So over the past couple of months I’ve seen a lot of threads with various complaints about the Mesmer general performance in solo queue, or how it seems incredibly difficult to win anything in solo queue. After playing a good deal of solo queue myself, I’ve decided to write up a bit of a guide on how I succeed.
The Mindset
There’s a couple things that you need to remember when running solo queue, otherwise you’ll end up rage-quitting pretty quick.
Everyone is Equal
I know that sometimes it seems like you’re getting horrible teams every single time, and that makes it impossible to ever win, but that’s not the case. Overall, every person that plays in solo queue will get the same number of horrible teams. You’re no better or worse off than anyone else, and so that brings us to the next point.
Every Match is Winnable
Now, this might not actually hold true, but it’s the assumption that you should operate under. I’ve won 4v5s, I’ve won matches with abysmal teammates, and I’ve come back from massive deficits. Never give up, never go into a match thinking anything except ‘How will I win this match’. This also translates well into the last point.
Every Loss is Your Personal Fault
Again, this probably doesn’t hold true, but it’s the most productive mindset to have. If you try and blame your losses on your teammates every time, you’ll never have the impetus to improve. Every time you lose, you should be thinking ‘what could I have done to win that match’, and every time you win, you should be thinking ‘what could I have done to win that match harder ’.
General Strategy for Matches
Solo queue is markedly different than team queue in quite a few ways, and this ends up resulting in some different strategies that come to the surface in order to play effectively.
In team queue, you are part of a whole, playing your piece in your team’s strategy and composition that allows you to win. In solo queue, you are 1 person. Your team is a loose coalition of people that are kinda working together. Instead of playing a specific role in your team, you need a different objective.
Play in such a way that leaves your team no option but to win
That might sound a bit like how you play in team queue, but it’s actually quite different. You’re not necessarily trying to work with your team, but instead you’re trying to work around your team, avoiding and ameliorating any shortcomings they have, and skewing the fight so that even the worst teams can’t help but win.
There are multiple ways of doing this, so I’ll explain a few, then explain the mindset behind them. First though, a brief note about adaptability.
Adaptability
Very rarely does any one tactic work beautifully the entire game. Being able to think and change your strategy on the fly is extremely important to playing effectively. You want to always be viewing your minimap, noting where your team is, where the enemy team is, and the status of any other objectives. This allows you to effectively determine where and how your push can be applied most effectively to swing the match. If something isn’t working right away, then change it up and keep moving.
Skyhammer
Skyhammer is awesome. It’s the perfect solo queue map, because nothing carries a team of uncarryable horrific players better than a giant death laser from the sky. Having absolute control over the hammer for the entire match almost guarantees a victory, so play to make that happen. If you can force the enemy team to send 2-3 people up to the hammer to stop you, you’ve done your job and skewed the game for your team, and if the enemy team decides that isn’t the trouble, you get to rain death on everyone.
Khylo
Similar to Skyhammer, Khylo has the trebuchet. While not quite as death-lasery as the hammer, the trebuchet is undoubtedly a weapon of mass destruction in tPvP. Absolute control over the trebuchet (coupled with effective use of it) will almost always guarantee a win. Portal is a must here, as you need to be able to repair the treb as soon as it is killed. Being able to effectively prevent most players from killing the treb easily is also important, although it will die eventually, and some builds can sorta instagib it (looking at you, firey gs elementalists…).
Temple of the Silent Storm
There’s a lot of goodies to control here in temple, and a lot of good ways to play. There are 2 notably powerful buffs: Tranquility and Silence. Effectively controlling those buffs not only provides a massive boost to your team, but also is a huge denial of points from the other team. On top of that, the map is pretty small, and so you can really scoot around using blink to get into and out of fights easily.
Those 3 maps are the only ones that really have strong mechanics that you can control to swing fights easily, but there are more ways to play that skew fights.
(edited by Pyroatheist.9031)