WvW Roaming movies!
(edited by Amadeus.5687)
We might as well get one up sooner or later! Been playing around with mine since beta begun, but will have more feedback later on today!
But so far I would just like to express how amazing Chronophantasma is now, and I simply love that the Phantasm are resummoned at range instead of melee as first show! It’s great!
Like so Ilusionnary Reversion feels amazing to play around with, and gives another great option for illusion uptime beside DE, but is amazing with DE aswell.
Have only been fooling around doing some PvE, where all the new skills have felt pleasent to use, but I will come back with some balance feedback when I have tried it in PvP later today!
But so far he is amazing!
How is it feeling for the rest of you guys?
oh yeah, and awesome that you allready have added a Bountifull Dis and Master of Fragmentation part to Continuum split (5 seconds resitance and slow when you return), both feels very nice, in special the 5 seconds on resitance is amazing
(edited by Amadeus.5687)
First thing I noticed is Echo of Memory/Deja Vu is apparently not considered an Illusion skill for the purpose of traits. Illusionist’s Celerity doesn’t reduce its CD, neither does Persistence of Memory.
With Lost Time and Danger Time it is very possible to create a build with 100% Slow uptime on a target plus 100% crit chance. Haven’t tested this in actual combat yet but something to bear in mind.
First thing I noticed is Echo of Memory/Deja Vu is apparently not considered an Illusion skill for the purpose of traits. Illusionist’s Celerity doesn’t reduce its CD.
With Lost Time and Danger Time it is very possible to create a build with 100% Slow uptime on a target plus 100% crit chance. Haven’t tested this in actual combat yet but something to bear in mind.
I tested it and it works. Just not on mobs with a breakbar (champs, etc…).
First thing I noticed is Echo of Memory/Deja Vu is apparently not considered an Illusion skill for the purpose of traits. Illusionist’s Celerity doesn’t reduce its CD, neither does Persistence of Memory.
Yeah I have noticed that aswell, which is a bit annoying, since I wanted to see how low CD i could make hehe
I honestly think they need to change how certain conditions and events interact with the breakbar.
Slow as a prime example, becomes utterly useless against breakbar mobs, because we just aren’t given enough slow sources to really make it a great breakbar-killer, but we’re expected to feel that slow is a great benefit to us anyway. Imo, slow needs to affect breakbar…but weaker.
So hard cc chunks the breakbar, but doesn’t affect the mob.
Soft cc like slow/chill only affects the breakbar a little, but it affects the mob at maybe half its usual strength.
Interrupts don’t interrupt the mob, but they still proc their extra effects (just like they used to) and maybe take a little extra off the breakbar.
The breakbar system just makes a horde of interesting mechanics designed to shape interesting play utterly worthless or utterly uninteresting.
Let slow affect the mobs! If it’s too strong, you can tune up the weakening affect of the breakbar a bit until you’re happy with it!
A sizeable chunk of mesmer traits are designed around interrupts. Let us get those benefits, even if the hard cc piece doesn’t go through!
In short: breakbar throws the baby out with the bathwater by dumbing down player resources into a stupid secondary damage game: whoever can do the most type 2 damage is the most effective at getting through the breakbar.
Continuum Split doesn’t reset shatters or healing ability.
Illusionary Reversion is really strong.
Continuum Split does reset my shatters, if I use the shatter under Continuum Split, it also reset my healing skill when I use it ther! Where did it happen for you it did not work?
I only played one unranked match with this, but I feel a Lost Time + Danger Time + Imaginary Burden build could be very strong. You could permaslow and have 100% crit chance on one target.
Continuum Split doesn’t reset shatters or healing ability.
Illusionary Reversion is really strong.
Continuum Split does reset my shatters, if I use the shatter under Continuum Split, it also reset my healing skill when I use it ther! Where did it happen for you it did not work?
Sorry I posted that too early.
When I was testing it, F5 was triggering too quick for me to see what’s going on.
Shatters and healing and utilities do reset. You just have to have the utilities off cooldown, use F5, use the abilities, and then use F5 again to have them reset.
