Make Fs explode on attack radius contact

Make Fs explode on attack radius contact

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Or at least 20% into the radius.

I’m not really sure if it is already intended to work like what I’m suggesting but if so, I’m really not seeing it.

It’s ridiculous to see skills(clones) with 240 radius try to home into point blank spots before activation when they should have exploded a thousand years ago. Plus, clones don’t have swiftness to catch up with runners so it’s really really stupid to see people running away from Mind Wrack when they are actually in the explosion radius!. The delay also destroys carefully timed attack (which should have been rewarded btw).

Kthxbi

Make Fs explode on attack radius contact

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

They do this for counter play reasons and I can’t say I would want it to change. You will likely be interested in the trait that causes clones to have super speed when shattered in Chronomancer, though?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Fs explode on attack radius contact

in Mesmer

Posted by: glenndevis.8327

glenndevis.8327

I think it works fine the way it works now.
But It does get really annoying when you see just about anyone running away from your shatters making them wasted.

Then again, mesmers have always had a hard time killing people who don’t want to fight you (I guess lockdown mesmers are a bit better at this.) coz they have pretty much no way to catch up to runners or no way to keep the enemy within your range. Pretty much every class can get run away from mesmers & shatters..

There are already enough ways to escape shatters. (skills that block multiple hits, aoe to kill clones before they explode, dodging.) And if that’s not enough, it’s really easy to see them coming.

That’s also why i’m really hyped for the Time Catches Up trait Chronomancers will get. (I hope the super speed duration will be long enough to actually matter.)