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Posted by: SteepledHat.1345

SteepledHat.1345

So the general buzz is chron bunker is overtuned. The hate train is a chugging for mesmer again. So what nerfs can we expect and how can we prepare for them?

I expect precog to bump up to 60 secs and mes to lose its stability from shatter trait. At a minimum…

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Fay.2357

Fay.2357

Since no balance will happen for another 1.5 months minimum, I’m expecting folks up top to eventually realize that counters to bunker Mesmer exist, they just have to play them.

They’ll catch on eventually, they generally do. It just usually takes them a while.

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Posted by: apharma.3741

apharma.3741

I think the best suggestion I saw was to change well of precognition to distortion so it prevents point capture. It’s a slight buff in some cases as it gives true invulnerability to 5 players but we all know something like that won’t happen.

Edit: Below is what will happen not because it makes sense but because that’s how stupid the balance seems to be.

So I think chaotic dampening protection will get a 15s ICD because raisins.
Bountiful disillusionment nerfed to 1 stack of stab because lol.
Illusionary inspiration loses its regen because that really makes any difference.
Medics feedback gets no revive speed increase because a unicorn died.
Restorative illusions has its base healing scaled back by 50% but healing power effect increases by 50% because ha ha.
Well of precog cool down becomes 60s to make sure no-one uses it.
Shield block reduced to 1.5s and cool down increased to 45 seconds because we need less viable off hands.
Blurred frenzy increased to 15s CD because we need to hurt all mesmers and make sure they all spend 2 more years out of sight.

Btw I don’t agree with what is said there just in case you didn’t get the hint at “because a unicorn died”.

(edited by apharma.3741)

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Posted by: rchu.8945

rchu.8945

the thieves are licking their chops to hope for a return to glory days… I hope that doesnt happen, just when Mesmers are viable in competitive sPvP, and we are going to give that spot back to thieves.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: nearlight.3064

nearlight.3064

I think there will be nerfs. I hope that they don’t gut the class though and I wish we could gradually nerf it over time to find a good spot for it rather than destroy it
Right now bunker mesmers are difficult to counter because you basically need unblockable CC and heavy boon strip. Condi herald and base necromancer without reaper fit the bill the most for that

But honestly when a class has to give up its elite spec just to act as a counterpick for something the enemy may or may not be running (such as in queues) you know you have a problem.

What irks me the most is that at the casual level people are stomped by bunker mes because they can’t rotate around it. Bunker guard was similar but easier to kill. This build just results in pugs feeding the bunker Mesmer and it’s teammates and it’s quite sad to see at all levels of play.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Dethl.2875

Dethl.2875

I have mixed feelings on well of precog being changed into distortion. It means nothing for PvE, for WvW it loses some value for holding caps for a few moments for zergs (which is usually a lost cause anyway), but gains value for moving past choke points (since knockback walls won’t be an issue anymore). For sPvP, people can say “oh it won’t decap after one use” or whatever, but I wouldn’t even bother running it then. If I’m going to bunker a point, I’ll play a bunker that won’t get stuck defending a point with 2 ticks left on it while being vulnerable to losing it due to a single knockback. I’d rather use another well or portal or probably our stupid half-rez utility before I’d risk a losing point contribution as a bunker. We’d pretty much be back to +1.

On the other hand, you have “theorycrafters” out there saying that blurred frenzy should be distortion too, or on-shatter traits need ICD’s, or that shield 4 (a block! a kittening block!) should prevent point contribution. In which case, I’d rather lose a well than my mesmer.

some server who knows
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Posted by: Swish.2463

Swish.2463

But honestly when a class has to give up its elite spec just to act as a counterpick for something the enemy may or may not be running (such as in queues) you know you have a problem.

Sorry this point is wrong. This is actually one of the few good things to come with HoT.

This is what made Gw1 PvP just as gut wrenching as well. The knowledge that there were multiple meta builds and team comps and you and your crew or maybe just you, had to try and compensate for that whenever you went to play.

It is a good thing to have a revolving door set up where builds and teams need to prep and then later switch things up. If you picked completely wrong on the first match (seems like every single Gw2 “Pro” match up consists of 3 to 5 rounds) Then you take it on the nose and try to recover. It means tournament players have to pay attention to one another and any new comers, there isnt going to be a “We all run the exact same team comp with the same builds and same weapons and runes and sigils as each other, so whoever lags first loses” kittening bore anymore.