Chronophantasma is a no brainer to phantasm builds. Quickly spawn 2 phantasm, mind wrack and they use their skills after the daze.
Time Catches Up is funny and so good.
Chrono is very good, I feel like you’re missing a lot for not going chrono.
Chronophantasma is a no brainer to phantasm builds. Quickly spawn 2 phantasm, mind wrack and they use their skills after the daze.
Time Catches Up is funny and so good.
Chrono is very good, I feel like you’re missing a lot for not going chrono.
I’m in love with the Chrono for sure aswell! Having a blast with a Boonshare build on it!
The shield is totally my new fav. off hand aswell! Echo of Memory with Chronophantasma just breaks people in a one vs one! Hammer warrior is in speical fun xD
(edited by Amadeus.5687)
Also it should be noted that "Flow of Time " is one second of Alacrity pr Illusion you shatter, and you give one second for yourself aswell! So it can fast get crazy!!!
Slow is a very powerful condition that the chrono can apply effortlessly. People will start whining. Alacrity is nice, but the short durations on it seem to mostly go unnoticed by me. I was hoping alacrity builds would have a place in PvE builds, but the current reflect phantasm builds are still looking better, especially since slow is wonky on enemies with a break bar.
First thing I noticed is Echo of Memory/Deja Vu is apparently not considered an Illusion skill for the purpose of traits. Illusionist’s Celerity doesn’t reduce its CD, neither does Persistence of Memory.
The question is: bug or WAI?
This class is OP! why would I play anything else? all the other characters cant even get me to 50% hp xD utter faceroll but I love it.
Basically if you dont play chrono ur gonna be weak and pathetic… same with PU… wow… A-Net needs to revisit how to balance classes…
This class is OP! why would I play anything else? all the other characters cant even get me to 50% hp xD utter faceroll but I love it.
Basically if you dont play chrono ur gonna be weak and pathetic… same with PU… wow… A-Net needs to revisit how to balance classes…
Chronomancer will lose some steam when people learn to kill the rift that Continuum Split summons. It’ll still be really good, but it’s not nearly the “OMG INSANELY OP” thing people are shouting right now.
This class is OP! why would I play anything else? all the other characters cant even get me to 50% hp xD utter faceroll but I love it.
Basically if you dont play chrono ur gonna be weak and pathetic… same with PU … wow… A-Net needs to revisit how to balance classes…
The bolded part pretty much made me discount everything else you said.
PU does nothing to increase your personal power, so going without it doesn’t make you weak.
As far as chronomancer’s power, do consider that to take chrono you are giving up some direct damage buffs.
Illusions, Dueling and Domination all have a personal %damage and an illusion %damage increase, with different balance for each line.
Taking chronomancer guarantees that you are losing those trait damage increases, in exchange for the time manipulation mechanics. Danger time is the only trait in the line directly related to damage, and it’s pretty situational.
If you can make up for the dps loss with Alacrity and the other traits, that’s great! But do remember that you’re starting at a deficit, and you HAVE to make up the difference to catch up with Ill/Duel/Dom on dps.
This class is OP! why would I play anything else? all the other characters cant even get me to 50% hp xD utter faceroll but I love it.
Basically if you dont play chrono ur gonna be weak and pathetic… same with PU … wow… A-Net needs to revisit how to balance classes…The bolded part pretty much made me discount everything else you said.
PU does nothing to increase your personal power, so going without it doesn’t make you weak.
As far as chronomancer’s power, do consider that to take chrono you are giving up some direct damage buffs.
Illusions, Dueling and Domination all have a personal %damage and an illusion %damage increase, with different balance for each line.
Taking chronomancer guarantees that you are losing those trait damage increases, in exchange for the time manipulation mechanics. Danger time is the only trait in the line directly related to damage, and it’s pretty situational.If you can make up for the dps loss with Alacrity and the other traits, that’s great! But do remember that you’re starting at a deficit, and you HAVE to make up the difference to catch up with Ill/Duel/Dom on dps.
I agree with all you said here!
Wells need to be a bit more defined in group play. More often than not I’m finding that I’m not sure where they are and just go by where I placed my mouse.
Gravity Well still works really well even after they changed it.
