[Junk] How Phantasms are made
Phantasms are illusions put into the world by the mesmer manipulating the minds of the opponents into thinking they are being hit by something and thus the body damages itself. Nothing scientific about it.
Phantasms are illusions put into the world by the mesmer manipulating the minds of the opponents into thinking they are being hit by something and thus the body damages itself. Nothing scientific about it.
Y so srs?
Looks like GS mind stab lol
“Maybe I was the illusion all along!”
Phantasms are illusions put into the world by the mesmer manipulating the minds of the opponents into thinking they are being hit by something and thus the body damages itself. Nothing scientific about it.
As much as I’d like to agree that the damage is psychosomatic, it can’t explain how Phantasms can destroy boxes/trebuchets/eachother.
I’m pretty certain Chaos magic bends space-time to achieve its effects and I’d assume phantasms are made out of the same material as Feedback/Nullfield. I’m almost positive there something solid (or perhaps electrical) about them.
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Phantasms are illusions put into the world by the mesmer manipulating the minds of the opponents into thinking they are being hit by something and thus the body damages itself. Nothing scientific about it.
As much as I’d like to agree that the damage is psychosomatic, it can’t explain how Phantasms can destroy boxes/trebuchets/eachother.
I’m pretty certain Chaos magic bends space-time to achieve its effects and I’d assume phantasms are made out of the same material as Feedback/Nullfield. I’m almost positive there something solid (or perhaps electrical) about them.
Well that’s not the only type of attack that doesn’t make much sense. How about causing a stone to bleed to death? (bleeding on earth elemental)
I always imagined “Bleed” to be something like “fracturing” in the case of golems/elementals. Golems can form hairline fractures that drip dust/sand/debris. Golems can start dripping nasty oily-bits.
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Story/gameplay segregation.
In GW1, phantasm spells exclusively dealt degeneration (Think bleeding), and were implied to be psychosomatic, even going so far that one similar skill actually restored a portion of the characters health when the effect ends (Implying they got over the shock of it. The idea of the skill being to use it in such a way as to kill them or end the effect before the heal kicked in).
Another skill, illusory weapon – dealt chaos damage, but the description and weapon behaviour clearly implied that it was psychosomatic. It was like a weapon from a nightmare – you could not block it, evade it, counter it, blind it – the mesmer would swing his weapon and you’d take damage… the sting was, the weapon never actually connects, and thus don’t proc on-hit effects
However, imagine how gimpy phantasms would be if they only dealt degeneration in GW2?
Garnished Toast
(edited by Ryuujin.8236)