Having strong Builds that have a small handful of counters is also a good thing, specially when they all share similar weakness with one another.

TLDR : You’re wrong, a Meta that can actually shift and rotate is something Gw2 has been missing for 3 kittening years, we need it badly don’t kill it in its infancy.

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: nearlight.3064

nearlight.3064

But honestly when a class has to give up its elite spec just to act as a counterpick for something the enemy may or may not be running (such as in queues) you know you have a problem.

Sorry this point is wrong. This is actually one of the few good things to come with HoT.

This is what made Gw1 PvP just as gut wrenching as well. The knowledge that there were multiple meta builds and team comps and you and your crew or maybe just you, had to try and compensate for that whenever you went to play.

It is a good thing to have a revolving door set up where builds and teams need to prep and then later switch things up. If you picked completely wrong on the first match (seems like every single Gw2 “Pro” match up consists of 3 to 5 rounds) Then you take it on the nose and try to recover. It means tournament players have to pay attention to one another and any new comers, there isnt going to be a “We all run the exact same team comp with the same builds and same weapons and runes and sigils as each other, so whoever lags first loses” kittening bore anymore.

Having strong Builds that have a small handful of counters is also a good thing, specially when they all share similar weakness with one another.

TLDR : You’re wrong, a Meta that can actually shift and rotate is something Gw2 has been missing for 3 kittening years, we need it badly don’t kill it in its infancy.

Here’s why I don’t like it.

If I run base signet condi/cele necro specifically to counter bunker mes, I’ll probably be deadweight if my enemy isn’t running a bunker mes. Now this is fine in tournaments when you can see eachothers builds. But if you’re just queuing you’ll have no idea if your counterpick was worth it or not until it’s too late to change your build. If the mesmernis running lockdown instead of bunker, he’ll probably destroy you since base necromancer has no stability.

I think you get the picture. It’s not a good thing to be such a random niche pick to a common overpowered build because you lose any semblance of versatility in your role.

Edit: this build also counters mallyx rev with more certainty than normal reaper by a large margin as well, but if neither of those classes are being used, you’re much less useful.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

(edited by nearlight.3064)

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Posted by: Kobeathris.3645

Kobeathris.3645

But honestly when a class has to give up its elite spec just to act as a counterpick for something the enemy may or may not be running (such as in queues) you know you have a problem.

Sorry this point is wrong. This is actually one of the few good things to come with HoT.

This is what made Gw1 PvP just as gut wrenching as well. The knowledge that there were multiple meta builds and team comps and you and your crew or maybe just you, had to try and compensate for that whenever you went to play.

It is a good thing to have a revolving door set up where builds and teams need to prep and then later switch things up. If you picked completely wrong on the first match (seems like every single Gw2 “Pro” match up consists of 3 to 5 rounds) Then you take it on the nose and try to recover. It means tournament players have to pay attention to one another and any new comers, there isnt going to be a “We all run the exact same team comp with the same builds and same weapons and runes and sigils as each other, so whoever lags first loses” kittening bore anymore.

Having strong Builds that have a small handful of counters is also a good thing, specially when they all share similar weakness with one another.

TLDR : You’re wrong, a Meta that can actually shift and rotate is something Gw2 has been missing for 3 kittening years, we need it badly don’t kill it in its infancy.

Here’s why I don’t like it.

If I run base signet condi/cele necro specifically to counter bunker mes, I’ll probably be deadweight if my enemy isn’t running a bunker mes. Now this is fine in tournaments when you can see eachothers builds. But if you’re just queuing you’ll have no idea if your counterpick was worth it or not until it’s too late to change your build. If the mesmernis running lockdown instead of bunker, he’ll probably destroy you since base necromancer has no stability.

I think you get the picture. It’s not a good thing to be such a random niche pick to a common overpowered build because you lose any semblance of versatility in your role.

Edit: this build also counters mallyx rev with more certainty than normal reaper by a large margin as well, but if neither of those classes are being used, you’re much less useful.

If these builds are the “cancer” that people claim though, then running a counter in queues should be a net advantage for you, since you will be running against it more often than not. If the don’t show up often enough to make running the counter worthwhile, then the effect of them is probably overstated.

