Inconsistent Illusionary wave effect
Yep, it’s extremely unreliable. It always at least does a short knockdown, which means you can at least use it for interrupting, but any distance can’t be relied on.
After investigating this issue and testing on Tequatl’s bloated creepers i’ve concluded that this is caused by a bugged interaction with our GM trait Imagined Burden.
If you have IB and try to iWave a creeper without cripple, you will have the short knockdown effect.
If you have IB and try to iWave a creeper with cripple already applied, you will have the intended skill effect
If you don’t have IB at all you will have the intended skill effect regardless.
May be a symptom of another, bigger bug which prevents iWave from functioning correctly when it applies a condition (by some sigil/venom effect or something) – I know there have been complaints about iWave being inconsistent in the past. – have not tested this conjecture.
Illusionary Wave has been like this as long as I can remember, and I’ve been playing since beta. In fact, it’s quite like a lot of Mesmer skills, only working part of the time.
At this point I’m kind of starting to think its intentional.
You know, Mesmer “duality” and all that.