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Mesmer Personality Quiz! Exclamation Points!
(edited by Chaos Archangel.5071)
So with the upcoming HoT release we’re definitely guaranteed to get:
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Click here for pictures and analysis of the 2 revealed Mesmer abilities in the trailer.
Some of my ideas so far..
Altered Class Mechanic
Time-related fields can be ‘shattered’ for a variety of effects.
Elite:
Shield Ability
Utility Ability
Traits
(edited by Chaos Archangel.5071)
Traits
. Beneficial Dissipation- Each time an illusion is killed you get some healing & remove 1 condition.
(edited by Vieux P.1238)
- Chrono Flux – Creates an ethereal field that cripples & slows enemies. – kitten CD
fourtyfive seconds (45s) the censore is real
Oh look! When you put it in brackets it works
I hoping there will be something like “Signet of Time” for a +25% speed boost. But since a lot of players actually want that, I’m sure we’ll get something completely different. Like how we’re getting a shield instead of a main hand pistol. Now that I think of it, we’ll probably end up with a trait that gives +25% speed while having a shield equipped.
@Me Games Ma: I don’t even know what (45s) is supposed to be censoring lol
@Clownmug: I doubt it. They’ve stated before that mediocre out of combat speed is an intentional Mesmer weakness
@Me Games Ma: I don’t even know what (45s) is supposed to be censoring lol
@Clownmug: I doubt it. They’ve stated before that mediocre out of combat speed is an intentional Mesmer weakness
So when do we get our intentional Mesmer strength?
@Me Games Ma: I don’t even know what (45s) is supposed to be censoring lol
4=a
5=s
s=s
a_s_s lol
I hoping there will be something like “Signet of Time” for a +25% speed boost. But since a lot of players actually want that, I’m sure we’ll get something completely different. Like how we’re getting a shield instead of a main hand pistol. Now that I think of it, we’ll probably end up with a trait that gives +25% speed while having a shield equipped.
Your right about the mesmer lack of speed buff like other classes have. My Spvp & WvW is build around that & it makes all the difference in the world. But if i had to have a free gift from ArenaNet & have a unique power reserved for the mesmer it would be a signet that cuts down casting time to our skill’s & abilities. To the point that some would even be instant cast. Now we would be talking fighting on even ground vs most classes.
- Inertial Conversion – Block all attacks for 3 seconds, each attack blocked lowers all other cooldowns by 1 second.
I love this idea. Can you imagine how broken it would be w/o an ICD?
Traits
. Beneficial Dissipation- Each time an illusion is killed you get some healing & remove 1 condition.
HA! I wish.
Did i miss something that you know we’ll get:
" A new Elite
4 new Utilities
A new Traitline
A new Weapon
A new/altered class feature (F1-F4 skills)"
?
Trait: All glamour pulse slow. (Update of the specialization, time warp is now considered a glamour for all purposes. And an inactive portal has had its bugs fixed. So yes people standing on your inactive portal are permaslowed, sue me).
Elite:
Glyph of time: for 12 seconds all illusions that are shattered, overwritten, or destroyed, will reform a second after dissipation at their spot of death, targeting their original target. If an illusions target is dead it will not reform. Phantasms reset their attack on reformation. And rules of priority still apply.
utlity:
glyph of space: for five seconds you reflect all projectiles and displace all melee attackers.
glyph of sound: you aoe taunt (1s) , then every up illusion aoe taunts (2s)
glyph of light: stealth (3s) aoe reveal (10s) , removes revealed from caster
glyph of mind: convert all conditions to boons and boons to condition on the targeted enemy.
@Cyyrix: I’d imagine the move itself would have like a kitten CD.
@Daniel: Oh man nice!
Did i miss something that you know we’ll get:
" A new Elite
4 new Utilities
A new Traitline
A new Weapon
A new/altered class feature (F1-F4 skills)"
?
This was confirmed by the devs when specializations were revealed.
New Elite:
Master of Time and Space or Time Lord
Upkeep: For every second this skill is active it gets a higher cooldown. Per second active it gets 9 seconds cooldown. Max duration: 20 seconds.
Activate your master of time and space form and change the way your skills behave.
While in this form:
Unility Set:
Phase Rift: Create a line on the ground that teleports allies 900 units in their current direction and knocks down enemies that try to cross it. 90s CD
Stop: Create a field on the ground that slows, chills and immobilizes enemies for 6s. 60s CD
Spatial Refuge: Create a field around you that follows you and teleports away enemies as they try to enter. (45s) CD
Wastrel’s Worry: Create a field on the ground that deals damage to your enemies. The damage get’s stronger the longer they stay inside. 30s CD
Shield Skills:
4.1 Phantasmal Avenger: Summon a phantasm that stores all damage you take and sends it out to your target. 20s CD
4.2 Phantasmal Avenger: Block an attack. Summon a Phantasm that will cast the attack that you blocked.
5. Vortex + Implosion: Pull all enemies towards a target location. + Push them away from the location. 30s CD
Heal Skill:
Revert Time
Heal for a good amout and all the damage you took in the last 3 seconds (condition damage and normal damage) 25s CD.
