Not made baseline. Not combined with another trait. Removed.
Mirage has it’s fair share of problems. I’ve detailed them in the feedback threads and on reddit. But I think one of the most problematic aspects is that people don’t know what the elite specialization is supposed to do and Infinite Horizon is a big part of that.
For those that don’t know, Infinite Horizon is a Mirage Trait that applies Mirage Cloak to your clones when you personally gain Mirage Cloak. This means that they will use an ambush attack instead of Auto Attack.
This trait has many things very appealing to it on the surface level. I think primarily it’s because it’s the only fun really unique spell and mechanic new to Mirage. It’s satisfying to see all your clones using ambush attacks in unison in a way nothing else on the Mirage is.
Unfortunately, being fun and interesting does not mean good. Clones do almost no direct damage. The condition duration from clone Ambush Attacks is drastically reduced so even from a condition perspective it doesn’t actually end up being that much damage. It’s not meant to be a trait that improves the damage on your ambush attacks. It’s there to help with the “deception” aspect of the class.
The end result is that you have tons of people convinced that the Mirage is supposed to use clones to do damaged instead of using phantasms of shatters, even though from both a defensive and offensive angle clones can’t actually do that. If you want a grandmaster that does increases your damage, the 20% increased condition duration on bleeding targets from Dune Cloak is huge and far, far more of a DPS boost than Infinite Horizon.
Mirage is clearly supposed to be a shatter spec. Let’s look at some more of the traits:
Riddle of Sand: When entering combat, your first Ambush attack applies confusion. This ability refreshes when you use a Shatter skill. (Major Adept)
Nomad’s Endurance: Shatter skills give vigor, which grants Condition damage. (Minor Master)
Shards of Glass: Shattered Illusions have a chance of becoming Mirage Mirrors. (Major Master)
My suggestion is that Infinite Horizon should be replaced with something like this:
“Infinite Horizon: Clone and Phantasm Skills summon now summon an Additional Clone or Phantasm of the same type. (10 Second Internal Cooldown”
Not only would this be a fun trait, it would be a good trait that plays into Mirage and Mesmer’s mechanic of shattering. It would also provide a unique bandaid towards Mirage being really starved for shatter ammo compared to Chronomancer in a way unique to this particular subclass. And it would be good for both power and condition mesmers.
Once we’ve given Mirage a more focused, less confusing design by removing Infinite Horizon we can focus on solving it’s other issues like how bad ambush skills are across the board, and how Mirage is expected to use dodge rolls offensively like a daredevil but doesn’t have the endurance regeneration to make that playstyle work, and how Mirage Mirrors are a poor concept.