Lost Time retains its charges out of combat so I hope it stays that way and doesn’t reset when you go out of combat.
Tides of Time is a welcoming addition and you can pull off some decent moves with it by activating it and then re-positioning yourself.
Using Sword+Shield with iLeap, Well of Calamity/Well of Action, and Tides of Time is a lot of contained damage.
I’ve been using Delayed Reactions over Time Catches Up as I don’t find myself having my illusions not hit. But the Super Speed is super speed – but Slow is just proving to be a much better debuff right now for me.
After playing strictly PvP so far, Chronomancer is everything I’ve expected and more.
People already jumping on the “ITS OP AND SHOULD BE NERFED INTO THE GROUND” bandwagon after only a few hours of testing? Gotta be a record or something.
I didn’t play it very long but I felt that seize the moment (quickness on shatter) didn’t proc with IP… Will test it further later tonight
I didn’t play it very long but I felt that seize the moment (quickness on shatter) didn’t proc with IP… Will test it further later tonight
Yeah you don’t. It’s based on having an illusion out.
Mantras not getting charge back when being used in shifted mode.
Bug or working as intended?
I can live with that, but what do you guys think about it?
Wow, just wow… y’all really got Chronomancer right. It scares me to death though. The outcry of “nerf this” will be OP from day 1.
It would be a heartbreaker to start playing this and see it gutted with “balance” nerfs.
I began to understand the Alacrity stacking game pretty quickly. At first I thought, “these cds will make most of this stuff useless.” Then with a few more minutes of play I got the rudiments of getting alacrity a couple of times. I can see a long alacrity stacking sequence that could be played, but you’d be blowing a lot of cd’s.
Time Catches Up is like mana from heaven, if I believed in heaven. I’ve been waiting for this for years. I predict shouts of “OP” after the first PvP match it’s used in.
The duration of the f5 shatter skill is about as short as it could possibly be and still be useful. It’s neat as a sort of bomb/super mimic. Any less duration will make it a vestigial skill though.
The fact that [Tides of Time] interrupts is one of the things ANET got right for sure. It is also one reason the nerf pleas will be loud.
[Tides of Time] fails if it strikes terrain. This would be a major issue in many PVE situations and PvP matches. Having the shield wall fail if it hits terrain is a definite deal-breaker on this skill. It follows that it will hamper the alacrity mini game. This “bug” will make the alacrity mini game not work in many situations For example, shield 5 would likely be almost unusable on point at the altar in Temple of the Silent Storm.
I noticed that the shield 4 skill doesn’t produce a phantasm if an attack is not blocked. The wording of the skill tip implies otherwise. What is the intent here?
Overall, wonderful job. Please don’t dash my hopes with insta nerfs and “balance adjustments.”
People already jumping on the “ITS OP AND SHOULD BE NERFED INTO THE GROUND” bandwagon after only a few hours of testing? Gotta be a record or something.
You realise people have been calling literally every part of the Chrono kit OP since the moment it was revealed, right? (Meanwhile, Dragon Hunter obviously is trash because of the name, or something.)
Anyway, the Shield 5 skill is way more responsive than I would have expected. Needing to recast Shield 4 and not being able to cancel out of it somehow still kind of sucks, though.
Also, iAvenger hits for more damage than I was expecting, though it’s still nothing compared to actual damage Phantasms like iDuelist or iZerker. Its attack rate seems really low, though.
Wells are, predictably, hard to use against enemies that move. SW Lashers tend to move out of them by accident, for instance. I’m pleasantly surprised with the damage on Well of Calamity, though. The final burst comes close to matching Mirror Blade (post-nerf) or Mind Wrack. The trick, as with all the wells, is getting enemies to be there when the burst goes off…
Also, I honestly was not expecting MoF or BD to affect F5, but they both do and the effects are nice. (Respectively, a Slow on Shift and Resistance on Split.)
(edited by tobascodagama.2961)
Pls remove the F5 Shatter , its far over the top.
If you leave it like this mesmer will be even much more op like it is atm .
I play a mesmer myself but i dont want to be a facroll class.
