Condition Build...Last 15points
Assuming you don’t want to switch around the traits you already have listed, I have two suggestions for you (though they’re basically what you were already thinking):
1. Put all 15 points into Dueling. If you have full rabid gear, the amount of extra bleeds you will get with all the crit you have is a significant DPS increase. I would very strongly advise this option as Sharper Images is almost a necessity in a condition build to give you viable access to bleeds. Even if you’re mainly relying on torment and confusion, the extra bleed damage will be noticeable.
2. If you’d rather get some more defenses, I’d suggest putting ten points in Domination for the Cleansing Conflagration and then putting the last five into Chaos for Prismatic Understanding. That will give you reliable condition removal and more frequent access to stealth. Prismatic Understanding will load you up with protection, regeneration, and aegis whenever you use stealth, which compliments the reduced cooldown on the Prestige.
I’d try out both setups, but I’d expect that you’ll see more mileage from 15 points in Dueling. However, given that you have absolutely no condition removal in your build, you might consider the other option as favorable.
I put up a condition build here
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Poisoned-Apples/first#post2374134
If you scroll down the page I put a post up in response to someone asking about a staff based variation. I provided a build and put the link below. To give you a short answer, 30 in chaos for Prismatic understanding. Given it’s a condition build, put the last 10 in power gives you more condition duration, and the torch condition removal (which you will need in the current meta). However, if given the rest of your setup that extra 10% condition duration doesnt equate to an extra second on your conditions, you might consider something else.
Assuming you don’t want to switch around the traits you already have listed, I have two suggestions for you (though they’re basically what you were already thinking):
1. Put all 15 points into Dueling. If you have full rabid gear, the amount of extra bleeds you will get with all the crit you have is a significant DPS increase. I would very strongly advise this option as Sharper Images is almost a necessity in a condition build to give you viable access to bleeds. Even if you’re mainly relying on torment and confusion, the extra bleed damage will be noticeable.
2. If you’d rather get some more defenses, I’d suggest putting ten points in Domination for the Cleansing Conflagration and then putting the last five into Chaos for Prismatic Understanding. That will give you reliable condition removal and more frequent access to stealth. Prismatic Understanding will load you up with protection, regeneration, and aegis whenever you use stealth, which compliments the reduced cooldown on the Prestige.
I’d try out both setups, but I’d expect that you’ll see more mileage from 15 points in Dueling. However, given that you have absolutely no condition removal in your build, you might consider the other option as favorable.
Yeah i actually was thinking of going with 10points in Domination and then 5 points in Chaos for those exact skills. I dont think i could go with all into Domination as the 25point trait is a bit crap.
So its pretty much 10point trait (maybe desperate decoy?) and Sharper Images or Cleansing Conflagration Prismatic Understanding. The Dazzling trait could work quite well with Chaos Storm and the extra 10% Condition Duration would be very welcome
It is a shame that CC doesnt remove ALL conditions like the tooltip suggests (need to be reworded imo) but then i think it would become almost a requirement. Yeah when i come up against Condition users i pretty much hope they will be spamming them on my clones thats pretty much all i have lol
Thanks!
I put up a condition build here
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Poisoned-Apples/first#post2374134If you scroll down the page I put a post up in response to someone asking about a staff based variation. I provided a build and put the link below. To give you a short answer, 30 in chaos for Prismatic understanding. Given it’s a condition build, put the last 10 in power gives you more condition duration, and the torch condition removal (which you will need in the current meta). However, if given the rest of your setup that extra 10% condition duration doesnt equate to an extra second on your conditions, you might consider something else.
Thanks for the build, unfortunately from my play style point of view it has 20points wasted in Illusions as the only time i will shatter is mostly due to needing Distoration, CoF is pretty weak.
I am liking the 16second Torment duration though. My is currently sitting at just under 9seconds, i have the Coi Cakes so that would buff it to about 12-14seconds roughly. The Giver weapon is quite a nice idea as well.
The other build linked Is very similar trait wise to what i have now. Though i take Debilitating Dissipation over Chaotic Dampening
Thanks for the build, unfortunately from my play style point of view it has 20points wasted in Illusions as the only time i will shatter is mostly due to needing Distoration, CoF is pretty weak.
I am liking the 16second Torment duration though. My is currently sitting at just under 9seconds, i have the Coi Cakes so that would buff it to about 12-14seconds roughly. The Giver weapon is quite a nice idea as well.
You do not put 20 points in Illusions to shatter, you put it primarily for +200 cond damage that applies to all your build (if condi build) and you also get +3% damage increase for each illusion you have.
20 Domination (clone cripple, torch cd reduce, also provides 20% cond duration increase passively)
0
30 chaos (prismatic understanding, staff cd reduce, 3 less damage per illusion) -300 toughness ofc
0
20 illusions (200 cond damage passively, 3 per illusion damage increase, many things you can choose as 2nd trait)
I got ~7000 torment damage, another 7k when moving, lasts 16 seconds, cd is 12 seconds, constant torment uptime.
Tested torment on a gs/staff phantasm mesmer in WvW. He had full hp, I put torment on him, he moves until it wears off, he has 1/3 or less hp left.
(edited by Serhend.6382)
Thanks for the build, unfortunately from my play style point of view it has 20points wasted in Illusions as the only time i will shatter is mostly due to needing Distoration, CoF is pretty weak.
I am liking the 16second Torment duration though. My is currently sitting at just under 9seconds, i have the Coi Cakes so that would buff it to about 12-14seconds roughly. The Giver weapon is quite a nice idea as well.
You do not put 20 points in Illusions to shatter, you put it primarily for +200 cond damage that applies to all your build (if condi build) and you also get +3% damage increase for each illusion you have.
