Master of Fragmentation

Master of Fragmentation

in Mesmer

Posted by: Swift.9567

Swift.9567

One of the new Grandmaster traits coming to the Illusions trait line is called Master of Fragmentation, all the tool tip says is “Your shatter skills are improved”. Probably couldn’t get much more vague than that, so basically I’m asking what do you hope the trait will become.

I don’t think there is going to be an imbued diversion trait (couldn’t find it in the calculator) so maybe that trait will become part of the new grandmaster?

What are your thoughts?

The Calculator: http://dulfy.net/gw2traits#build=AgMBqAKoA6g~

Master of Fragmentation

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Possibly combined shatter traits, such as extra crit chance in MW, retaliation on cry of frustration, AoE diversion and reflecting distortion. Hopefully they’ll change some of the underpowered ones, seeing no one actually take the retaliation lol.

Master of Fragmentation

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Posted by: Windwalker.7421

Windwalker.7421

Well apparently it combines several existing shatter-related traits, although I heard someone say (or maybe conjecture?) that the crit bonus is 20%. I also doubt the Retaliation on CoF will be in there, because they clearly said they want us to have less Retal as it doesn’t fit the Mesmer well.

It may also have a bonus to shatter damage, as a screenshot seemed to suggest that the damage numbers on MW were higher then usual. (Looks like maybe about 10%?)

- Diversion becomes AoE
- Mind Wrack gets a +10 to 20% Crit chance
- Distortion gains Reflect
- and possibly 10% increased damage?

Kinda leaves out Cry of Frustration though, so we’ll see if it gets it’s own boost in there or not.

Master of Fragmentation

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Even more curious.. Will it affect our new F5?

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Posted by: keenlam.4753

keenlam.4753

Even more curious.. Will it affect our new F5?

It’d better be. Maybe time rift is invulnerable for 3s at start?

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Posted by: MSFone.3026

MSFone.3026

It will be interesting to see how the dmg increase to MW from MoF compares to the Dom GM of 25% (50% inactive). I can’t imagine they would have MoF be anywhere close to that kind of dmg boost, because ofc people would take both and have super shatters. Considering we are already close to top burst in the game, and IP going baseline, something has to give in terms of the numbers.

What I sincerely hope doesn’t happen is a flat nerf to base dmg along with IP going baseline, basically requiring some other traits to achieve the burst we have now when we take IP.

Master of Fragmentation

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Posted by: Subversion.2580

Subversion.2580

It will be interesting to see how the dmg increase to MW from MoF compares to the Dom GM of 25% (50% inactive). I can’t imagine they would have MoF be anywhere close to that kind of dmg boost, because ofc people would take both…

That’s a very interesting question, since by the looks of it, at the moment, the new traits are even more difficult to navigate with alot of baseline flirts.

The Dom GM looks incredibly strong with few other things appealing barring even more damage through vulns and the rip. Don’t get me wrong, I’ve been a huge fan of the shatter-rip builds in the past, but it’s just such powerful damage bonuses that the traitline is either required (if nothing else can match it) or niched (if Frag has balanced damage).

The same goes for both Illu, Duel and Chrono – of which shatter cooldowns, clone-dodge and runspeed are all subject to the baseline discussion and often required traits in a way that may risk boring build options in the future. I get that the idea is to not have access to everything and I have no reservations against that. Choices should be choices. However, each example mentioned are things that gameplay and the build is pushed into or would be dull without.


Eg., a shatter build reminiscent of what is common today would be Illu-Duel-Dom then you’d get everything necessary besides the QoL of runspeed, but that would make the entire pre-discussion about mobility and rune-options – for the entire class – pointless. There are other awesome stuff for shatters in Chrono, but the baseline-flirting QoL is the runspeed without which the build suffer from rather boring circumstances that, in actuality, have nothing to do with the class or build (it’s gear options or forcing your friends to carry you around). There isn’t really an option, it’s a missed requirement.

Everything else looks nice, plenty of options that I don’t mind being forced to choose from and give up respectively. There are likely odd builds that try out the new stuff, but going the obvious route would have you keep hugging them runspeed runes or nagging your friends about swiftness.

One way to deal with that would be, as MSFone brings up, to find a balance between shatters in Dom and Illu that don’t make either or both options obvious, with all the damage in one line and the shatter cooldowns jeering at you from the other. Mesmers had alot of things made baseline, but leaving the F-skill and runspeed issues in for this class make little sense.