Countless thoughts on mesmer changes, Video

Countless thoughts on mesmer changes, Video

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Posted by: Trigr.6481

Trigr.6481

Let me know your thoughts, suggestions, etc. Thanks for watching

Countless

Countless thoughts on mesmer changes, Video

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Posted by: Levetty.1279

Levetty.1279

I like that Mimic idea.

Countless thoughts on mesmer changes, Video

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Posted by: MailMail.6534

MailMail.6534

Countless great thoughts in this video…! See what I did there? XD

  • I’ll be right there with you looking for a way to keep Signets in play. Your suggestion is very solid theory craft though.
  • I’m right there with you on the PU buff… I’m still a bit shocked.
  • Your Mimic idea is pretty glorious, but Mimic would need it’s own CD regardless of which utility you mimic.
https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

Countless thoughts on mesmer changes, Video

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Posted by: Trigr.6481

Trigr.6481

Countless great thoughts in this video…! See what I did there? XD

  • I’ll be right there with you looking for a way to keep Signets in play. Your suggestion is very solid theory craft though.
  • I’m right there with you on the PU buff… I’m still a bit shocked.
  • Your Mimic idea is pretty glorious, but Mimic would need it’s own CD regardless of which utility you mimic.

With the idea I suggested the whole point of mimic would be to double the cd of whatever utility it was to copy, like the example I showed in the video. If you were to give mimic a long cooldown, then you would not use it for skills that required a short cd. Therefore the idea was for whatever it copied, for the cooldown to be double of whatever skill it were to mimic. For example

Portal would be 180
Feedback would be 80
Illusion of life would be 240

And so on.

The point is to give you the choice of a extra utility instead of a elite skill “of a utility you already have equipped”, but for double the cooldown of the selected utility as a result. Therefore you have balance regardless of what you pick for that choice.

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Posted by: alanis.6094

alanis.6094

Solid watch, really enjoyed it. Would have to disagree with you on the Signets/Domination for Condi Shatter, however. As you alluded to, you can’t take two Master level traits, so going into the Domination line means you 1) don’t get the best shatter trait for MTD there, Shattered Concentration. The Adept and GM traits are a bit underwhelming for MTD. The minor traits in domination are weak for MTD as well.

You end up trading out being able to go into Chaos, which offers you:
Metaphysical Rejuv & Illusionary Membrane— solid sustain
Chaotic Persistence— looks strong for MTD/condi builds
Master of Manipulation- not great but OK
Chaotic Dampening- looks incredible
Bountiful Disillusionment- looks pretty strong after the buff for MTD with very high Stability uptime

I absolutely love Signets, and use them exclusively with my main builds (26006 MTD and 26600 Celestial Interrupt), but can’t see MTD/Signets working out as well as Chaos with traditional utilities, as much as I wish it would.

Signet Interrupt? That, on the other hand, I think is going to work very nicely in a 66600 build with the changes.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Noss.4105

Noss.4105

I wouldn’t worry about PU, no way it’s gonna hit live as +100%. I myself would just keep it at +1s and add some utility to it, like 1s of distortion on entering stealth.

I absolutely love the Mimic idea.

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

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Posted by: Trigr.6481

Trigr.6481

I wouldn’t worry about PU, no way it’s gonna hit live as +100%. I myself would just keep it at +1s and add some utility to it, like 1s of distortion on entering stealth.

I absolutely love the Mimic idea.

Thanks man. And yeah the only thing I think they should really reconsider is giving you the option to choose 2 master traits, or even adept for that matter if you wanted to. It would open up more build diversity.

Countless

Countless thoughts on mesmer changes, Video

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Posted by: Noss.4105

Noss.4105

I wouldn’t worry about PU, no way it’s gonna hit live as +100%. I myself would just keep it at +1s and add some utility to it, like 1s of distortion on entering stealth.

I absolutely love the Mimic idea.

Thanks man. And yeah the only thing I think they should really reconsider is giving you the option to choose 2 master traits, or even adept for that matter if you wanted to. It would open up more build diversity.

Countless

I’m totally with you on that. IMO, the traits are pretty well placed in their rightful tiers (few exeptions here and there. New Mender’s Purity and Restorative Illusions could swap places for example), so I don’t really understand why they decided to limit the customization. I guess it makes balancing a bit easier.

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I really like the elite idea countless. Sounds great.

As for confusing combatants, I think it’s just poor wording. It’s likely “you and your illusions cause confusion on crit”

Condition Mesmer is looking really good ATM, tho I’m surprised you’re cool with the whole lack of clone death thing.

The PU buff is.. Odd, but I don’t see it being that big of a deal. Even with duration increases, fact is we still can’t stealth nearly as much as thief because of our cooldowns, so I don’t think we’ll actually be seeing that big of a difference between Mesmer stealth now and when updated. Seems more like an improved escape/disengage or to help stealth runs through dungeons.

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Posted by: Trigr.6481

Trigr.6481

I really like the elite idea countless. Sounds great.

As for confusing combatants, I think it’s just poor wording. It’s likely “you and your illusions cause confusion on crit”

Condition Mesmer is looking really good ATM, tho I’m surprised you’re cool with the whole lack of clone death thing.

The PU buff is.. Odd, but I don’t see it being that big of a deal. Even with duration increases, fact is we still can’t stealth nearly as much as thief because of our cooldowns, so I don’t think we’ll actually be seeing that big of a difference between Mesmer stealth now and when updated. Seems more like an improved escape/disengage or to help stealth runs through dungeons.

Yeah I’m cool with the deletion with clone death as long as they make a viable option(s) for condition builds. And Yeah I agree I would really like to see the mimic idea implemented. It would spice things up again that’s for sure. Not to mention it would open up a ton of viable builds just from one change, the ability to essentially have double of the same utility would be huge, but without breaking the game.

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