Omg dat Phantasmal avenger tho! Sick!
So, I’ve seen that F5 key for a “Profession Skill 5” and thought about a new shatter skill (no name) that applies 1s of AoE Slow (the new condition) per illusion shattered and, possibly, a trait that makes it also applies 1s of Quickness to the caster per illusion shattered. Just a thought, I’d love it.
New Elite:
Master of Time and Space or Time Lord
Upkeep: For every second this skill is active it gets a higher cooldown. Per second active it gets 9 seconds cooldown. Max duration: 20 seconds.
Activate your master of time and space form and change the way your skills behave.
While in this form:
- You gain quickness every second.
- Every utility is instant cast.
- Your cooldowns are reduced by 33%
- Your weapon skills hit harder and inflict slow.
Unility Set:
Phase Rift: Create a line on the ground that teleports allies 900 units in their current direction and knocks down enemies that try to cross it. 90s CD
Stop: Create a field on the ground that slows, chills and immobilizes enemies for 6s. 60s CD
Spatial Refuge: Create a field around you that follows you and teleports away enemies as they try to enter. (45s) CD
Wastrel’s Worry: Create a field on the ground that deals damage to your enemies. The damage get’s stronger the longer they stay inside. 30s CDShield Skills:
4.1 Phantasmal Avenger: Summon a phantasm that stores all damage you take and sends it out to your target. 20s CD
4.2 Phantasmal Avenger: Block an attack. Summon a Phantasm that will cast the attack that you blocked.
5. Vortex + Implosion: Pull all enemies towards a target location. + Push them away from the location. 30s CDHeal Skill:
Revert Time
Heal for a good amout and all the damage you took in the last 3 seconds (condition damage and normal damage) 25s CD.
I really like “Stop”, and am thinking a skill like Spatial Refuge would be more “Time-Control”-ish if it was “Rewind”, where you create a line on the ground that teleports enemies back in the direction they’re coming from, basically reverting their progress. Or this could be combined with Phase Rift, but I feel like that might make things confusing, this massive distance between the two. I also feel like the forced teleport of Phase Rift could screw our own teammates over on points, but could be useful in Stronghold.
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
Utility Mind Freak
Switch between clones by teleporting any number of times in it’s place, clone taken your place instead. Instantaneous no cooldown.
(edited by Vieux P.1238)
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
(edited by Chaos Archangel.5071)
edit as bump, trolololo.
In my vision chronomancy focuses on the use of glyphs
Traits:
Heal
Utility
Elite:
“I shape sound from silence, space from void, ether from mist. Chronomancy!”
Glyph of Mind:Your next 4 skills are instant cast. Skills with no cast time do not count toward this limit. Gain 5 seconds of fury. Gain 5 seconds of protection. 1 second cast time. 90 sec cd. “I shape!”
I see what you did there…
Also:
Glyph of Mind:Your next 4 skills are instant cast. Skills with no cast time do not count toward this limit. Gain 5 seconds of fury. Gain 5 seconds of protection. 1 second cast time. 90 sec cd. “I shape!”
I see what you did there…
Also:
- Yooo instant Blurred Frenzy trololol
- Yooo instant Moa
- Yooo instant Mantras
- Yooo instant AA
- Yooo instant Block Skills???
- Yooo instant Confusing Images
Blurred Frenzy doesnt have a cast time, neither do auto attacks or block skills or confusing images. They all have a small channel, but the actual cast is instant.
Instant Mantras, Instant Moa, and Instant Mass Invis however.. =P
My predictions
Utility Skills – Will replace Glamour skills, and fufill the same roles with slight twists.
Skill 1 – AoE damage + cripple + maybe slow, tiny durations per pulse.
Skill 2 – AoE Condition Removals / Transfers
Skill 3 – AoE Boon Related thing, might cause damage
Skill 4 – AoE Slow or group buff
Heal – Probably worse than Ether Feast but might apply Resistance for short duration.
Elite – Single target Heavy Slow or Group Buff via Boons
Mechanic Change – Illusions now cause slightly different conditions and effects when shattered and probably deal less damage.
Shield Skills – One will transfer conditions and or Damage to your illusions on a stupidly long CD. The other will Summon a Phantasm.
