Make Fs explode on attack radius contact
They do this for counter play reasons and I can’t say I would want it to change. You will likely be interested in the trait that causes clones to have super speed when shattered in Chronomancer, though?
Warlord Sikari (80 Scrapper)
I think it works fine the way it works now.
But It does get really annoying when you see just about anyone running away from your shatters making them wasted.
Then again, mesmers have always had a hard time killing people who don’t want to fight you (I guess lockdown mesmers are a bit better at this.) coz they have pretty much no way to catch up to runners or no way to keep the enemy within your range. Pretty much every class can get run away from mesmers & shatters..
There are already enough ways to escape shatters. (skills that block multiple hits, aoe to kill clones before they explode, dodging.) And if that’s not enough, it’s really easy to see them coming.
That’s also why i’m really hyped for the Time Catches Up trait Chronomancers will get. (I hope the super speed duration will be long enough to actually matter.)