Hybrid sPvP Build
The build looks potentially decent. I have some worries though.
It’s obviously built on the same sort of meta-build as celestial eles/warriors/insert might stacking class here. You take the celestial amulet for general stats, then rely on constant might stacking to make up the difference in damage. There’s just one issue, and that issue is that you need constant might stacking.
Most of the classes that do this can stack might with either long duration skills (20s duration) or blast finishers (20s base duration as well). This long base duration scales impressively well with the strength runes % increase. However, the only might access you have in this build other than battle sigils is from BI, and that has a 10 second base duration. So instead of getting nearly 30s of might per application, you get only about 15s. On top of that, you also rely heavily on interrupts to get that might stacked, you can’t maintain it on your own.
Basically, I’m very skeptical that you can reliably maintain enough might to make this build work effectively. Yes, you’ll have times when you built up a load of stacks from a couple interrupts in a row, but that’s the exception to the norm. You only have 3 interrupts in your entire build, all of which are on cooldowns of 30 seconds or higher, and 2 of which are single target. In order to maintain even 10 stacks of might from interrupts, you need to hit with every single interrupt you have, immediately off of cooldown. I just don’t see it working.
Wow this is interesting.
I can definitely see it working, but it seems very uniquely shaped to your own personal playstyle (which is pretty cool) so it’s hard to give “general” advice. I agree with Py- errr… Fay, that the build’s success will depend almost entirely on your interrupting ability, and to that end I’m curious if you’ve tried Focus over Torch for better AoE application (though while I know that kinda diminishes the point of PU since you’d only have 2 stealths, just throwing the idea out there for something to try out.)
I think that if you can maintain atleast 12ish stacks of might (an extra 420 power/condition damage) constantly, you’re good to go. Sigils of Strength may be an interesting alternative to the energy sigil on Greatsword.
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