Counter Power Block with Stability
You can’t get an interrupt through stability anyway.. I agree with all of these except the auto attack thing. It just completely annihilates many high skillcap builds.
You can’t get an interrupt through stability anyway.. I agree with all of these except the auto attack thing. It just completely annihilates many high skillcap builds.
High skill cap builds that rely on aa? You mean s/d ele? Other then that no other class relies so much on aa. Maybe sb ranger and condi warrior.
You can’t get an interrupt through stability anyway.. I agree with all of these except the auto attack thing. It just completely annihilates many high skillcap builds.
Power Block: Fixed an issue that caused this trait to set skills with zero recharge on 10 second recharge; namely auto-attacks from creatures and players, as well as thief initiative abilities. This trait will no longer trigger through stun immunity effects such as Stability and Defiance.
The last line should have been enough of a fix
I loved that this gave a new build option. And I understand auto attack not being affected. That was obviously a bug. But, doesn’t affect thieves at all now really. That’s just…
At the very least make it take away a lot of initiative, something to be punishing, instead of making it virtually useless against them. I loved the trait, and agree it was bugged against auto-attack and defiant. But the fact there is a class that it is virtually useless against, means I am now considering reverting to my previous build.
edit: With how thief regenerates initiative so quickly, I don’t really think that would be enough, but it needs something. I mean, look at it this way. War interrupted: messes up hammer attacks with 10 extra seconds of cooldown. But thief can continue heartseeker spam immediately. This goes back to interrupts originally never having a negative effect on thieves, and apparently is how it is desired…
(edited by Lunacy Solacio.6514)