I am in love with it. Shield is nice (lovely phantasms), and the elite skill is schmexy.
Hey.. I went and looked at the other class threads.
“Wahh Tempest is bad.”
“DragonHunter is useless”
“Reaper GS too slow!”
“I am loooving my Chronomancer!”
I didn’t test power, but condi/hybrid Chrono seems much too strong right now. iReversion, Chronophantasma and F5 basically let you roll your face across your shatters to kill everything in melee range, except maybe a necro.
I notice that the shield 4 Phantasm seems to grant Alacrity only once. If true, this is either a bug or a subtle nerf.
Basically if you dont play chrono ur gonna be weak and pathetic… same with PU… wow… A-Net needs to revisit how to balance classes…
No, judging from the crying here, they’re doing everything right. All the people I don’t want to play with ingame are spending their time on the forums instead. Perfect!
guys chorno is so bad i cant even describe it
its useless do nothing and give nothing at all
even f5 is weird
dont play it or we need anet to fix it
I notice that the shield 4 Phantasm seems to grant Alacrity only once. If true, this is either a bug or a subtle nerf.
It does give Alacrity everytime it shoots it bounces 3x times, so 1x Slow, then 1x Alacrity and then 1x Slow again… also it have a loong CD on it’s attack
Pls remove the F5 Shatter , its far over the top.
If you leave it like this mesmer will be even much more op like it is atm .I play a mesmer myself but i dont want to be a facroll class.
Get used to this, my fellow Mesmers. This is going to be most of the feedback over the weekend.
If I’m honest, I’ll be shocked if Continuum Split actually makes it into Heart of Thorns. I think it’s an awesome ability and won’t be OP once people learn how to counter it, but most players are like this player and their initial response is “just remove the whole skill.”
It’s weird to play Mesmer. I can never get excited about anything cool we get because I know everyone else is going to cry that we shouldn’t have it.
Hey.. I went and looked at the other class threads.
“Wahh Tempest is bad.”
“DragonHunter is useless”
“Reaper GS too slow!”
“I am loooving my Chronomancer!”
Kinda called the Tempest one. Elementalist is op partly because Anet loves giving them 20% damage buffs (they’ve got at least 3), but also because their flow lets them continuously drop high-damage skills and create/proc fields.
Focusing their new toys around a “stop everything and channel this!” mechanic is just not gonna be a fan favorite. Locking them out of an attunement if they do use the overload is just adding insult to injury.
I don’t have a lot of sympathy, though. Ele is #1 and has been for a long time.
F5 → F4 → F3 → F2 → F1 → F5 (or any other order, really, as long there’s F5 at both ends) while creating a new clone after every shatter is hardly counterable and puts the mesmer on 1 cd.
Chronomancer feedback from all the long-term Mesmer:
“It’s about time!”
F5 -> F4 -> F3 -> F2 -> F1 -> F5 (or any other order, really, as long there’s F5 at both ends) while creating a new clone after every shatter is hardly counterable and puts the mesmer on 1 cd.
Is there room for Signet of Illusions in there?
f5→f4→f3→f2→f1→signet→f4→f3→f2→f1→f5→f4→f3→f2→f1→signet→f4→f3→f2→f1
With Condi Ill/Chaos/Chrono and IRev, that’s 44 stacks of confusion and 36 stacks of torment.
F5 -> F4 -> F3 -> F2 -> F1 -> F5 (or any other order, really, as long there’s F5 at both ends) while creating a new clone after every shatter is hardly counterable and puts the mesmer on 1 cd.
Hardly counterable? What is your opponent doing, waiting for every single shatter effect to go through and not using defensives/spamming aoe on you?
You’re in for a rude awakening when you go fight a half competent engineer…
It’s a 90 second cooldown, it’s already only useful for only Tie Warp x2 in PvE and you people want it nerfed….
F5 -> F4 -> F3 -> F2 -> F1 -> F5 (or any other order, really, as long there’s F5 at both ends) while creating a new clone after every shatter is hardly counterable and puts the mesmer on 1 cd.
Hardly counterable? What is your opponent doing, waiting for every single shatter effect to go through and not using defensives/spamming aoe on you?
