Mantra Thought

Mantra Thought

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Posted by: KeyLimPi.9031

KeyLimPi.9031

I like mantra’s but I feel like it’s beyond simply being a niche build. I don’t want this to sound like a complaint thread so I’ll keep it simple. How would the community feel if mantra’s worked like almost like Initiative? I’ll explain it a little without including any traits for it.

Mantra of Recovery has a ten second recharge time and a two charge limit. With this, every ten seconds you would gain one charge of MoR passively. This would stack up to two times, with the normal limit. If you already have two charges it wouldn’t passively recharge till you used one charge.

This would allow you to keep Mantra’s up and not feel like you have to expend them all at once then spend the next 9 seconds stopping all DPS, all healing and the sort to keep up maximum effectiveness.

The only problem I see is

Protected Mantras – Increases armor while casting mantras.

Unless you get a buff to armor for “X” seconds" every time you expend a charge. It’s just a thought but how would the community feel about it?

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Posted by: Esplen.3940

Esplen.3940

I can see that being useful out of combat, but in Combat that would actually kitten some Mantra builds.

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Posted by: KeyLimPi.9031

KeyLimPi.9031

Would you mind explaining?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

What he’s saying is, remove the active channel/charge aspect of mantras and instead make it automated. So you do your thing, use your mantras, and when you’ve expended them all it will automatically replenish them after 10 seconds (or whatever value).

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Posted by: Ross Biddle.2367

Ross Biddle.2367

-Oh, and I think Mantras are very powerful in the right hands, however the general mechanic, or micro management of mantras has a steep learning curve and is not geared well toward the majority of players. Mesmers are crazy enough as it is skill-wise. Mantras are like taking your standard RPG and adding a RTS into your toolbar. There are probably better, more intuitive systems that could be used instead.

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Posted by: Kabukijo.6053

Kabukijo.6053

They need removed … and replaced with real useful abilities that would problem sovled

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Posted by: Nretep.2564

Nretep.2564

Mantras are fine. Their weak is that you can’t do anything while charging. I hope the devs would allow us to dodge while casting them (just Mantras) or something else. Sometimes I really have problems with healing myself when alot mobs have knockdown or stun effects …

@OP
This has been suggested before. While this would effectively half our healing abilty (with Healing Mantra) (well, reduce to 71% or 51%), this would kill some traits. The triple mantra would be almost pointless. More def while casting or healing after cast wouldn’t make sense anymore, too. I still prefer the current mechanics.

@Esplen’s post
The OP said that healing mantra has a 10s recharge for two charges and the passive version would refill one charge per 10s. This reduces the effective healing per time. But the OP forgot to add 3.25s casttime and 1s CD between charges, making it effectively (10 + 3.25 + 1 =) 14.25s per two charges. With reduces mantra CD 12.25s. With tiple mantras 15.25s for three charges.

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Posted by: Daishi.6027

Daishi.6027

I highly doubt they’d ever do this. However I don’t dislike the concept.

A solution to such a thing being a possibility and not harming heal builds, would be to make the heals activate on activation as opposed to the current charge.

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