Feedback June 23 Specialization Changes

Feedback June 23 Specialization Changes

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Posted by: Seyiwaji.4082

Seyiwaji.4082

I know, No change will occur until then but;

INSPIRATON

Master:

  • Warden’s Feedback: Focus weapon skills reflect projectiles and have their recharge reduced by 20%.
  • Restorative Illusions: Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
  • Protected Phantasms: Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.

Illusionary Warden spawn in the mid of lots of AOE. not being able to give distortion while having the weapon traited is a painful choice. It was and IS an important synergy.
Above of this, Condi remove on shater in the same line Master, make it more painful choice.

I mean: It is sad to make Illusion Warden and focus more or less useless, since you can not get 1sec distortion on summon, and trait the weapon.
The purpose on warden is: not to die as soon as summoned…. but it is almost impossible without distortion.

  • Inspiring Distortion: Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)

Having this on Minor Trait is quite a bad idea.
Imagine yourself and your gorup fighting to defend some point, pvp or pve or wvw
Each time you get distortion(minor trait that can’t be changed) , you are losing a bit of what you want to actually defend. This is not the Point of Inspiraton trait, which is to allow you to defend and not lose something.
I don’t hink you and your team really want this.

if you don’t intend to remove this trait, which lose his defending purpose;
At least you could swap it with something like: Restorative Illusions.

DOMINATION

  • Dazzling: Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
    Why not Daze+Stun, since Domination allow you most of the stun trait. (signet of Domiation inclusiv)
    Dazzling: Dazing or stunning a foe inflicts 5 stacks of vulnerability for 8 seconds.

MANTRAS:

  • Mantras now give 600 toughness while channeling them.
  • Harmonious Mantras: Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 8 seconds which increases your damage by 4% per stack (maximum 5 stacks).

OK but how can we now reduce the cooldown of Mantras.?

(edited by Seyiwaji.4082)

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Posted by: serenke.4806

serenke.4806

I agree with the first point. The 1s distortion is (can be) a game changer for that phantasm. AoE will kill the warden before it can start to spin.

Maybe the developers can consider this.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

you guys are already buffed to the skies…I don’t think you will do badly with a couple of drawbacks…

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: serenke.4806

serenke.4806

It’s not a drawback… It’s bad design. I suspect the devs ran out of ideas where to put the Protected Phantasms trait and so they smacked it in the same tier as Warden’s Feedback.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

um…if you guys are complaining over something so small…then try playing necro…
what you mentioned above will become very insignificant

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Windwalker.7421

Windwalker.7421

Bad design is bad design, no need to bring up oranges when we’re talking about apples. Why should this one Phantasm be left out of this change that basically everyone agrees should really be a baseline functionality of Phantasms anyway?

It won’t change a thing about balance anywhere, aside from making Phantasms actually remotely viable in WvW and PvE.

They have every right to point out this discrepancy. That’s what feedback is for. :P

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Posted by: Diru.4531

Diru.4531

Yeah, it makes no sense to me. Warden’s Feedback is only worthwhile against large groups, but if you want to do any damage against a large group you have to use Protected Phantasms…

Hurting mesmer raid builds is a pretty bad idea. I rarely see any mesmers during ocx/sea raids anymore.

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Posted by: tobascodagama.2961

tobascodagama.2961

I agree with the first point. The 1s distortion is (can be) a game changer for that phantasm. AoE will kill the warden before it can start to spin.

Maybe the developers can consider this.

Does iDefender absorb damage for other Phantasms or just other players? Maybe we just need to chain Evade → Warden.

Agreed that it would make more sense to have the 1s Phantasm Distortion in combination with Warden’s Feedback, though.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: Curunen.8729

Curunen.8729

Swap Restorative Illusions (GM major) with Temporal Enchanter (master major). RI should be the grandmaster trait here.

Swap Protected Phantasms (master major) with Healing Prism (GM minor).

So overall that would mean choosing between traited focus, traited glamours or buffed aoe healing. Then having Protected Phantasms an automatic minor choice, and the choice between RI, II and iDefender on evade for grandmaster.

I’m sorry I can’t think properly at the moment but I’m sure there are many other ways to juggle around the Inspiration traits to make it a more coherent line.

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Posted by: Seyiwaji.4082

Seyiwaji.4082

edit up mantra , Inspiring Distortion

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Posted by: Exciton.8942

Exciton.8942

I am sorry but I have to defend the distortion trait.
The dev mentioned it will be effective only over a very small radius, you really have to stack with whoever you want to share your distortion with. You only need ONE teammate to stand slightly further away from you to hold point.

However, I agree that the exclusion of warden phantasm from distortion trait is bad. I would be happy if these two traits swap positions.

(edited by Exciton.8942)

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Posted by: Seyiwaji.4082

Seyiwaji.4082

what is a small radius? 60?,180? 240? 360?

i think 240 (not sure) is already a pvp area point. This is not helpfull if all your team get distortion