Traits – No Specifics but I will safely assume that a lot of them will be needed to make any new utilities and weapons useable and effective just like all of our other weapons and utilities… Also they will be poorly placed and make it impossible to add much variety or hybridization to the Mesmer builds
@Me Games Ma: I don’t even know what (45s) is supposed to be censoring lol
@Clownmug: I doubt it. They’ve stated before that mediocre out of combat speed is an intentional Mesmer weakness
So when do we get our intentional Mesmer strength?
lol, good one. xD
Temporal Displacement Gives the mesmer and nearby allies quickness and swiftness for 6 seconds. Slows and Cripples nearby enemies for 6 seconds.
Restart[Heal Skill] Heals Mesmer and cures conditions. Removes boons of nearby enemies and conditions from nearby allies.
My dream
All phantasm skills are replaces by new field skills that can be exploded via shatters
Utilities:
1: spatial surge- Teleport allies 600 infront of the direction they are moving healing them for 25% teleport enemies away dealing damage and slowing them
2: time out: create a field that pulses immobilize
3: time swap: switch spaces with enemy
4: future pain: deal heavy damage if the enemy is not affected by the foe will heal for half the damage in 3 seconds
Sheild:
1: phase block- block an attack and gain distortion and reflection for 3 seconds
2: field of velocity- toss sheild in a line infront of you creating a field that slows enemies and grants haste to allies- when shattered also knocks down enemies
Sword field:
Feild of displacement: swipe your sword creating a line field infront of you creating a pulsing field of damage – when shattered enemies in field a displaced
Focus field:
Field of better days: create a field that grants regeneration and might to allies- when shattered heals allies in field
Staff field:
Field of aging: field pulses slow and damage- when shattered gives out all weakness poison and confusion to foes trapped inside for 8 seconds
Great sword field:
Field of the singularity: create a area that taunts enemies- when shattered does heavy damage in 6oo range
Here are some of my ideas for skills and traits
Heal – Masochist 1-2000 HP initial self-heal followed by a 3 second period where all damage incurred is converted to HP (similar to the warrior heal) Oh, and you get stability during the heal or if not a lower cooldown than ether feast.
Grandmaster Trait 1 Blackout When you successfully block an attack, all your opponent’s skills go on a 3-5 second cd (30 second internal cd)
Grandmaster Trait 2 Dance of the Sloth Apply 2 seconds of slow on crit. 50% chance 10sec icd.
Grandmaster Minor Trait Light-footed Gain 1.5 seconds of quickness on dodge (Hey, if rev gets 2 seconds of stability on dodge we should get quickness which would make us monstrous stompers).
Master Trait 1 Spatial Rift When an illusion is destroyed cause the opponent who destroyed it to be displaced, blinking them to a random location similar to the current mesmer downed skill’s function and range. This skill doesn’t affect a target with stability.
Shield Skill 1 Bide Your Time Block and store 30% of the damage inflicted upon you for 3 seconds. (This skill would bring back the old mimic animation and sound effects)
-secondary skill effect: fire the stored energy at a target as a projectile.
Shield Skill 2 Phantasmal Bomber Cause a phantasm to spawn above your opponent and crash down with its shield, knocking down 5 targets. The phantasm will repeat this until it is destroyed and this skill counts as a blast finisher which enables us to combo nicely with our ethereal fields.
(Continued in Next Post)
Class Mechanic
Now, about our unique class mechanic: I think illusions are too intertwined into our traitlines for them to remove clones and phantasms completely. I also noticed in the HoT release trailer that when the mesmer casts its big timey purple spell thingy it doesn’t look like the shield was used at all. This makes me think it was a utility skill. Furthermore, there is a second animation where the mesmer moves her arm, the field shatters and explodes and butterflies float up from the mesmer.
So I suggest like others have, that we will have the ability to shatter “time-fields” and “glamour skills”. I think we will get some sort of resourcee that we have to manage similar to lifeforce or initiative which are tied to our f1-f4/5 skills. This resource will be represented by a new bar called the metronome bar. It ranges in colour from red to green. Each F1-4\5 skill that we use has an energy-resource cost but is spammable like certain revanant skills and thief skills.
When out of combat, the bar will be fully charged and in the green giving Chronomancers a permanent 25% movement buff without swiftness. As you use your skills, the bar will deplete and recharge depending on what you do in combat. The more of the class recource you use the slower you become until you end up moving 25% slower. The punishment for depleting your resoucre is applying slow to yourself and not being able to use your f skills.
F1 Skill Ether Nightmare Shatter a glamour or time field, causing it to explode and do damage to five targets.
F2 Skill Blackhole Shatter a glamour or time field, causing nearby opponents to be sucked in towards the centre and applying 3 stacks of confusion and 3 stacks of torment.