You’re in for a rude awakening when you go fight a half competent engineer…
It’s a 90 second cooldown, it’s already only useful for only Tie Warp x2 in PvE and you people want it nerfed….
76.5s if you’ve also got Illusions.
46s if you also have 100% alacrity.
F5 -> F4 -> F3 -> F2 -> F1 -> F5 (or any other order, really, as long there’s F5 at both ends) while creating a new clone after every shatter is hardly counterable and puts the mesmer on 1 cd.
But one dodge from the enemy will avoid pretty much all the damage, while it is fun to do that faceroll with BD for lot’s of boon to share, it’s hardly gonna kill anyone!
Also, Wells feedback time!!!
First off, my fav. is Well of Action! It’s the best ressing/stomping tool I ever had! You just drop it on the down dude and everything the enemies do there goes in slow mo! Plenty of time to interrupt the one trying to stomp your dude and then finish the deal with quickness boost to get him all the way up or back into the fight if his up! It’s like a mini time warp on 30 demand! Nothing I want changed here! It’s awesome
Well of eternity, I have played around with this as my healing skill, and I actually really like it when I’m with a coordianted team! Playing a boonshare build it feels nice to share some healing! I think it’s in a pretty good spot, but having it remove a condition or two by defualt would make it perfect! Or if it just were a water field!!
Well of Precognition: We used this in a few rounds, and while we had a single fun time where we nuked a Guardian that used shelter right after, the well just overall feels kinda weak and the stunbreak on it just feels of! The unblockable attacks is something that needs a lot of timing to really matter! Maybe if it were only 30 second it would feel better, but right now I just can’t see myself use it.
Well of Calamity: This one were amazing to use in PvE, but I can hardly find room for it in my PvP build! The 20 sec CD is spot, and the damage + Cripple/Weakness felt perfect! I think it can see uses killing trash mobs in dungeons! Nothing I wanna change here.
Well of Recall, this one needs a ton of coordination aswell to be really usefull! The main problem it had compared to the other ones, were they had to stay in it all the time for the good stuff, compared to just be there when it ends, That made us stack in a group, which is really bad in PvP… I think it works fine in PvE! Hence, we talked about it would be better if they changed the chill to apply every pulse, maybe 2-3 chill (cause 5 secs seemed a bit weak aswell) and then end with a 3-4 secs Alacity boom
Gravity Well – This one just feels all around lackluster, in special compared to the double moa or time warp we can do now with F5! The enemies just instant run out of it! So I will support the other people that have suggest Immobilise or cripple on the pulse, something to make it feel more “elite”
Also Also, I just love all these Eternal Fields so I can get more Chaos Armor and reduce my staff CD’s (Make it 3% plox)
Oh, and I missed the part where you get 17s of alacrity from the 17-shatter rotation I posted above. And quickness that whole time if you took Seize the Moment instead of Chronophantasma, so the channel time on Signet of Illusions is .625s instead of the usual 1.25s. Might have time to add something else into that rotation before you revert f5.
Well of Precognition to make your shatters unblockable, maybe?
Ah, the hyperbole.
Anyway, I really like Well Bunker, though I’ve only put in a couple of games in so far. I’m not good enough at PvP to say whether it will be A Thing, but it’s pretty survivable and seems pretty effective at preventing decaps.
In my case, I went with Chrono/Chaos/Insp. Delayed Reactions/Danger Time/Chronophantasma from Chrono, the obvious traits from the other lines. Staff/Sw+Sh, Barbarian Amulet, Rune of Earth. Most of the survivability obviously comes from having Chaos Armour/Protection uptime. I also tried out Crusader. Seemed to sacrifice some damage pressure for not that much extra survivability. I’ll try out Settler and Celestial next, just for giggles.
Gravity Well, predictably, didn’t seem to do much for me. I’m insisting on using it, but in general enemies seem to avoid Wells. The Well of Renewal heal is actually really nice, it does more than I expected even without Healing Power. Well of Calamity is surprisingly workmanlike, the conditions are actually quite punishing and make it hard for enemies to pressure you off-point. I brought Well of Precog pretty much just for the stun break, which is meh. One of our other Stun Breaks is probably better, but like GW I’m insisting on using it just for testing purposes. Finally, I rounded things out with Well of Recall for the extra Alacrity.
