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Posted by: zoopop.5630

zoopop.5630

Im a returning player from 2 years ago and recently got back to playing i am now currently leveling my mesmer.

I have been playing with builds that seems to fit me the best but i was looking to get some help/ideas for a build.

I am what people consider a Zerk shatter mesmer, My traits are 4/4/0/0/6 mainly running shatter dmg traits but my biggest concern is knowing if having torment on my shatter build a good thing or a bad thing? i like the idea that my shatter skills apply confuse/vul/torment/ boons ( might) and daze but i been told it’s pretty bad idea to do so? I though the most dmg possible and the best dmg for my shatter would make this build ok?

I’m still new but im seeking ideas/help im always playing around with sigil/runes which is also something im looking for help. Currently running air+fire on my great sword and on my staff Energy+battle. As for rune im using rune of pack for arena PvP and Rank PvP seems good to me over all for my build.

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Posted by: zoopop.5630

zoopop.5630

come on guys theirs a good amount of players someone should be able to give me a hand.

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Posted by: Dondagora.9645

Dondagora.9645

MtD, which gives you the torment, is usually more useful on a Condition Shatter build. For Power Shatter, or Zerker, it makes more sense to use IP which will just add to your damage and make it easier for you to land shatters without having to roll about in the line of fire too long, which is useful given Zerker’s glassy stats.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Hey dude,

While your reasoning is sound: Maim the Disillusioned (MtD) for more damage on shatters via torment, you have to really consider what you’re gaining from Illusionary Persona (IP)

IP is going to be more valuable not just because it increases your damage and allows you to shatter more often, but because of the defensive benefits of having longer and instant Distortions [F4] and Dazes [F3]. A lot of your shattering will end up being with only 1 or 2 clones, so IP really helps you get that damage off even in situations where you can’t produce clones as fast as you’d like .

For staff, I’ve always been a fan of the Hydromancy/Doom sigil combo. Swapping to staff creates an instant AoE chill and hits the target with poison while allowing you to phase retreat away. On my offset (I prefer Sword/Focus but I run a lockdown build) I usually run Fire/Energy.

What utilities do you use? If you have no condi removal you may want to consider Lyssa Runes. Other strong alternatives are Hoelbrak, Strength, and I’ve been seeing this hype train driving around about Vampirism runes… but I’m not too sure why its supposed to be so good.

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Posted by: zoopop.5630

zoopop.5630

Hey dude,

While your reasoning is sound: Maim the Disillusioned (MtD) for more damage on shatters via torment, you have to really consider what you’re gaining from Illusionary Persona (IP)

IP is going to be more valuable not just because it increases your damage and allows you to shatter more often, but because of the defensive benefits of having longer and instant Distortions [F4] and Dazes [F3]. A lot of your shattering will end up being with only 1 or 2 clones, so IP really helps you get that damage off even in situations where you can’t produce clones as fast as you’d like .

For staff, I’ve always been a fan of the Hydromancy/Doom sigil combo. Swapping to staff creates an instant AoE chill and hits the target with poison while allowing you to phase retreat away. On my offset (I prefer Sword/Focus but I run a lockdown build) I usually run Fire/Energy.

What utilities do you use? If you have no condi removal you may want to consider Lyssa Runes. Other strong alternatives are Hoelbrak, Strength, and I’ve been seeing this hype train driving around about Vampirism runes… but I’m not too sure why its supposed to be so good.

the sigil for staff seems to be more of a cond combo. I use blink/ mirror image and decoy.

I switched my runes for the scholar runes hopefully it’s a bit better in dmg out put. I just don’t understand how IP helps the shatter build if it only says it makes the shattering effect on myself.

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Posted by: Shintei.9061

Shintei.9061

Vampirism rune is good because helseth said so. However, he said pack is better in solo queue

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

The hydro/doom combo works well in power builds. Poison cuts enemy heal effectiveness, making it harder for them to recover from a shatter burst, chill makes their skills take longer to recharge and cuts their movement speed, good for defensive positioning.

I think you’re looking at the idea of doing damage too straightforward,and with Mes things are rarely simple. IP makes you count as a clone, which makes single-clone shatters hit much harder. Also it allows you to land these shatters more frequently (dodgeroll past opponent, Mind Wrack) and net more overall damage for each shatter. You’ll also find it increases your survivability noticeably by extending the duration of your distortions, and allows you to distort without needing a clone.

Now consider Maimed. You get more damage from shatters, but it is easily-cleansed without other cover condis and doesn’t do much damage with no investment in condition damage. The extra 2k+ damage you get from the extra shatter on IP is upfront and immediate compared to the slow DoT of an unspecced torment. IP is much more reliable and flexible for a power shatter build, which is why all high-level Mesmer run it.

Give it a try, you’ll see for yourself.

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Posted by: zoopop.5630

zoopop.5630

hey ur info is very helpful i had it a on before just didn’t know how it really helped in the build i tho it was for confusing my opponents when i shatter my clones. I added u in game so we can talk.

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Posted by: zoopop.5630

zoopop.5630

the staff combo was amazing, like it alot. thank you.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Happy to help bro!