F3 Skill ? Time and glamour fields apply 2 seconds of resistence and protection to allies who enter or exit their area. This skill is an upkeep skill and needs to be toggled on or off.
F4 Skill Panic The next skill your opponent uses will daze 5 of their allies within a 250 radius. (Similar to the GW1 skill) If the opponent doesn’t use a skill, within 3 seconds, they will be stunned. Gain time energy for every person that is interrupted.
F5 Skills Where’s the rabbit You and all your illusions blink to random locations around the target each gaining 2 seconds of distortion. Your illusions apply slow and taunt to the target. (This is your mesmer panic button skill and would cost a large amount of energy and have a cd unlike your other skills).
Utility Skill 1 Time is up Create a time field that slows 5 targets inside. Ethereal Field.
Utility Skill 2 Dimensional Shift Randomly applies chill, immobilize and blind to enemies in the field and randomly applies swiftness, regeneration, and stability (2 sec) to allies. This field will pulse out from the player using new HoT tricks. (The shatter effect for this field appears in a 600 radius around the mesmer if used)
Utility Skill 3 “I am Chaos” You become invulnerable for 3 seconds and grant chaos armor to 5 allies after the channel. (Stun-break)
New Utility 5 skill Quasar You become a blinding ball of light, pulsing short duration slow and blindness on enemies in the target area (think plague form) In this form, you become the time field and are able to shatter yourself. All clones are destroyed when you enter this form and this form only lasts for the same duration as plague form or until you shatter yourself.
Finally, time warp will be made into a time or glamour field.
So…those are my ideas. I hope Anet doesn’t screw it up. I’m really looking forward to the idea of a chronomancer. I especially like the potential of making all kinds of bad time puns.
(edited by fluxit.8247)
Mirror
For 3 seconds, you redirect the direct damage dealt to you back at your foe.
Something like Feedback but for direct attacks. If only…
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
Wait wait wait, I got it.
Shield skills work on release.
Can I get a high5? High5’s all ’round.
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
Wait wait wait, I got it.
Shield skills work on release.
Can I get a high5? High5’s all ’round.
AMEN!
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
Wait wait wait, I got it.
Shield skills work on release.
Can I get a high5? High5’s all ’round.
AMEN!
No no no, not yet, I got it, I got it-
Devs: We really wanted to finally address all those concerns players have had about movement speed on Mesmer, but in a way we feel we could both be happy about.
Traited shield: 20% CD on all shield skills. +25% movement speed while weilding a shield in the main hand.
Wait a minute…
(edited by Ross Biddle.2367)
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
Wait wait wait, I got it.
Shield skills work on release.
Can I get a high5? High5’s all ’round.
AMEN!
No no no, not yet, I got it, I got it-
Devs: We really wanted to finally address all those concerns players have had about movement speed on Mesmer, but in a way we feel we could both be happy about.
Traited shield: 20% CD on all shield skills. +25% movement speed while weilding a shield in the main hand.
Wait a minute…
That would make the shield viable :>
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
Wait wait wait, I got it.
Shield skills work on release.
Can I get a high5? High5’s all ’round.
AMEN!
No no no, not yet, I got it, I got it-
Devs: We really wanted to finally address all those concerns players have had about movement speed on Mesmer, but in a way we feel we could both be happy about.
Traited shield: 20% CD on all shield skills. +25% movement speed while weilding a shield in the main hand.
Wait a minute…
That would make the shield viable :>
Read it again :p
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
Wait wait wait, I got it.
Shield skills work on release.
Can I get a high5? High5’s all ’round.
AMEN!
No no no, not yet, I got it, I got it-
Devs: We really wanted to finally address all those concerns players have had about movement speed on Mesmer, but in a way we feel we could both be happy about.
Traited shield: 20% CD on all shield skills. +25% movement speed while weilding a shield in the main hand.
Wait a minute…
That would make the shield viable :>
Read it again :p
I always wanted a new main hand weapon \o/
So lets see who comes closest to actually predicting what we get. (More details to come soon in OMFG guild message. Could turn this into a wager, but can’t do that on the forums)
Oh, this is a good idea! I wonder what chaos thought of for traits…
- Reduce Shield CDs by 20%
smh
I couldn’t even think of a cool secondary effect like focus/torch/pistol xD
Lets see what you come up with chief!
Activating a shield skill grants a random, useless boon.
Or if we want to be a big dreamer: Activating a shield skill grants X stacks of stability for Y seconds.
Shield skills cause chill? Could work.
Wait wait wait, I got it.
Shield skills work on release.
Can I get a high5? High5’s all ’round.
Using a shield skill won’t break any active phantasms causing them not to attack until cast again.
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