Mesmer Durations

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Posted by: Mange.8324

Mange.8324

They seem to be lower than all of the durations say, Decoy and Portal come to mind.
Decoy says 3 seconds but when it actually works the duration has always started at 2 seconds for me and that’s exactly how long it feels.

Portal gives you 60 seconds to use it, that duration is accurate, but once you create the portal it says it lasts 20 seconds but it really lasts about 6.

Also sometimes my daze shatter can clearly land on a person and I don’t see a second worth of dazing as a debuff on their bar. Just a lot of the durations described in skills seems lower and as far as the trait that makes glamor skills last longer, it actually seems like you need that feat just for them to reach the duration that’s originally on the tooltip. Anyone else notice or feel these things?

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Posted by: Rhyno.7084

Rhyno.7084

Counters drop decimals

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Posted by: Mange.8324

Mange.8324

I don’t think that’s the case, it doesn’t explain portals description and the daze interrupts but never appears which means it’s not a daze at all and more of just a interrupt. It lasts for like .2 secs and obviously they can’t round a skill to 0 but I find it hard to believe they’d put a second knowing it’s nowhere near that long.

If that was the case most of the abilities need to match the numbers on their tooltips anyways, for balance purposes.

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Posted by: Rhyno.7084

Rhyno.7084

What I said is true but you’re right that it doesn’t answer all of your questions.
When I said counters I just meant the displayed number, it doesn’t just drop the skill totally.

You are right about Portal Entre, I assume it’s a typo. The tooltips are horrible.
As for the daze, are you using it on trash mobs, or bosses that have Defiant stacks? I have never noticed a daze just not work when it should.

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Posted by: Mange.8324

Mange.8324

Namely in PvP I can see it interrupt, but the daze comes and goes so fast that it doesn’t flash once. It’s def not a second long from what I’ve seen.

Also it’s not quite the same issue but I notice a lot of things keep the mesmer revealed when trying to stealth with Decoy, Veil, or Mass invis. It’s a little clunky feeling at times. I’ve run through my veil 3 times in a row without using a ability and never stealthed.

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Posted by: Celeras.4980

Celeras.4980

Null field says it lasts 7 seconds, but its closer to 3.

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Posted by: Mange.8324

Mange.8324

Right they need to do something about that, my guess is their solution will be to lower the tool tips rather than raising the durations to match them like they should.

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Posted by: djones.4751

djones.4751

Okay. I get what people are saying here but it’s important to get actual timings if we’re going to take these things seriously to Anet

Null field : 5 seconds (cooldown 45 seconds as intended)
Portal : 15 seconds from first placement. (cooldown 45 seconds instead of 60)

Dren Therasi, Fissure of Woe EU, author and theorycrafter of www.mesmermesmerised.com

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Posted by: Mange.8324

Mange.8324

Are these timing swith the glamour lasting longer feat or without? I know Portal doesn’t last 15 seconds.

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Posted by: Mange.8324

Mange.8324

Bump in hopes of a Mesmer mod answering, need to know if these bugs have been recognized as such and if the tool tips are incorrect or the durations are just lower.

Skills affected

Veil
Null Field
Portal
Decoy (The Stealth)
Feedback

Also when getting the Temporal Enchanter(Glamor skills last longer) trait that tooltips should update.

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Posted by: Carighan.6758

Carighan.6758

It seems all skills which’s durations get extended via traits display their upgraded duration. Independent of whether you have the trait or not. :S

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Mange.8324

Mange.8324

That would make sense, still needs afixin though.

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Posted by: Carighan.6758

Carighan.6758

Yes it does, and I also firmly believe that the extended durations should be the baseline ones, except maybe on Feedback (which is horrendously powerful as it is :P ).

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Mange.8324

Mange.8324

I agree those seem like good baselines but feedback is very strong. You can’t say it’s overpowered because there’s a simple counter, walking outside of it. I know not to blow my ranged load when it’s on me from experience.

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Posted by: Somna.5168

Somna.5168

Bump in hopes of a Mesmer mod answering, need to know if these bugs have been recognized as such and if the tool tips are incorrect or the durations are just lower.
[…]

I’ve yet to see any commentary in threads (in this subforum) from people who clearly aren’t following their bug report directions.

The only mod/dev/etc response on the Mesmer board to a bug has been in a thread that unintentionally followed the one bug/thread only rule.

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Posted by: Mange.8324

Mange.8324

Well we had to verify it was a bug first, but anyways final bump. I’m sure they’ve noticed this by now.

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Posted by: Leoj.8694

Leoj.8694

So I tried testing with portal. From the time I put the 2nd portal down and the CD starts, about 13 seconds pass until when it disappears. However if you put the other portal outside of max range (meaning it won’t work) it lasts the full 20 seconds. I also tried seeing if more people using the portal caused a shorter time and found nothing conclusive.

Null field also only lasts about 4-5 seconds when it is listed as 7.

I found no problems with decoy however.

Veil only lasted 5 of the listed 8.

Feedback seemed fine, lasting 6 of the stated 6.

I tested this by turning on the CD timers and watching from when I put down the ability to when it disappeared based on the CD. I also timed it in my head.