Counter Power Block with Stability

Counter Power Block with Stability

in Mesmer

Posted by: Fade.5904

Fade.5904

As the title says, instead of mindlessly nerfing the trait into uselessness, Power block should have simply been countered by stability.
This would have added another Layer to the combat onion, the rock, paper, scissors counterplay that GW2 does so well in most cases.

It should still interrupt auto attacks.

It should still interrupt stomps and rezzes UNLESS the other player has stability.

And it should most definitely interrupt thief skills. No other profession is completely, automatically immune to an entire build. Its like deciding Mesmers are immune to warriors knockdowns/hammer stuns without having to add stability into thier build.

Right now this trait that added more build options, has changed a new play style that took skill and timing and turned it into a clunky unintuitive mechanic that has become so situational that I for one wont be using it over Confounding suggestions.

Counter Power Block with Stability

in Mesmer

Posted by: Renny.6571

Renny.6571

You can’t get an interrupt through stability anyway.. I agree with all of these except the auto attack thing. It just completely annihilates many high skillcap builds.

elite specs ruined pvp.

Counter Power Block with Stability

in Mesmer

Posted by: Raunchy.6891

Raunchy.6891

You can’t get an interrupt through stability anyway.. I agree with all of these except the auto attack thing. It just completely annihilates many high skillcap builds.

High skill cap builds that rely on aa? You mean s/d ele? Other then that no other class relies so much on aa. Maybe sb ranger and condi warrior.

Counter Power Block with Stability

in Mesmer

Posted by: Fade.5904

Fade.5904

You can’t get an interrupt through stability anyway.. I agree with all of these except the auto attack thing. It just completely annihilates many high skillcap builds.

Power Block: Fixed an issue that caused this trait to set skills with zero recharge on 10 second recharge; namely auto-attacks from creatures and players, as well as thief initiative abilities. This trait will no longer trigger through stun immunity effects such as Stability and Defiance.

The last line should have been enough of a fix

Counter Power Block with Stability

in Mesmer

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

I loved that this gave a new build option. And I understand auto attack not being affected. That was obviously a bug. But, doesn’t affect thieves at all now really. That’s just…
At the very least make it take away a lot of initiative, something to be punishing, instead of making it virtually useless against them. I loved the trait, and agree it was bugged against auto-attack and defiant. But the fact there is a class that it is virtually useless against, means I am now considering reverting to my previous build.

edit: With how thief regenerates initiative so quickly, I don’t really think that would be enough, but it needs something. I mean, look at it this way. War interrupted: messes up hammer attacks with 10 extra seconds of cooldown. But thief can continue heartseeker spam immediately. This goes back to interrupts originally never having a negative effect on thieves, and apparently is how it is desired…

(edited by Lunacy Solacio.6514)