Archeage = Farmville with PK
Clone generation after next nerf
Archeage = Farmville with PK
The DE change will not go through.
The Leveling & Open World Compendium
The DE change will not go through.
seriously ? source?
Archeage = Farmville with PK
Thanks for the feedback guys, there were some good points brought up here. This is why we wanted to discuss these future changes so that we had time to adjust to your feedback.
We’ll be discussing this change more internally. Most likely we will make some adjustments or look at other options such as replacing clones not triggering Debilitating Dissipation so it does not impact mesmer play as much which wasn’t our intent.
Over here:
The Leveling & Open World Compendium
oh nice.. thx…
Archeage = Farmville with PK
Thanks for the feedback guys, there were some good points brought up here. This is why we wanted to discuss these future changes so that we had time to adjust to your feedback.
We’ll be discussing this change more internally. Most likely we will make some adjustments or look at other options such as replacing clones not triggering Debilitating Dissipation so it does not impact mesmer play as much which wasn’t our intent.
Over here:
Hmmmm… This still sounds like a nerf to me. I mean, if you replace a clone with DE but don’t trigger Debilitating Dissipation, you’re getting all the bad things that DE does (i.e. replace a phantasm if you have three out) without triggering the clone death. It actually sounds worse than getting no clone at all. Am I missing something?
Tarnished Coast
I do not believe that the ANet coders actually can fix DE the way they described.
So I am fairly sure, that the “fix” will be a straight nerf to Debilitating Dissipation. Without changing DE or how it works in combination with DD.
The Leveling & Open World Compendium
It’s silly they even worry about DD, or clone-death in general. The amount of condition from all clone-death Traits combined is a small fraction of what’s getting slapped on you between them/staff clones/scepter #2 & 3.
But what do I expect from a company that originally touted having an “active” combat system, who now seek to remove Vigor (because, y’know, folk dodge too much in fights.)
Other 80s: Any but Warrior
IMO debilitating dissapation should have a smaller aoe anyway. You don’t get that aoe range from any shatter skills (maybe ID).