[Guide] PvE Supporting Phantasm Build

[Guide] PvE Supporting Phantasm Build

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Posted by: KazNaka.4718

KazNaka.4718

I can't see page one.

[Guide] PvE Supporting Phantasm Build

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Posted by: Nretep.2564

Nretep.2564

I can't see page one.

try
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-PvE-Supporting-Phantasm-Build/first

@OP
since this build is 2 months old, commenting it seems odd.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

@OP
since this build is 2 months old, commenting it seems odd.

You’re right. Also, since the shattercat buildset is about 5 months old, we should probably stop commenting on that one too.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

The recent changes in the patch only impact this build to make healing through MoP spamming even more effective. There were no negative effects on this build from the patch.

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Posted by: kartana.3769

kartana.3769

I would like to know what your ‘rotation’ for this build is. Do you start with GS and switch to staff? What weapon do you mainly use?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I would like to know what your ‘rotation’ for this build is. Do you start with GS and switch to staff? What weapon do you mainly use?

I use whatever weapons fit the situation.

For example, I actually tend to often use the sword/focus now, because the pull is so useful for grouping mobs. However, there are some fights where I don’t want to be close, such as the ettin/flameshaman/bomb/bunny in the harpy fractal, when I will use greatsword and staff. In the jade maw fractal, staff is not appropriate because it is projectiles, I’ll stick to sword/focus and greatsword, but when I get to the main platform, I’ll swap to sword/sword, because the extra block defense allows me to fight the tentacles at close range easier.

There really is no ‘rotation’ for this build, and there is no single weapon setup that I use for all situations. Every situation calls for different weapons and different utilities, and sometimes even different traits, so don’t be afraid to swap around everything you have to work better in a situation.

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Posted by: Bunda.2691

Bunda.2691

Pyro, quick question re: Phantasmal Haste and 20 pts in Illusions.

It’s kind of nitpicking, I admit, but I’ve been running an almost identical build at 10/20/0/30/10 — the only difference being that I find the last ten points a bit more valuable in Dueling instead of Illusions.

I guess my questions is whether phantasmal haste is really that worth it in dungeons ow WvW, where phantasms generally go down quickly anyway, when the second master trait in dueling provides a number of valuable alternatives. I know haste allows you to pull off the double warden perma reflect, but it’s hard to pull off and only useful in a few unique fights. Anyway, why the 20 in Illusions instead of Dueling (with the added bonus of bleed on crits)?

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Posted by: Acheron.3429

Acheron.3429

I have a question, how does healing power affect restorative mantras (and the regeneration granted by phantasms?)

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Posted by: Ansau.7326

Ansau.7326

I have a question, how does healing power affect restorative mantras (and the regeneration granted by phantasms?)

Every healing skill has a coefficient that scales with healing power. It means that if the coefficient is 1, every point in healing will heal 1 more.

For Restorative Mantras this coefficient is 0,2. So to heal just 100 more you need 500 + in healing power. As you can see, investing in healing to upgrade restorative mantras is not worth.

For regeneration boon is even worst, since its coefficient is just 0,125.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

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Posted by: skcamow.3527

skcamow.3527

For Restorative Mantras this coefficient is 0,2. So to heal just 100 more you need 500 + in healing power. As you can see, investing in healing to upgrade restorative mantras is not worth.

For regeneration boon is even worst, since its coefficient is just 0,125.

True, the co-efficient for regen is worse, but the net effect of increased healing power provides steady increases in healing per second and justifiable. For only 500 healing power, you get 63 additional regen ticks per second for a total of 192/sec which is noticeable for survivability. At 960 it’s 250/sec. Very useful in support builds.

I used to run with 500 healing power with a phantasm/mantra build and it provided nice balance between damage and healing.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Ansau.7326

Ansau.7326

The problem is upgrading healing power you’re wasting other stats, like vitality or toughness, when in the end they do the same thing.

Healing power is only useful in professions which have a lot of healing skills, like guardians. But for a mesmer, who only relies on healing skill, regeneration boon and mantras if traited is not worth.

The max of healing power you can have is 1940, with foods and 25 stacks of its sigil.
This means you passively heal around 7500 every 20s. Is like having another ether feast more or less. In the other hand, with no healing power, regeneration heals you 2,6k every 20s. Yeah, the difference is quite big, but you’re loosing 40% of your possible stats to reach this healing…

For Recovery Mantras is completely useless. You lose 40% of your stats to heal nearly 3k, while with no points on healing power you heal 2,6k.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: skcamow.3527

skcamow.3527

Agreed, I don’t spec into healing power for mantras, but I definitely believe it’s worth it for regeneration, especially if you’re 20 or 30 into inspiration and support focused. Regeneration from phantasms at that high clip is extremely useful.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Seras.5702

Seras.5702

Is there an easy way to get some healing power without having to sacrifice much power/prec/crit? For instance, I use Altruism runes on my Engi (for the 4 & 6 slot procs) but the runes give me about 200 healing power (can’t remember exactly, wiki is down).

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

(edited by Seras.5702)

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

As a support player, wouldn’t taking a little healing power be a good thing for the aoe heals from MoP? Or does it not scale well enough to warrant taking a little?

Nah. It takes quite a bit of investment into healing power (like over 1k) to justify enhancing the heals of MoPain.

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Posted by: Zelotes.1570

Zelotes.1570

Pyro, like the idea behind the build and your explanation. Any changes since 6/25? (Sorry if you’ve already edited your OP to reflect any changes and I’ve missed it, or if 6/25 doesn’t affect this build).

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Pyro, like the idea behind the build and your explanation. Any changes since 6/25? (Sorry if you’ve already edited your OP to reflect any changes and I’ve missed it, or if 6/25 doesn’t affect this build).

What 6/25 did is it gives a slight choice into the build. You can stick with the original traitlines and be fine. The issue is that then you’ll have some troubles chaining reflects using the wardens when you don’t have the focus traited (as is necessary sometimes).

The other option is taking 5 points out of inspiration and tossing them into illusions. This causes you to lose your third inspiration trait of course. Sometimes this can be quite irritating.

I haven’t experimented enough to really come up with an answer as to which is better, and it will probably determine on what you’re actually doing, so at this point it’s still definitely personal choice.