Clones from Dodge ability attack non-aggro, neutral mobs

Clones from Dodge ability attack non-aggro, neutral mobs

in Mesmer

Posted by: Slate.9426

Slate.9426

I’m fighting an angry mob. I dodge. Yay! A clone appears at the point of my dodge, to confuse my foe and defend my person. Yay! Instead of attacking my target, the newly-appeared clone attacks the nearest mob, even if it is neutral and non-aggro. Boo! The neutral and previously non-aggro mob, which is usually random wildlife, is now angry at my clone. Boo! It one-hits the clone. Boo! It realizes that I was the true villain that interrupted its peaceful grazing, and starts attacking me. Boo!

I can’t tell you how many innocent moas have had to die because of this. Please fix it so that clones which appear from dodge attack the Mesmer’s target or the mob who actually performed the attack which was dodged. Clones which appear from regular hotkey abilities seem to attack my target properly instead of aggroing non-aggressive and neutral mobs.

I’ve had fights where I started with 1 regular aggro mob and ended up with that mob, plus a moa, a moose, and a ram (and they all walked into a bar …).

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Carighan.6758

Carighan.6758

Never had this yet, sorry.
I notice them sometimes attacking different targets, but this was because those targets were also already aggroed onto me.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Embolism.8106

Embolism.8106

Deceptive Evasion Clones should really all target your target.

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Vacks.6459

Vacks.6459

I once rolled by a non-aggressive moa while out of combat and without a target and it created a clone who then proceeded to pick a fight with said moa.

Server: Tarnished Coast
Guild: Ours Is The Fury [FURY]

Clones from Dodge ability attack non-aggro, neutral mobs

in Mesmer

Posted by: Embolism.8106

Embolism.8106

There is no such thing as a 1vs1 fight when fighting amongst neutral mobs. It always ends with me getting chased by a whole horde of neutrals.

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

Oh I was noticing this a lot. I’d get them mostly attacking yellow or critters sometimes. The really annoying bit is they won’t properly run to shatter when commanded, meaning I’m down 1 clone shatter when I use it.

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: MLieBennett.9031

MLieBennett.9031

Deceptive Evasion Clones(Or as I like to call them Dodge Clones), always target the closest possible target from the point you dodge. Never your target.

That means if you dodge near a non-aggressive mob while in combat by accident, then you’ve got a problem. If you dodged near a white, no-hp critter in the field, then your clone will be short-lived.

Yeah, its annoying. But its great at the same time, when Dodge Rolling through a crowd of monsters then shattering to tag them all.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

Clones from Dodge ability attack non-aggro, neutral mobs

in Mesmer

Posted by: Slate.9426

Slate.9426

I can’t imagine that Deceptive Evasion Clones attacking neutral, non-aggro mobs was a design decision and not merely a bug in the code. Well, I suppose I could imagine it if I tried really hard, but that’s beside the point. It’s an annoying and poor mechanic and I hope that ImportantPeopleAtArenaNet™ agree with me and change it. =)

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Nretep.2564

Nretep.2564

^
Well, as said before, if you don’t have a target and only want to flee from aggro mobs, you still want to spawn a scape goat at your dodge spot. And since illusions need a target to live, they simply target the closest enemy.
The mechanics need to differ between “targeted” and “fleeing”, which most likely isn’t a case.

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Carighan.6758

Carighan.6758

I don’t really want my clones to always only attack my current target.

That’d mean dodging to create clones to run away while running through terrain becomes a serious hassle, as I’d always first have to turn around and target the mob.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

Have a similar priority list like interaction? Bind to current target if exists, otherwise choose closets target.

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Slate.9426

Slate.9426

This is not about “targeted vs. non-targeted”. This is about “aggro vs. neutral”, specifically with respect to the Deceptive Evasion Clones.

I don’t care what the DE clone hits, as long as it is already aggroed on me. I don’t care if one of my phantasms with an AoE attack aggros additional mobs, because I can address that by switching my playstyle (i.e. not using that phantasm or only using it when there is a clear area). What I cannot control is a Deceptive Evasion Clone popping out and attacking all the innocent, previously-neutral wildlife around me. If I evade a mob who is doing 1200 damage to me and the DE Clone aggros a previously neutral mob, I now have 2 mobs doing 1200 damage to me and then 3 and then 4 over the course of what originally was a 1×1 fight … so what’s the point of ever evading with this mechanic? All you’re doing is potentially inviting more damage than you initially had to worry about.

So, the issue is “attacking aggro vs. non-aggro mobs by the Deceptive Evasion Clone”. If a DE Clone pops out, I have aggroed something, by definition. There is never a case where the DE Clone pops out without me being on some mob’s aggro list. The DE Clone should attack that mob and only that mob(or any other mob on whose aggro list I already am).

Please don’t confuse the issue here with talk of “targeted vs. non-targeted”. Start your own thread or contribute to the multiple other threads in this forum which discuss clone targeting. =)

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Orikx.9671

Orikx.9671

I haven’t noticed this myself. Though It would be very frustrating to be in the middle of a fight and have a clone spawn, only to one shot a rabbit and then disappear.

Orikx
Sanctum of Rall

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: MLieBennett.9031

MLieBennett.9031

I haven’t noticed this myself. Though It would be very frustrating to be in the middle of a fight and have a clone spawn, only to one shot a rabbit and then disappear.

That has happened for me, and yes it was frustrating. Yes, it was one of those rabbits too.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

Clones from Dodge ability attack non-aggro, neutral mobs

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Happened to me today, it was hilarious. Clone popped out, ran past my target, up a hill, around the corner (I think he stopped for a smoke somewhere too) and started smacking another mob.