Just an idea

Just an idea

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Posted by: Necrotize.2974

Necrotize.2974

Personally, when I saw mesmers the first thing I thought of was mind control/debilitating illusions. There is one thing I always wished mesmer had and I know its OP so if it was in game it would definitely need to be a grandmaster trait or at the very least an elite skill.

Mesmeric Hegemony:
Trait Form- When struck while below 25% hp, the enemy that damaged you is dominated with mind shredding hallucinations causing them to act erratically. For 5 seconds this enemy is unable to target you or your allies and is now capable of harming his/her allies(think friendly fire turned on). Internal CD of 150 seconds.

Elite Form: Dominate your foe’s thoughts and cloud their judgement. For the the next 5 seconds, any damage/condition that hits you from the targeted foe is instead applied to the nearest enemy. Should no enemy be in range, damage and conditions will be instead returned to its source.

Basically just ways of protecting the mesmer and continuing the idea of self inflicted pain that is a motif in the mesmer profession(confusion, mirror of anguish, etc). I don’t know if it would really work or play out but I love the idea of giving mesmers more diversity or possibly a more fleshed out confusion based build. You guys have any cool mesmer skill/trait ideas?

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Posted by: takatsu.9416

takatsu.9416

I agree with your ideas, i think similar ideas have been talked about before, though not sure whether where it should go, like whether its OP in trait form or whatnot, but I too believe the concept of the mesmer does include the mind control/confusion, it would be awesome to be able to flip enemy / friendly targets, that is a very practical and good way of doing the mind control thing

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Mesmeric Hegemony:
Trait Form- When struck while below 25% hp, the enemy that damaged you is dominated with mind shredding hallucinations causing them to act erratically. For 5 seconds this enemy is unable to target you or your allies and is now capable of harming his/her allies(think friendly fire turned on). Internal CD of 150 seconds.

I think this would be quite useless against classes that do meele aoe and every aoe like grenadekit in duels because they do not need to target you. The friendly fire thing would just be good against noobs and PvE bosses who have a companion. The problem is that there aren’t many situations where you could profit of this trait. Mostly in PvP/WvW because in PvE you can’t decide when to drop below 25% (most time you just go down and I think that’s too mutch sacrefice).

Elite Form: Dominate your foe’s thoughts and cloud their judgement. For the the next 5 seconds, any damage/condition that hits you from the targeted foe is instead applied to the nearest enemy. Should no enemy be in range, damage and conditions will be instead returned to its source.

This would be too overpowered even if it’s only 5 seconds long. Think of a few examples:

  • you stand inside “Old Tom” while he’s spinning (harpy fractal)
  • you stand inside the aoes (wrenches and gears) from endboss in the new TA way
  • deadeye’s in arah would 1hit their allies
  • any guild bounty would be way too easy with this skill

although i like it the idea is great. make the mesmer the class that anyone fears :P

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Just an idea

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Posted by: Necrotize.2974

Necrotize.2974

Ahh, that part about targeting was ambiguous. What I meant by not able to target was that they couldn’t hit you. Basically you temporarily became their ally for damage purposes. And yeah, I can definitely see it having really OP uses but IMO that’s what a grandmaster/elite trait should be for everyone; in general it is powerful and in specific situations it is amazing. I’d prefer that instead of what a lot of elites are now which is the opposite. Useless/mediocre in many places and only really shines in a few(tornado, mortar, or other “please target me” elites).

Just an idea

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Posted by: takatsu.9416

takatsu.9416

I think the idea is viable in pvp or wvw, sometimes some ppl have too fast of reactions/reflexes and instinctively are tabbing between enemies or auto-targetting enemies even and throwing down attacks, in a fast paced fight and scenario. It would be part of the mesmer concept of confusion, the foe would likely mess up and deal dmg to the next red name label. As well, it’d be nice for the few seconds if it means the new friendlies don’t receive damage and the now red name label enemies can. The duration and other details would have to be worked out to not be too OP