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Posted by: Mogar.9216

Mogar.9216

give it time before call for nerf is all I have to say. DH prime example

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Posted by: MystF.5186

MystF.5186

It’s ironic how skillful is hitting Blurred Frenzy into empty air to gain the whole two and half seconds of invulnerability. And how often can you cast it with sword trait and Alacrity?

Either 3 nerfs this skill could have:
1. Acquire Blur only if you hit something.
2. Increase the Blurred Frenzy cooldown to 15 seconds.
3. Reduce Blur from 2.5 seconds to 1.5 seconds.

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Posted by: Mak.2657

Mak.2657

And how often can you cast it with sword trait a

This trait almost never used outside of pve.
Btw not only bunkers are using sword, but other builds too. Plus sw2 already was nerfed.

(edited by Mak.2657)

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

Most accurate way to predict Anet balance:

Consider thoughtfully the most reasonable and elegant option. Come up with a smart, low-impact solution, one that would strike a chord with anyone’s common sense appreciation of the situation.

Then do the opposite of whatever that was.

This cycle will persist until the day they finally stop being stubborn about PvE/PvP balance split, just as they finally, after years, stopped being stubborn about it in GW1.

(edited by Arshay Duskbrow.1306)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Most accurate way to predict Anet balance:

Consider thoughtfully the most reasonable and elegant option. Come up with a smart, low-impact solution, one that would strike a chord with anyone’s common sense appreciation of the situation.

Then do the opposite of whatever that was.

This cycle will persist until the day they finally stop being stubborn about PvE/PvP balance split, just as they finally, after years, stopped being stubborn about it in GW1.

I would have said “come up with several elegant options, then do all of them at once. And add a random icd somewhere else just to be sure you obliterated the problem.”

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

80% of warrior nerfs were driven by politics. The community hated them. They hated that after 1.5 years of being useless in Pvp that they were made god tier, they hated how many people flocked to them. So the dev’s nerfed the hell out of warrior. In every nerf the stated reasons were very arguable or entirely untrue. (E.g Long bow generates too much adrenaline..when it in fact generates none.) The players highlighted the flaws in the thinking both on an intellectual level and a factual one. However the nerfs still occurred and no further discussion or communication was given.
It proved the squeaky wheel gets the oil, and balancing as a whole is non existent. This has always been well known. Yet mesmer players seem surprised that they are about to be nerfed heavily..again,..for lord only knows how many times it is now..

On day one of chronomancer, anyone with any invested time in mesmer knew the nerfs were coming. With the current hatred for chrono bunker,..well we all saw what they did to early ele., thief, dhuumfire and warrior. The political voice from average players to ESL champs all say the same thing..so yes, mesmer is gonna get nerfed to a point it doesn’t have a place anymore. Let’s not all acted surprised. If you were smart, you knew it was coming the day before HoT even went live, because that is what has always been done to mesmers.

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Posted by: apharma.3741

apharma.3741

Yeah that’s my problem CntrlAltDefeat, they will nerf Mesmer so hard it won’t be a viable pick at all anymore and it won’t just slip out of PvP meta but also PvE.

I mean until the spec patch mesmer wasn’t a solid pick for teams due to the dominance of thieves where the tables were evened out. A few small tweaks to the point holding potential of well of precog would solve the problem especially when Rev is nerfed to mordor and back allowing bunker mesmer counters in.

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Posted by: Silverkey.2078

Silverkey.2078

Chrono bunker has counters. For example, I think the mass of unblockable CC of a DH is a massive pain, completely negating our defensive rotations. Problem: DH was pushed out of the meta (by tempests in particular). But they may come back if people realize how strong they are against bunker mesmer. Maybe even without LB (good old medi-guard but with traps and improved virtues).

I think chrono needs nerfs, but so do all elite specs. And the mistake would be to nerf core stuff like many mention (when did blurred frenzy make core mesmer bunker OP?). My suggestions would be:

  • shield block to 1.5 or 1.75s. This would make it on par with other block skills
  • precog to 60s CD but still a blur (may not be needed)
  • alacrity on shatter moved to a major trait. I know many disagreed with that, but the chrono line already has strong minors (F5, walking speed), this one is just over the top.
  • alacrity becomes a boon: not necessarily a nerf, since it also means it is affected by boon duration and boonshare. But at least, it allows some counterplay (boonrip).

Overall minor cuts, but should balance things somewhat without destroying anything.

