Update – July 1, 2014:
Illusionary Leap: Fixed a bug that allowed players to swap places with their clone after it was destroyed.
Oh, yes. Because this was SUCH a game breaking bug. Now, sword is less viable for mesmers. The skill we need to apply immobility for our blurred frenzy setup, you know- the one that summons the clone that constantly gets cleaved in both PvE and PvP, shattered, and AoE’d, is now dependent on the clone. Thanks, ANet. You guys really do know how to keep each profession viable in their own ways, since this is such a competitive game in PvP.
Mimic: Fixed a bug that caused the underwater channel for this skill to be shorter than the land channel.
Why? Why the constant differing between land and aquatic skills that aren’t even necessary? Who complained that the channeling for mimic was too long underwater? What is the point of this nerf? Someone, please, explain.
Spinning Revenge: Fixed an issue that caused the clone created by this skill to use a version of Siren’s Call that did not apply boons to allies.
Our one buff, kind of, and it’s for underwater combat. ’Cause you all know how much we love underwater combat.
Following the trend of these updates, I predict that there will be an update prohibiting entry in the Heart of the Mists as a mesmer, displaying “you are not as viable as any soldier profession, and are an extra leg in an engineer, warrior, and necromancer meta,” in bright, red, bold letters.
Honestly, my opinion on which classes are overpowered, are underpowered, or which ones are in the current meta are irrelevant. The fact remains that mesmer gets nerfed while all of the other professions get skill facts, other professions get proper scaling, and other professions have traits function with skills properly.
Instead of nerfing irrationally, can’t you bring a profession inline with others, so that each can be effective in its own way? Can someone please explain to me the point of nerfing mesmer so much? Is there some overpowered exploit with mesmers I’m not seeing?
For the love of God, stop nerfing mesmers. Anyone complaining about mesmers being overpowered has to have trouble targeting, or something.
TL;DR: Other professions get skill facts and scaling, and mesmers get nerfed because of reasons.
(edited by Amphibian Pal Lush.4185)