad the only AoE stunbreak is Tempest and that’s going to prioritize non-dazed players.
Do ally stunbreak skills like that even affect Phantasms? I kinda wish I’d grabbed somebody to test out that interaction now.
(Though, TBH, wasting an ally stunbreak just to get the phantasm attacks a little sooner seems silly to me.)
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger