[Mesmer] List of bugged abilities and traits.
Clone on dodge does not work if you are ‘disguised’ like in the charr fractal.
I use Deceptive Evasion and starting today I’ve noticed that it seems to be most often targeting the wrong mob.
My M.O. is to hit the mob with a weapons skill first (this is required for Deceptive Evasion to work). I then dodge roll twice for two clones. Previously, they targeted the enemy I just attacked. Now they seem predisposed to attacking other things, and each clone tends to attack a different foe (normally neutral critters).
The Mesmer trait Retaliatory Shield does not apply Retaliation for the full duration indicated here when Illusionary Riposte is used.
based on my own experience the Retaliation after blocking with Illusionary Riposte while Retaliatory Shield trait is slotted lasts less than one second.
Phase retreat can be used while under CC effects, but is not a stun break and doesn’t break stun.
Arcane thievery is sometimes glitchy, sometimes you can fire it off without anything happening. This generally occurs if the enemy moves off to the side of you (not behind cover). It seems thievery is treated as an invisible projectile and thus sometimes has problems with the environment.
(edited by Numot.3965)
Can they fix that clones have 100% map complete so I have a chance when downed…
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
Can they fix that clones have 100% map complete so I have a chance when downed…
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
Can they fix that clones have 100% map complete so I have a chance when downed…
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
No need to make it insanely easy by giving a bright gold start above the real mesmer is there? Further consider that the star is visible through obstructions like trees and the such.
Your points are valid, but they don’t negate the need to remove the star.
couple of mins ago defeated due to to this star pointing out who the real player is. He started with the clone then saw me with star, he changed target before finishing clone and killed me…
would have a chance to kill/down him if he was killing my clone, this much time is necessary for me to be able to kill that guy, but now he walked away with no problems
And I haven’t said anything about removing star.
fix this issue, it’s a huge problem, it’s like you get no clone for this ability aswell… (downed skill2) cause they still knows who to kill in order to kill me…
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
clones does also get this red arrow
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
(edited by UnknownFreak.2805)
Can they fix that clones have 100% map complete so I have a chance when downed…
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
No need to make it insanely easy by giving a bright gold start above the real mesmer is there? Further consider that the star is visible through obstructions like trees and the such.
Your points are valid, but they don’t negate the need to remove the star.
I wasn’t implying that it shouldn’t be fixed at all. Just saying that it’s not the only problem.
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
clones does also get this red arrow
Unless it’s somehow been stealth fixed (unlikely), I’m pretty sure it still works exactly like that.
Trait “Confusing Combatants” (Dueling 25) is working correctly now. I see stacks of confusion every time my clone dies.
Trait “Confusing Combatants” (Dueling 25) is working correctly now. I see stacks of confusion every time my clone dies.
There’s a diff. between clones and illusions in general. The latter would include Phantasms too.
The world completion star not being shown on clones is missing now.
Clones also don’t have names if you hide NPC names and don’t have signets (?)
Is it a bug or a feature that risen thrall seem to completely ignore illusions 99% of the time and go straight for the caster?
[ Phase Retreat ]
In terms of Phase Retreat, perhaps I’m misunderstanding the issue you’re having, but Phase Retreat teleports you in a line away from the target through your current position(not just backwards). However, if you are outside the effect range of the ability it will teleport you backwards by default, even if this means towards your enemy.
[ Ethereal Combo Field ]
One issue I have seen, though I could be misunderstanding the problem, is Ethereal fields not appropriately applying Confusion via Physical Projectiles, even though I see the activation hearts above people’s heads. I’ll drop a field, and see tons of Confusion hearts, but 1 or 2 to no Confusion applied to the enemy, even from my own attacks.
Is this a bug with the mesmer?
I recently crafted a one handed sword called the Firebringer for my mesmer. However, when I use it to attack, my illusions do not hold the Firebringer.
This makes it really easy to identify which one is the real me..
Temporal Curtain still doesn’t give any swiftness if you already have the boon from any other source.
Desperate Decoy
Ok ive been doing some testing(have fraps) he does not trigger at 25% like the tooltip says, more likely at around 20%(or less)
My Mesmer has 18199 hps so he should be triggering at 4549, he does not, he did not trigger at 3798(20.8%) but triggered at 3218(17.7%).
Im not sure if this is a tooltip issue or something deeper but it should be noted here in bugs so the community knows.
If someone knows a good site to upload video to i can do that if needed.
[lion]~ riperonis
[tRex]
As of now, illusions are bugged in tournaments. They might work for a few minutes, but they get bugged and after that you just summon naked clones/phantasms that only stand in place and do nothing else.
1. i understand staff 2 would be difficult to fix because of its interaction with the environment, but
2. why does ANET not want us to use scepter? they took away confusion from the 3rd attack of the chain and from the clones. was that intentional? is it supposed to stay that way? if so, change the tooltip plz! i’m finding myself using sword with a CONDITION dmg build when i need to swap from staff
3. does illusionary elasticity not work with ANY clone attacks? i wanted to make a build that worked with clones and staff attacks and if clone attacks with a staff only hit once with this trait, then i dont think i even want to play this class if not for power builds…
4. are clones from deceptive evasion SUPPOSED to hit the closest target? is that the ‘design’ behind them? other classes’ dodge related traits have some sort of ICD, this one doesn’t, so is the clone’s lack of smart targeting the trade-off?? PLEASE give us some insight to your logic, ANET
5. my other biggest complaints: invis not breaking a channel against me (a rifle killshot); sharper image bug (no dmg from dot after illusion dies); illusionary persona not functioning with all other shatter related traits (does it at least work with might stacking now?); general lack of movement speed (give warriors some love too; if you don’t have having focus or warhorn in your weapon sets, it sucks having to open inventory, equip weapon, use swiftness, equip other preferred weapon again – all while avoiding combat; i remember playing lots of necro and keeping warhorn in my equipped weapons because it at least does other interesting things – daze, cripple; but warden?.. cmon.)
TL;DR: read 1, 2, 3 and maybe 4
1. i understand staff 2 would be difficult to fix because of its interaction with the environment, but
2. why does ANET not want us to use scepter? they took away confusion from the 3rd attack of the chain and from the clones. was that intentional? is it supposed to stay that way? if so, change the tooltip plz! i’m finding myself using sword with a CONDITION dmg build when i need to swap from staff
3. does illusionary elasticity not work with ANY clone attacks? i wanted to make a build that worked with clones and staff attacks and if clone attacks with a staff only hit once with this trait, then i dont think i even want to play this class if not for power builds…4. are clones from deceptive evasion SUPPOSED to hit the closest target? is that the ‘design’ behind them? other classes’ dodge related traits have some sort of ICD, this one doesn’t, so is the clone’s lack of smart targeting the trade-off?? PLEASE give us some insight to your logic, ANET
5. my other biggest complaints: invis not breaking a channel against me (a rifle killshot); sharper image bug (no dmg from dot after illusion dies); illusionary persona not functioning with all other shatter related traits (does it at least work with might stacking now?); general lack of movement speed (give warriors some love too; if you don’t have having focus or warhorn in your weapon sets, it sucks having to open inventory, equip weapon, use swiftness, equip other preferred weapon again – all while avoiding combat; i remember playing lots of necro and keeping warhorn in my equipped weapons because it at least does other interesting things – daze, cripple; but warden?.. cmon.)
TL;DR: read 1, 2, 3 and maybe 4
The bounce trait bug is ruining more than just the staff its preventing the torch phantom from becoming useful and the disenchanter from removing more boons and conditions.
When the confusion on the scepter auto attack was removed that weapon has been scaling better with power and crit damage. For condition builds we are better off just using the sword for the defense since its the better choice of these two power based weapons.
As for the deceptive evasion trait that has been a thorn in our side for too long. Condition builds need clones to attack our target since they are our only source of condition damage. As of right now if a condition mesmer using this trait fights in any game with engineers, rangers, or someone with a rock dog most of our damage is going to be wasted on AI.
Every phantasm/clone is naked and doing nothing in paid/free tournaments only no offical response from devs yet lol.
As of the 12/14 patch:
- Daze from Chaos Storm (at least on mists golems) will not apply vulnerability with the Dazzling trait.
- Swiftness acquired from Signet of Inspiration will not stack duration with the swiftness buff from Temporal Curtain and possibly other sources. This sometimes leads to the absurd consequence of missing swiftness buffs when you have 1 or 2 seconds of swiftness remaining from the signet and is at all times a massive nuisance: unreliable.
(edited by Lork.3427)
As of the 12/14 patch:
- Daze from Chaos Storm (at least on mists golems) will not apply vulnerability with the Dazzling trait.
- Swiftness acquired from Signet of Inspiration will not stack duration with the swiftness buff from Temporal Curtain and possibly other sources. This sometimes leads to the absurd consequence of missing swiftness buffs when you have 1 or 2 seconds of swiftness remaining from the signet and is at all times a massive nuisance: unreliable.
Temporal Curtain hasn’t applied swiftness if you have the boon already in a long time, which is a pretty big deal. No idea why ANet still hasn’t sorted this out.
[ Ethereal Combo Field ]
One issue I have seen, though I could be misunderstanding the problem, is Ethereal fields not appropriately applying Confusion via Physical Projectiles, even though I see the activation hearts above people’s heads. I’ll drop a field, and see tons of Confusion hearts, but 1 or 2 to no Confusion applied to the enemy, even from my own attacks.
Most (?) projectile finishers don’t have 100% success but 20%. You see the combo icon each roll even if it failed. I wonder if it intentionally this way, but I’d like to see different icons (failed <> successful) or only on success as well.
Temporal Curtain hasn’t applied swiftness if you have the boon already in a long time, which is a pretty big deal. No idea why ANet still hasn’t sorted this out.
I’ve heard, that it was different in beta. Mesmers abused it by running through it multiple times and get +10s swiftness each time. ANet fixed it so you can only get swiftness from it, if you don’t have.
But well, they could’ve fixed it by now in a proper way …
Deceptive Evasion (leave a clone behind when you roll) is bugged. The clone left behind will attack the nearest targetable object, not what is targeted by the player. So, last night in the Tixx dungeon, instead of targeting a Skritt for example, when I rolled, it targeted one of the destructable toy buildings instead and phased out.
As of now, illusions are bugged in tournaments. They might work for a few minutes, but they get bugged and after that you just summon naked clones/phantasms that only stand in place and do nothing else.
PLEASE, this bug needs to be fixed ASAP. You’re killing at least 70% of a class in tourny play. Even Shatter builds suffer from this bug. It’s amazing how it didn’t get corrected as of 16/12’s patch.
Portal: Casting the second side of Portal in the last ~1.5 seconds of it’s duration doesn’t stop the first side of the portal from fading out, leaving you with a inactive glowing portal and a long cooldown. First side of portal shouldn’t fade out until the skill flips back to it’s un-casted form on your bar.
I will update this weekend … too busy atm with holidays to go through everything and remove/replace what is currently there.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
The trait “Duelist’s Discipline” will make iDuelist’s deal less damage.
It is a bug that have been confirmed by many people.
Just test it and you will find out.
Plz Anet fix it.
The illusional berserk is low damage again, just before winterupdate? What is going on???
Every phantasm/clone is naked and doing nothing in paid/free tournaments only no offical response from devs yet lol.
Has this been fixed yet? Such a pain in the kitten but as usual SPvP is totally ignored…
Papaganoosh (SPvP Officer, The Unnamed EU)
http://www.the-unnamed.com/spvpapp – recruiting skilled players for TPvP
http://www.the-unnamed.com/applygw2
http://papaganooshplace.blogspot.co.uk/
Duelist discipline has two bugs too.
When you take this trait, the iDuelist phantasm does less damage than without it.
It also causes the iDuelist to be a 100% projectile finisher instead of 20%.
Blink does not break stun/immobilize anymore http://youtu.be/1D_Qhz9TNXs
also, decoy SOMETIMES breaks stun.. not always.
The additional bounce trait in the illusions line also does not apply to clones for some reason when it should.
If someone is up a flight of stairs, and your attacks are hitting – summoning iBerserker is usually obstructed unless camera is panned all the way up – which is troublesome keeping up with those annoying thieves
Oh, and i find blurred frenzy takes longer than what the tool tip says…. it takes about 1 second to cast and pull off, it should be a lot faster. And the 25th skill point in dueling for illusions causing confusion on death. That only applies to clones as of wintersday patch. For some reason the phantasms dont do that anymore -_-
We really got screwed
(edited by Alchemist.3692)
The elite mass invisibility sometimes fails to apply stealth and when used with the runes of lysaa the boons will fail to apply sometimes as well. This bug seems to happen if the Mesmer is hit with a daze towards the end of the cast yet the skill goes on a full cool down.
Blink does not break stun/immobilize anymore http://youtu.be/1D_Qhz9TNXs
also, decoy SOMETIMES breaks stun.. not always.The additional bounce trait in the illusions line also does not apply to clones for some reason when it should.
If someone is up a flight of stairs, and your attacks are hitting – summoning iBerserker is usually obstructed unless camera is panned all the way up – which is troublesome keeping up with those annoying thieves
he was immobilized, not stunned.
In the beginning I want to apologize if I repeat it, but the subject is long and I don’t follow him so I don’t know if something was already written on it.
It is not listed in the first post, but on wiki it is marked as bug.
Counter Blade doesn’t trigger Dazzling . (verified by me)
Wiki says it doesn’t trigger Confounding Suggestions too. (not verified)
(edited by eerozeteen.3854)
Illusionary leap still doesn´t show exatly when you are out of range.
When you try to stay on max range and it says you are in range it still doesnt work.
Really annoying when you are not able to hit this ability because the game tells you sth wrong
~~~~~~~~~~~~~~~~~~~~~~~LIST UPDATED~~~~~~~~~~~~~~~~~~~~~~~
Please go through the list and make sure major issues are listed and that listed bugs are still present.
We are currently at 4,695 Characters of the 5,000 character limit.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Has anyone yet mentioned iLeap’s clone refusing to work properly up hills? If there’s any sort of incline between my and my opponent, the iLeap clone will walk forward a bit, stop, continue, stop, continue and so forth. By the time it finally reaches him, swap has timed out.
Are illusions by design not suppose to be affected by condition duration? I don’t remember seeing this in game, I of course found this out after assuming it worked and finding out after spending a good chunk of gold that sharper images doesn’t benefit from it at all.
If it’s a bug thats a pretty big deal to fix.
Blink does not break stun/immobilize anymore http://youtu.be/1D_Qhz9TNXs
also, decoy SOMETIMES breaks stun.. not always.The additional bounce trait in the illusions line also does not apply to clones for some reason when it should.
If someone is up a flight of stairs, and your attacks are hitting – summoning iBerserker is usually obstructed unless camera is panned all the way up – which is troublesome keeping up with those annoying thieves
This player (or you?) was immobalized. Blink doesn’t remove that condition but it still remove stun. Same thing goes for Decoy.
_______________
I have discovered that Deceptive Evation, the trait that make clones when you dodge, does not always create a clone, or worse, create a clone on a random target.
It can be really frustrating sometimes when you need that extra clone or “accidentally” goes in combat with a mob nearby.
Has anyone yet mentioned iLeap’s clone refusing to work properly up hills? If there’s any sort of incline between my and my opponent, the iLeap clone will walk forward a bit, stop, continue, stop, continue and so forth. By the time it finally reaches him, swap has timed out.
Jesus himself couldnt get ileap to work properly if he played, so many times people just keep running when i ileap to them because they are 10 units away from the illusion and apparently out of range.
[lion]~ riperonis
[tRex]
Really, I played the game since the release but all well-known bugs for the mesmer aren’t fixed yet. Expecially those for “downed” and retailation that override fury, completely eliminating the possibility to use that tree if you want bleeding…
Aren’t there any possibilty to see some fixes for this? We didn’t have any notice about it.
P.S.
Is the list updated?
I have not been playing my mesmer for a lot of these issues lately…..seems like they have not fixed many bugs since release as dragon has said and also they want to nerf the might stacks?
Strike Force [SF] – Stormbluff Isle
Sometimes I’ve found ‘Deceptive Evasion’ (create clone on dodge) to be bugged sometimes, I’m not sure how it happens, maybe I get downed during dodges or something.
But after whatever happens my dodges no longer create clones in combat. Even if I try swapping out the trait out of combat and and reslotting it in a new fight. (usually happens in dungeons, but once I leave the dungeon, it resets and it’s back to normal). It’s very annoying considering my build revolves around making clones through dodging.
Sometimes I’ve found ‘Deceptive Evasion’ (create clone on dodge) to be bugged sometimes, I’m not sure how it happens, maybe I get downed during dodges or something.
But after whatever happens my dodges no longer create clones in combat. Even if I try swapping out the trait out of combat and and reslotting it in a new fight. (usually happens in dungeons, but once I leave the dungeon, it resets and it’s back to normal). It’s very annoying considering my build revolves around making clones through dodging.
Also experienced this, when dodging and no clones spawn, annoying cause I need the clones, seem to happen if you initiate attack with staff #1, and just before it hits target you dodge, and get no clone, and if you dodge second time right after hit and end of dodge it also may happen that no clone will spawn.
Found it very frustrating when trying to cap camps and can’t fulfill my damage due to shattering with one or two clones less, due to no clone dodge.
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
Recently I have noticed that the staff auto-attacks for mesmers and necros although according to the tooltip both should have 1200 range, necro’s auto-attack hits considerably longer distance. This can be easily checked in the heart of the mists: just pick a golem and check the distance with both mesmer and necro.
Wonder if this has been discussed before…
In the local (.tw) forum here there was a post stating that, a Phantasm Duelist does less damage if summoned with the trait Duelist’s Discipline equipped on the player, compared to the situation when the said trait was not equipped.
To prove this I’ve run several test in the Mist on the golems, and I can confirm this statement is correct.
*The Method:
All armors, jewels, and sigils on the weapon were removed. Most traits were refunded, while only the needed traits was allowed(for example, in this test, the Dueling line was maintained at 20 since we need to test on the said trait).
The test was conducted on the light golems. First the test is run while traited with Duelist’s Discipline, and then untraited. The damage was recorded in total, when only the series of attack (all 8 hits of the iDuelist) were all non-crit.
*And there was a noticeable difference between these two conditions.
I furthermore ran the same test, with fewer samples, on 2 other kinds of Phantasms, the iSwordsman and the iWarlock, with or without their corresponding traits providing -20% Weapon Skill CD.
For iWarlock, There was no significant difference between traited or untraited situations. However, for the iSwordsman, it seemed that the damage range discrete more when traited than untraited.
Is the downed mesmer clone number 2 skills suppose to hit you while you are invisible? I have tested extended invisibilities, like shadow refuge, sat there for a few seconds, and every attack was hitting me.