Before they go making any changes to F5, I hope they will consider simply making it an elite. I like the skill and want to keep it. Putting it into the elite slot would give a much greater cost of taking it (vs none currently) and help justify how strong it is.
Oh, and I missed the part where you get 17s of alacrity from the 17-shatter rotation I posted above. And quickness that whole time if you took Seize the Moment instead of Chronophantasma, so the channel time on Signet of Illusions is .625s instead of the usual 1.25s. Might have time to add something else into that rotation before you revert f5.
Well of Precognition to make your shatters unblockable, maybe?
What if i tell U that all shatters go on 1s cd after you use one of them? 4s f5 would let you kittenter chain if i count right.
I’m surprised at how strong a Chrono-Condi Mesmer is. Currently I’m running Inspiration-Illusions-Chronomancy with Staff and Sceptre-Shield, and I can shatter non-stop thanks to great Shatter CD reduction and Illusion permanence with Reversion and Phantasma. I actually find myself staying in Sceptre-Shield as I simply don’t need the extra pressure from Staff Clones, the constant Shattering is pressure enough.
Question: does Persistence of Memory affect the CD of Mental Defence? And hopefully Avenger not being affected is a bug rather than WAI.
Oh, and I missed the part where you get 17s of alacrity from the 17-shatter rotation I posted above. And quickness that whole time if you took Seize the Moment instead of Chronophantasma, so the channel time on Signet of Illusions is .625s instead of the usual 1.25s. Might have time to add something else into that rotation before you revert f5.
Well of Precognition to make your shatters unblockable, maybe?What if i tell U that all shatters go on 1s cd after you use one of them? 4s f5 would let you kittenter chain if i count right.
It actually dosn’t put them on 1 sec CD to do a shatter! Try it out, it’s like, 0.2 sec or something! When that is said what Aplhawhite suggest is really not gonna work in a real fight! Cause all these actions happpens doing the same 4 secs, and even a dodge roll, blocks ect. will mess most of the roation up! Sure you can faceroll your keyboard, but it’s not really gonna do that much
In short few words:
PvE:
Mesmer is huuuge… Shatter/Phantom is amazing, great AoE, Great single target, great utility and support.
-shatter is viable, its snowball hard in terms support and dmg: The more you shatter, then more cd, then more dmg, then more shatter you got
Build i used in AC:
http://dulfy.net/gw2traits#build=AgMFmAJ8Bug~
Heal: Ether signet
Uskills Always on bar: Well of Recall,
Uskill i hcanged: Well of Action, Well of Calamity, Feedback, SoI, Null Field,
Main thing in boses is abuse f5, order to cast:
sword 3> dodge> dodge>f5>Iwarden>SoE>Iwarden>Time Wrap>BF and if you are quick> Well of xxxx>return all skills>shatter
Points: Snowball efect, During full boss fight always is shatter, always is Phantom dmg, and perma Alcarity/Quickenss, other than that, you can just shatter phantom after they done with rotation, and you can summon them again.
Playstale is rly similar to Gw1 mesmer, you could put hexes on target and shatter them for combo.
Jus one think i would add its ride off of GM Mental Defense, and add new GM trait:
Mental Inspiration:
shattering illusion give Quickness(1s) and Aclarity (0.5s) to nearby 2 ally
I love this!! its avctive, its fun, and amazing general <3 THANK YOU ANET <3
im Fine with Mesmer in PvE
And for PVP….
Played only as Interrupter with this… http://dulfy.net/gw2traits#build=AgMD9AF8Bpg~
and its sick…. control, dmg, its amazing how mess can mess with you! Also Gravity well chaos storm is game changing, not to mention you can do it twice in row…
I WANT HOTS NOW!! SOO MUCH11 i hope they dont change too much of this its seems perfect…
(edited by Michal.4513)
Loved playing Chronomancer on PvE.
Yeah F5 is a wakey place for the skill had to re bind it but so far has been very useful especially if solo.