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Posted by: Fhaeris.9237

Fhaeris.9237

I just hope they don’t kill us again in PvE because of PvP. We’re finally in a good place after 3 years.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I’m definitely against alacrity on shatter being major. This is the core of specialisation.

If you want to target bunker mesmer, target their bunking ability. Make precog invul to lose caps.

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Posted by: Raever.9483

Raever.9483

I feel we are need of a nerf. An appropriate nerf though.

Due to the Bunker Mesmer, the meta is so boring right now. It’s a really strong build but for all the wrong reasons.

And in saying this, it’s a problem with the balance of the whole game mode, not just the Chrono, so we probably won’t see an appropriate fix anytime soon.

I’m on board with the idea of Well of Precog giving distortion instead of evasion, so you have to time it right to not lose the point. The build is too easy to play how it is right now.

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Posted by: nearlight.3064

nearlight.3064

Chrono bunker has counters. For example, I think the mass of unblockable CC of a DH is a massive pain, completely negating our defensive rotations. Problem: DH was pushed out of the meta (by tempests in particular). But they may come back if people realize how strong they are against bunker mesmer. Maybe even without LB (good old medi-guard but with traps and improved virtues).

I think chrono needs nerfs, but so do all elite specs. And the mistake would be to nerf core stuff like many mention (when did blurred frenzy make core mesmer bunker OP?). My suggestions would be:

  • shield block to 1.5 or 1.75s. This would make it on par with other block skills
  • precog to 60s CD but still a blur (may not be needed)
  • alacrity on shatter moved to a major trait. I know many disagreed with that, but the chrono line already has strong minors (F5, walking speed), this one is just over the top.
  • alacrity becomes a boon: not necessarily a nerf, since it also means it is affected by boon duration and boonshare. But at least, it allows some counterplay (boonrip).

Overall minor cuts, but should balance things somewhat without destroying anything.

If the chrono has stability, then the DH trap, of which usually only one is taken, won’t be able to interrupt through the block.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Silverkey.2078

Silverkey.2078

Chrono bunker has counters. For example, I think the mass of unblockable CC of a DH is a massive pain, completely negating our defensive rotations. Problem: DH was pushed out of the meta (by tempests in particular). But they may come back if people realize how strong they are against bunker mesmer. Maybe even without LB (good old medi-guard but with traps and improved virtues).

I think chrono needs nerfs, but so do all elite specs. And the mistake would be to nerf core stuff like many mention (when did blurred frenzy make core mesmer bunker OP?). My suggestions would be:

  • shield block to 1.5 or 1.75s. This would make it on par with other block skills
  • precog to 60s CD but still a blur (may not be needed)
  • alacrity on shatter moved to a major trait. I know many disagreed with that, but the chrono line already has strong minors (F5, walking speed), this one is just over the top.
  • alacrity becomes a boon: not necessarily a nerf, since it also means it is affected by boon duration and boonshare. But at least, it allows some counterplay (boonrip).

Overall minor cuts, but should balance things somewhat without destroying anything.

If the chrono has stability, then the DH trap, of which usually only one is taken, won’t be able to interrupt through the block.

There is not only the trap, there is also the pull (F1) which even goes through evades, and the knockback (traited). And a DH can use more than one trap, even if many tend not to. Chrono does not have that much stability, in general only one stack at a given time. I am not the best player for sure, but I know DH is the profession I fear the most, and it’s not because of the test of faith damage. When there is one DH (or more) in the battle, I feel like a puppet moved around the point against my will.

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Posted by: nearlight.3064

nearlight.3064

Chrono bunker has counters. For example, I think the mass of unblockable CC of a DH is a massive pain, completely negating our defensive rotations. Problem: DH was pushed out of the meta (by tempests in particular). But they may come back if people realize how strong they are against bunker mesmer. Maybe even without LB (good old medi-guard but with traps and improved virtues).

I think chrono needs nerfs, but so do all elite specs. And the mistake would be to nerf core stuff like many mention (when did blurred frenzy make core mesmer bunker OP?). My suggestions would be:

  • shield block to 1.5 or 1.75s. This would make it on par with other block skills
  • precog to 60s CD but still a blur (may not be needed)
  • alacrity on shatter moved to a major trait. I know many disagreed with that, but the chrono line already has strong minors (F5, walking speed), this one is just over the top.
  • alacrity becomes a boon: not necessarily a nerf, since it also means it is affected by boon duration and boonshare. But at least, it allows some counterplay (boonrip).