20 Domination (clone cripple, torch cd reduce, also provides 20% cond duration increase passively)
0
30 chaos (prismatic understanding, staff cd reduce, 3 less damage per illusion) -300 toughness ofc
0
20 illusions (200 cond damage passively, 3 per illusion damage increase, many things you can choose as 2nd trait)
I got ~7000 torment damage, another 7k when moving, lasts 16 seconds, cd is 12 seconds, constant torment uptime.Tested torment on a gs/staff phantasm mesmer in WvW. He had full hp, I put torment on him, he moves until it wears off, he has 1/3 or less hp left.
Its not really NEEDED though. I have just over 1,400 Condition damage (+another 175 through Corruption sigil) and while extra condition damage is nice, i dont see ONE trait + 200condition damage being worth 20 points into the tree line. The Only decent trait is the one you have mentioned with 3% extra damage but i dont think that counts towards condition damage so overall its not really required in a condition build
Seeing as how the 2 minor traits and most of the big traits are targeted at shattering it kind of makes alot less useful if you rarely shatter
How much Condition damage do you have? I am guessing the extra points in Domination making it a longer condition helps it, currently mine is 8 3/4seconds and 3,377 damage and another 3,377 damage if they are moving. I dont quite see how you are having about 14,000Torment damage (if they are moving) I am currently sitting at 1,401 unbuffed Condition Damage
Its not really NEEDED though. I have just over 1,400 Condition damage (+another 175 through Corruption sigil) and while extra condition damage is nice, i dont see ONE trait + 200condition damage being worth 20 points into the tree line. The Only decent trait is the one you have mentioned with 3% extra damage but i dont think that counts towards condition damage so overall its not really required in a condition build
Seeing as how the 2 minor traits and most of the big traits are targeted at shattering it kind of makes alot less useful if you rarely shatter
How much Condition damage do you have? I am guessing the extra points in Domination making it a longer condition helps it, currently mine is 8 3/4seconds and 3,377 damage and another 3,377 damage if they are moving. I dont quite see how you are having about 14,000Torment damage (if they are moving) I am currently sitting at 1,401 unbuffed Condition Damage
If you already have a high condi damage like that it may be less useful. You probably have full rabid ascended and exotic for that cond damage? Well I am assuming it is around 14k since the guy had like 17k hp and had only 1/3 or less hp left after applying torment only and nothing else. Although that is more like 11.6k damage, I do not have the condition damage I am estimating to have for that 7k (it is a build I calculated with full ascended in mind). So taking that into account I think it is at least 12k+ damage from torment alone to moving targets unless removed. You can get 33% more confusion or additional bounce from second trait in illusions although the minors are shatter related, it is a good combination with first minor trait and rest of the confusion sources you got.
Calculated over 1600 condition damage 100% cond duration
I think you chose cond damage runes instead of duration ones?? You can increase cond duration by 100%, torment can reach up to 16 seconds.
(edited by Serhend.6382)
personally, for your last 15 trait points, I would put 5 into chaos and 10 into domination.
the 5 more into chaos and you could get Prismatic understanding, which would give you longer stealth duration (longer decoy, longer torch 4, longer elite, whilst also providing boons for yourself.
the 10 more into domination would get you more condition duration, and you could also take the torch trait, so that torch skills remove conditions and recharge faster.
Its not really NEEDED though. I have just over 1,400 Condition damage (+another 175 through Corruption sigil) and while extra condition damage is nice, i dont see ONE trait + 200condition damage being worth 20 points into the tree line. The Only decent trait is the one you have mentioned with 3% extra damage but i dont think that counts towards condition damage so overall its not really required in a condition build
Seeing as how the 2 minor traits and most of the big traits are targeted at shattering it kind of makes alot less useful if you rarely shatter
How much Condition damage do you have? I am guessing the extra points in Domination making it a longer condition helps it, currently mine is 8 3/4seconds and 3,377 damage and another 3,377 damage if they are moving. I dont quite see how you are having about 14,000Torment damage (if they are moving) I am currently sitting at 1,401 unbuffed Condition DamageIf you already have a high condi damage like that it may be less useful. You probably have full rabid ascended and exotic for that cond damage? Well I am assuming it is around 14k since the guy had like 17k hp and had only 1/3 or less hp left after applying torment only and nothing else. Although that is more like 11.6k damage, I do not have the condition damage I am estimating to have for that 7k (it is a build I calculated with full ascended in mind). So taking that into account I think it is at least 12k+ damage from torment alone to moving targets unless removed. You can get 33% more confusion or additional bounce from second trait in illusions although the minors are shatter related, it is a good combination with first minor trait and rest of the confusion sources you got.
Calculated over 1600 condition damage 100% cond durationI think you chose cond damage runes instead of duration ones?? You can increase cond duration by 100%, torment can reach up to 16 seconds.
I have the full set of Whispers gear which is basically Rabid and then i have Rabid, Weapons and accessories none of which are top of the line. Of course that 1400 is when i am using the Scepter, if i am in staff then it drops down to 1200 but i am pretty much in Staff for a few skills and retreat and thats about it.
Yeah i have Full Undead runes, I was considering switching 2 out to get another 10% duration but i would be losing Damage for duration.
I have gone into Domination and Choas, increasing both damage(slightly via Toughness into Condition damage) as well as Duration, Its just about timing it well, Currently Torment will do about 10.5k damage and it lasts longer (with Koi Cakes) then the cool down, so possible (be it hard) to have it up 100% of the time.
I dont really use Confusion, other then the Scepter #3 which now does more then 1,000 damage on skill use thanks to its 5 stacks. I find CoF very weak, wasting all 3 clones for alot less damage and no cripples and conditions i dont find worth it over all.