[Guide] What everything actually does. All your mechanics questions answered.
in Mesmer
Posted by: Rhyno.7084
Remind me of anything I missed, I will keep adding stuff as I go
Tooltips:
They are horrible. Take every tooltip with a grain of salt. Cooldowns do not update correctly. Damage does not update correctly. Durations do not update correctly. There are typos, poor vocabulary, etc. etc.
Illusions vs. Phantasms vs. Clones:
Both count as illusions.
Phantasms are beefier, high damage illusions.
Clones are throw away illusions that essentially do no damage. Their conditions still do full damage however.
Death vs. Shatter:
Death refers to when an illusion is killed or replaced by a new one.
Death is not a form of shattering and shattering does not count as death.
Condition Duration:
Your condition duration attributes do not apply in any way to your illusions and phantasms, nor does it apply to sigils.
Sigils and Runes:
Sigils only appear to apply to summoned phantasms when placed on the weapon that summoned them.
+5% damage will apply to the iDuelist if placed on the pistol.
Bear in mind that sigils share a GLOBAL cooldown, if ANY of your sigils are on cooldown, then every sigil with a cooldown will also be on cooldown and will not activate.
Many sigils and runes that give you effects do not carry over at all to your clones and phantasms. These include bleed duration, effects on crit, extra bounces on bounce attacks, and more.
Instants:
Instants can be cast no matter what you are doing, and some will not interrupt what you are doing. These include
All of your shatters, Staff 2, Decoy, Mantras.
The shatters are important to note because you can trigger them during a roll, or while you are reviving or channeling a skill, notably F4 to turn yourself invulnerable and immune to disruption.
Note that because of this, you can trigger (instant) a mantra while you are chanelling not instant) a different mantra.
Pistol Skill Bonus Range:
See the reference, bonus range is on the right:
http://i.imgur.com/GtxIX.jpg
Debilitating Dissipation:
In an AoE this will grant one of the following on clone death only:
3xWeakness (5s)
3xBleeding (5s)
Weakness (3s)
Crippling Dissipation:
3xCripple, stacks in duration
Phantasmal Haste:
This only changes the rate at which your phantasms attack, not the cooldowns for their summoning.
Boons and Conditions vs. Effects
Effects refers to all buffs and debuffs of which Boons and Conditions are a subset. Check the wiki for the complete list but any orange or red icon shaped like a school crossing sign is a boon or condition respectively. In general, skills can only effect boons and conditions, and other than that effects are untouchable.
Examples of effects we can provide that aren’t conditions: Swiftness, Chaos Armor and Daze
Deceptive Evasion
You must be actively in combat mode to trigger this ability, but you do not have to actually mitigate any damage or avoid a skill, just rolling will work. It seems this ability is slightly buggy so if you are starting out a fight try to use a targeted skill first to ensure you are in combat mode.
more to come
Throw any and all mechanics questions at me
(edited by Rhyno.7084)
