Mantra of Pain
I think that’d be interesting for a brand new manipulation, or on our mainhand pistol, but honestly MoPain just needs a slight damage boost to be good.
I’d rather not add to much and force the cooldown to be raised past 1s, its just too good with Restorative Mantras.
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I feel that the two effects are too different considering that it is very hard to estimate at which range you are. It could get you into very bad situations. The only reliable way of using it would be either at high range or very close combat.
I’d rather see MoP gain an area damage component or causing an additional damaging condition to make it more appealing in condition builds.
I just will add remove a boon, then that mantra get sinergy with distractions, it’s hard to take estability off when running a mantra build