Overall minor cuts, but should balance things somewhat without destroying anything.

If the chrono has stability, then the DH trap, of which usually only one is taken, won’t be able to interrupt through the block.

There is not only the trap, there is also the pull (F1) which even goes through evades, and the knockback (traited). And a DH can use more than one trap, even if many tend not to. Chrono does not have that much stability, in general only one stack at a given time. I am not the best player for sure, but I know DH is the profession I fear the most, and it’s not because of the test of faith damage. When there is one DH (or more) in the battle, I feel like a puppet moved around the point against my will.

The spear of justice is unblockable but I’m pretty sure verdict isn’t.

Most dragonhunter a shouldn’t take more than test of faith. How do you expect them to survive against the hordes of mallyrevs without contemplation of purity?

And being able to use deflecting shot with a difficult to keep track passive prock-back only works when the stars align.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Silverkey.2078

Silverkey.2078

There is not only the trap, there is also the pull (F1) which even goes through evades, and the knockback (traited). And a DH can use more than one trap, even if many tend not to. Chrono does not have that much stability, in general only one stack at a given time. I am not the best player for sure, but I know DH is the profession I fear the most, and it’s not because of the test of faith damage. When there is one DH (or more) in the battle, I feel like a puppet moved around the point against my will.

The spear of justice is unblockable but I’m pretty sure verdict isn’t.

Most dragonhunter a shouldn’t take more than test of faith. How do you expect them to survive against the hordes of mallyrevs without contemplation of purity?

And being able to use deflecting shot with a difficult to keep track passive prock-back only works when the stars align.

I am not 100% sure because I haven’t tried it properly, but I feel like I have been pulled a few times by verdict while I was one blurred frenzy, and maybe even precog. Also Fay seems to say that it is indeed unblockable:

DH daze on trap is unblockable and can be used to break the block stance. Any sort of warding line is unblockable and undodgeable and will break blocking/dodging. Spear of justice is unblockable, and is a 1200 range pull that cannot be blocked or dodged.

Maybe I could try properly tonight…

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Posted by: rchu.8945

rchu.8945

I feel we are need of a nerf. An appropriate nerf though.

Due to the Bunker Mesmer, the meta is so boring right now. It’s a really strong build but for all the wrong reasons.

And in saying this, it’s a problem with the balance of the whole game mode, not just the Chrono, so we probably won’t see an appropriate fix anytime soon.

I’m on board with the idea of Well of Precog giving distortion instead of evasion, so you have to time it right to not lose the point. The build is too easy to play how it is right now.

But what’s the flip side to this meta, to allow Mesmers viable in pro competitive leagues? I dont want to go back to metas where mesmers are a free kill to thieves.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Bah. you don’t nerf bunker Mesmer, and certainly not mesmer in general. You rotate the world around Mesmer to bring everything into alignment.

For starters you heavily nerf the actual OP problem which is Rev. Then allow counter classes in to better deal with the Mes.

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Posted by: Niekas.3854

Niekas.3854

High condi pressure builds, especially necros – rek mesmers who try to bunker a point. Try it.

You are welcome.

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Posted by: nearlight.3064

nearlight.3064

@Key/Pyro Spear of Justice is a seperate skill from the pull which is Hunter’s Verdict, and the tooltip for hunter’s verdict doesn’t indicate that its unblockable.

But then again tempest air warhorn 4 has an unblockable tooltip but isn’t actually unblockable, and neither is blast gyro, so yeah.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: Stand The Wall.6987

Stand The Wall.6987

lol there is an identical thread like this in ranger forums. wonder why…

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: SteepledHat.1345

SteepledHat.1345

Read the ignorance; it’s like they don’t even play mesmer.

https://forum-en.gw2archive.eu/forum/game/pvp/How-To-Nerf-Bunker-Mesmer/page/2#post5841814

“Failure to remain calm is the sign of a weak mind.”

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Posted by: nearlight.3064

nearlight.3064

Read the ignorance; it’s like they don’t even play mesmer.

https://forum-en.gw2archive.eu/forum/game/pvp/How-To-Nerf-Bunker-Mesmer/page/2#post5841814

I don’t see how anyone could not see that this build needs to get nerfed. Its just a combination of insane support and utility and extremely long time to kill that gives a team with one a huge advantage over one that doesn’t one.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: Hakuryuu.8634

Hakuryuu.8634

Hopefully I’ll be burned out by the time mesmer get the nerf so I can move on.