I think its balance is just about right nowhere near as OP as ppl think. They just need to adapt and stop loving warriors so much LOL
I am a melee mes cuz well ranged is lame imo and wells are really nice. They do need to be tuned for more damage tho imo
I also found number 4 on the Shield didn’t block all the time
But I love number 5 I can finally get shield mastery lol
Yeah over all needs a couple tweaks but feels awesome to play
This isn’t going to be very constructive . . . but Chrono is absolutely a blast. I can’t find anything I don’t like. I can’t wait for HoT live. It’ll definitely be One out of 2 mains I run.
I suppose I’ll do an effortpost of impressions, as Robert is soliciting feedback and I spent most of the day on the chronomancer.
Shield is basically a bust in pve, I think. The phantasm deals only nominal damage (~30% of a swordsman, slower attack speed), which means you’re sacrificing warden reflects or duelist dps for alacrity alone. I’ll reserve judgment on that until I see the ~~challenging group content~~, but as it stands alacrity is a tough sell in a game where most classes deal most of their damage through autoattack. The greater issue is that the phantasm is only summoned when the block ends, which means that unless you have aggro or environmental damage on tap every time you need it, you’re going to channel the thing for a full 2.25 seconds. That’s over double the cast time of any other phantasm on a class with already unweildy ramp-up required for every new mob or every aoe pulse, and I suspect makes the weapon stillborn.
Shield in pvp is more promising. Phantasm builds will pass on it due to the dps loss, but it will likely have a home in a shatter build which uses the weapon for its two blocks, aoe stun, slow and projectile deflect. It’s actually a pretty great utility offhand, especially as the phantasm debuffs slow for a ridiculous 3s (versus buffing alacrity for 1s).
Incidentally, the avenger phantasm uses the bad version of bounce where it will bounce up to 3 times but will never hit a target more than once. Lack of targets causes the projectile to fizzle. Also, it needs a new graphic to distinguish it from the defender phantasm.
The wells are alright. We traditionally lack aoe damage and this helps, but in pve I imagine time warp, feedback, and a slot for portal/mimic/nullfield will still be mandatory and I don’t see any well except maybe calamity muscling its way in.
Pvp they’ll have a role, especially as area denial and aoe stability are always in demand. Gravity well will be the default elite, I imagine, although it has lost the pulsing cc seen in the POI.
The traitline features a 25% runspeed passive as the GM minor, meaning everyone will be a chronomancer forever until the servers die and if the next mesmer elite spec is literally the messiah come again, nobody will give a kitten . Aside from that, some decent filler. Chronophantasma is welcome but should really be baseline, as it’s compensating for a flawed profession mechanic. Interestingly, as long as you have a target, Illusionary Reversion currently allows you to pregenerate clones even ooc (up to 1 clone outside 1,200 yards, 3 within 1,200 but they engage).
Continuum split is a delectable joy of the first order in pvp and in terms of curbstomping unwashed pubbies is wickedly good. You can pull off some truly unprecedented bullkitten with it, even by mesmer standards, which is a high bar. Note however that they nerfed the duration to 1.5s per illusion.
Its performance in pve will depend largely on what kind of encounters they end up designing, but I imagine it will generally just be a more powerful mimic.
I will be amazed if F5 is not nerfed to be unrecognizable before release or shortly thereafter. It’s a neat mechanic in that it doesn’t actually do much for you if you’re not already good at mesmer-ing, but you can’t design skills to be balanced both if they do X and if they do X*2, and right now there’s very little opportunity cost to X*2.
Overall some new tools and tricks, but it’s pretty incremental compared to the other elite specs. Reaper plays like a completely new class, and tempest isn’t far off.
P.S. – In terms of changes between the POI and now, it looks like the well trait was buffed to remove 2 conditions instead of 1, and Lost Time now procs every 5th crit instead of every 3rd. Both justified.
Also, I would like to take this moment to again complain about the stupidity of giving us a 5th offhand when we only have 2 mainhands (which are essentially mutually-exclusive). No other profession has a ratio this bad.
(edited by alia.8349)
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