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Posted by: SteepledHat.1345

SteepledHat.1345

Hopefully I’ll be burned out by the time mesmer get the nerf so I can move on.

A lot here are career mesmers.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: hotcarl.8621

hotcarl.8621

Just want to point out that condi reapers do not exactly “counter” bunker mesmers imo. That would imply that the bunker mes is at a disadvantage in this fight. I think it would be more accurate to say that bunker mesmers have less of an advantage against condi reapers than they do against most classes due to the large number of unblockable attacks.

I run a terrormancer reaper with spectral wall and well of corruption (sometimes corrupt boon instead) and even with those 2 unblockable utilities and unblockable staff marks, I am only able to hit a bunker mesmer with 50% of my attacks while fighting them 1v1 on a side point. And then all they have to do is shatter a couple of times or drop Well of Eternity and most of my condis are gone.

The only way I have been able to take out an enemy bunker mesmer is by playing DH and dropping all my traps on an enemy who is downed before the mesmer can get over there and rez them, which is not easy to do. I’d still say that the bunker mes has the advantage in that matchup, whether in a team fight or 1v1. Bunker mes definitely needs some kind of nerf, outrotating them should not be the only option.

With that being said, I also play an offensive condi shatter build, which is somewhat weak compared to other condi builds I’ve played. So I would be sad to see this get nerfed to the point that it is not even remotely viable.

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Posted by: apharma.3741

apharma.3741

Most people when they say condi reaper are meaning the popular signets of suffering with double/triple signet and corrupt boon with sceptre-warhorn and staff.

If you’re running dhuumfire too you should be stacking bleed, poison, torment, cripple, burn, chill and fear in decent quantities and pretty often especially if you have the auto proc of focus 5. Put simply you’ll be keeping up high condition pressure and decimating the boons and with many unblockable attacks and how stab corrupts to fear you can essentially make bunker mesmer have a hard time being relevant.

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Posted by: geekilo.8512

geekilo.8512

I agree on the nerf for bunker mesmer, but don’t overdo it. Outside of bunker build, power(zerker/maradur) shatter build is the only that mesmer have it going. If you take away all the invul and evade, mesmer is just a mage-theme light armor version of thief. And thief is not having it this season. Thief in this current state is a good example what would happen to mesmer if mesmer gets overly nerf.
I would prefer mesmer to be more utility based class.
Well of Recognition- changes Blur to Distortion. It synergies with other distortion traits. Now, if you want to give your allies invul, you can’t just put the whole entire well on the point because it’s now prevent capture-point contribution, and it still retains its functionality.
Blurred Frenzy- it needed a twist, changes it from Blur to Distortion for the reason as Well of Recognition. I don’t think it need to be nerf because it’s part of the core mesmer, and across the board, all the core classes are weaker than their elite specialization. I don’t think it’s fair for the core mesmer players.
Alacrity- I think it’s in a sweet spot. It takes 3s of Alacrity for 1s off all skills. Correct me if i’m wrong, bunker mesmer runs 2 wells, 2 wells + Continuum split that’s 8s of Alacrity for whoever stay in the wells, about 2.67s off all the skills. I don’t think that’s some huge mind blow explosion advantage.
Echo of Memory- Here Unblockable skills. I think it’s fine. If it got interrupted, 30s CD is huge, compare to other block with 15 or 20s CD. Plus with the 2 condi Rev meta, Rev has no unblockable CC, it would bring back other classes with unblockable CC/skill to deal with block. Everyone have block nowaday.

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Posted by: Stormbolt.7293

Stormbolt.7293

Remember, it’s only OP if a Mesmer can do it!

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Posted by: Kharne.8613

Kharne.8613

Since no balance will happen for another 1.5 months minimum, I’m expecting folks up top to eventually realize that counters to bunker Mesmer exist, they just have to play them.

They’ll catch on eventually, they generally do. It just usually takes them a while.

You speak of counters, yet you do not list them to try to get your point accross.

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

Since no balance will happen for another 1.5 months minimum, I’m expecting folks up top to eventually realize that counters to bunker Mesmer exist, they just have to play them.

They’ll catch on eventually, they generally do. It just usually takes them a while.

You speak of counters, yet you do not list them to try to get your point accross.

It is not our job to help other classes beat us. The heavy lifting of coming up with counters is their responsibility.

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Posted by: Fay.2357

Fay.2357

Since no balance will happen for another 1.5 months minimum, I’m expecting folks up top to eventually realize that counters to bunker Mesmer exist, they just have to play them.

They’ll catch on eventually, they generally do. It just usually takes them a while.

You speak of counters, yet you do not list them to try to get your point accross.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Is-it-possible-to-kill-a-bunker-mes-in-PvP/first#post5839080

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Since no balance will happen for another 1.5 months minimum, I’m expecting folks up top to eventually realize that counters to bunker Mesmer exist, they just have to play them.

They’ll catch on eventually, they generally do. It just usually takes them a while.

You speak of counters, yet you do not list them to try to get your point accross.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Is-it-possible-to-kill-a-bunker-mes-in-PvP/first#post5839080

Heh

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Posted by: Todd.6573

Todd.6573

So the general buzz is chron bunker is overtuned. The hate train is a chugging for mesmer again. So what nerfs can we expect and how can we prepare for them?

I expect precog to bump up to 60 secs and mes to lose its stability from shatter trait. At a minimum…

Well, we know they are shortening the block duration on the shield, also, a smart move would be to make well of precog prevent cap point contribution (or distortion in general, but that seems a bit much perhaps). Would force people to play more tactical with their immortality-wells-of-doom and probably make for some interesting base changes to build upon later.

Great thoughts speak only to the thoughtful mind, but great actions speak to all mankind.
- Theodore Roosevelt

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Posted by: Mak.2657

Mak.2657

Distortions prevents capping a point. Blur (blurred frenzy, WoP) doesn’t.
Ppl cried (and still crying) about DH, but after some time they learned to counter or just escape fight with DH. I thought anet would give more time to adapt to chronobunker too.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Distortions prevents capping a point. Blur (blurred frenzy, WoP) doesn’t.
Ppl cried (and still crying) about DH, but after some time they learned to counter or just escape fight with DH. I thought anet would give more time to adapt to chronobunker too.

In solo’q there’s ways to overcome a bunker mes, but if you look at the ESL’s right now a proper team comp will shut out any build capable of leveling the fight while shoring up the chrono bunks weaknesses.

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Posted by: Mak.2657

Mak.2657

Yeah I saw failed attempts of some ESL teams to bring necro to counter chronobunker but thought anet was going to give more time. Anyway let’s see what will happen .

(edited by Mak.2657)

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Posted by: Azukas.1426

Azukas.1426

Sorry guys but we need to be gutted.

This pains me to say this about our class but for the good of the game we need to be gutted until anet can realistically implement chronomancers

Noone wants it here I get that but watching the pro league just confirms it.

Btw tempest/rev need the exact same treatment but I don’t main those classes

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Sorry guys but we need to be gutted.

This pains me to say this about our class but for the good of the game we need to be gutted until anet can realistically implement chronomancers

Noone wants it here I get that but watching the pro league just confirms it.

Btw tempest/rev need the exact same treatment but I don’t main those classes

Eh, short sighted balancing if that’s your conclusion.

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Posted by: Levetty.1279

Levetty.1279

watching the pro league

While I’m sure you and the 2 other people watching the streams might agree, the game has a much bigger userbase then you 3 and they don’t care about esports.

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Posted by: Azukas.1426

Azukas.1426

Sorry guys but we need to be gutted.

This pains me to say this about our class but for the good of the game we need to be gutted until anet can realistically implement chronomancers

Noone wants it here I get that but watching the pro league just confirms it.

Btw tempest/rev need the exact same treatment but I don’t main those classes

Eh, short sighted balancing if that’s your conclusion.

Yes it is because the state of PvP is emergent if anet wants to salvage it.

So for the good of the game this needs to happen. Even if they miraculously balanced bunker chrono the population will NEVER see it. So you need to delete it to appease your fans

Listen I don’t like it either but it has to happen

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Posted by: Azukas.1426

Azukas.1426

watching the pro league

While I’m sure you and the 2 other people watching the streams might agree, the game has a much bigger userbase then you 3 and they don’t care about esports.

The rest left in disgust…