Mesmer Nerf Train Never Ends
Sorry guys but we need to be gutted.
This pains me to say this about our class but for the good of the game we need to be gutted until anet can realistically implement chronomancers
Noone wants it here I get that but watching the pro league just confirms it.
Btw tempest/rev need the exact same treatment but I don’t main those classes
Nothing needs to be gutted. Ever.
No class, not DD Ele, not Rev, not chronobunker, not DH, not kittening turret engineer needs to be gutted to resolve balance issues.
Making a powerful class into a crappy class is and was totally unwarranted in every single balance situation that this game has ever been in.
Your response is the usual overreacting twaddle of people who flap their lips and fingers without understanding what they are looking at.
Balance can be achieved by reducing power. Insisting that they “gut” a class is just stupidity of the highest level. Get out.
(edited by AlphatheWhite.9351)
Sorry guys but we need to be gutted.
This pains me to say this about our class but for the good of the game we need to be gutted until anet can realistically implement chronomancers
Noone wants it here I get that but watching the pro league just confirms it.
Btw tempest/rev need the exact same treatment but I don’t main those classes
Nothing needs to be gutted. Ever.
No class, not DD Ele, not Rev, not chronobunker, not DH, not kittening turret engineer needs to be gutted to resolve balance issues.Making a powerful class into a crappy class is and was totally unwarranted in every single balance situation that this game has ever been in.
Your response is the usual overreacting twaddle of people who flap their lips and fingers without understanding what they are looking at.
Balance can be achieved by reducing power. Insisting that they “gut” a class is just stupidity of the highest level. Get out.
Even the best team in the world went with the cancer comp. Sorry but it has to happen.
It sucks I know it…trust me I do
Sorry guys but we need to be gutted.
This pains me to say this about our class but for the good of the game we need to be gutted until anet can realistically implement chronomancers
Noone wants it here I get that but watching the pro league just confirms it.
Btw tempest/rev need the exact same treatment but I don’t main those classes
Nothing needs to be gutted. Ever.
No class, not DD Ele, not Rev, not chronobunker, not DH, not kittening turret engineer needs to be gutted to resolve balance issues.Making a powerful class into a crappy class is and was totally unwarranted in every single balance situation that this game has ever been in.
Your response is the usual overreacting twaddle of people who flap their lips and fingers without understanding what they are looking at.
Balance can be achieved by reducing power. Insisting that they “gut” a class is just stupidity of the highest level. Get out.
Even the best team in the world went with the cancer comp. Sorry but it has to happen.
It sucks I know it…trust me I do
No, you don’t. I mean, I believe you think it’s a crappy thing to do to the class, and you’d be right there. It would be a very crappy thing to do, especially because it doesn’t need to happen.
What does need to happen is some careful toning down. That’s what’s been successful for League of Legends, and that’s what would be successful here. “Gutting” mesmer because you can’t tell the difference between “overpowered” and “can’t possibly be balanced” is dumb.
Sorry guys but we need to be gutted.
This pains me to say this about our class but for the good of the game we need to be gutted until anet can realistically implement chronomancers
Noone wants it here I get that but watching the pro league just confirms it.
Btw tempest/rev need the exact same treatment but I don’t main those classes
Nothing needs to be gutted. Ever.
No class, not DD Ele, not Rev, not chronobunker, not DH, not kittening turret engineer needs to be gutted to resolve balance issues.Making a powerful class into a crappy class is and was totally unwarranted in every single balance situation that this game has ever been in.
Your response is the usual overreacting twaddle of people who flap their lips and fingers without understanding what they are looking at.
Balance can be achieved by reducing power. Insisting that they “gut” a class is just stupidity of the highest level. Get out.
Even the best team in the world went with the cancer comp. Sorry but it has to happen.
It sucks I know it…trust me I do
I’m not sure how to tell you this, but I’ll try to do it gently.
You’re wrong.
I know, it’s a shocker. Feel free to take some personal time to work through the revelation if necessary.
Yes it is,a crappy,thing to do to a class. I completely agree.
Problem is anet refused to balance us. They ignored glaring OP chrono bunker spec and now we are faced with a situation that makes the original kitten fire look like a,great idea.
This has the potential to fatally wound what’s left of this game’s pvp.
Kill my class instead please
Yes it is,a crappy,thing to do to a class. I completely agree.
Problem is anet refused to balance us. They ignored glaring OP chrono bunker spec and now we are faced with a situation that makes the original kitten fire look like a,great idea.
This has the potential to fatally wound what’s left of this game’s pvp.
Kill my class instead please
Or make precognition into distortion on top of the block nerf they just passed down, after taking a bit to see if the block and revenant nerf change things.
You know, targeting the problem instead of making molehills into mountains.
Thanks for your insights though, Chicken Little.
Yes it is,a crappy,thing to do to a class. I completely agree.
Problem is anet refused to balance us. They ignored glaring OP chrono bunker spec and now we are faced with a situation that makes the original kitten fire look like a,great idea.
This has the potential to fatally wound what’s left of this game’s pvp.
Kill my class instead please
Hahahahahaha.
It’s adorable, they think PvP still has a heartbeat xD
Anyway, all pointing and laughing aside, the only thing calling for “killing” of a class does is demonstrate a severe case of lack of redacted to avoid infraction. I’m sure you all can fill in the gaps.
Yes it is,a crappy,thing to do to a class. I completely agree.
Problem is anet refused to balance us. They ignored glaring OP chrono bunker spec and now we are faced with a situation that makes the original kitten fire look like a,great idea.
This has the potential to fatally wound what’s left of this game’s pvp.
Kill my class instead please
Or make precognition into distortion on top of the block nerf they just passed down, after taking a bit to see if the block and revenant nerf change things.
You know, targeting the problem instead of making molehills into mountains.
Thanks for your insights though, Chicken Little.
Making well of precognition prevent point capture would be awful.
Can you imagine an inspiring distortion well of precognition signet chronomancer troll stopping their team from having any chance whatsoever?
Anyway, all pointing and laughing aside, the only thing calling for “killing” of a class does is demonstrate a severe case of lack of redacted to avoid infraction. I’m sure you all can fill in the gaps.
No please do
Anyway, all pointing and laughing aside, the only thing calling for “killing” of a class does is demonstrate a severe case of lack of redacted to avoid infraction. I’m sure you all can fill in the gaps.
No please do
‘You all’ sorta means everyone else, by definition of use in this situation.
I don’t play the bunker- well build, but isn’t it possible for ArenaNet to tune things a little by adjusting the cooldowns on those skills?
The reduction in block duration on the shield looks like an incremental change that will probably works out all right.
Seems like there are small changes possible that should work fine
I don’t play the bunker- well build, but isn’t it possible for ArenaNet to tune things a little by adjusting the cooldowns on those skills?
The reduction in block duration on the shield looks like an incremental change that will probably works out all right.
Seems like there are small changes possible that should work fine
The problem is if you don’t play bunker you are doing your team a disservice.
So unless you are queueing unranked you should be playing to win
I don’t play the bunker- well build, but isn’t it possible for ArenaNet to tune things a little by adjusting the cooldowns on those skills?
The reduction in block duration on the shield looks like an incremental change that will probably works out all right.
Seems like there are small changes possible that should work fine
The problem is if you don’t play bunker you are doing your team a disservice.
So unless you are queueing unranked you should be playing to win
How about playing to enjoy it instead? Don’t make the mistake of thinking “ranked” means “competitive”, because it’s not. The only difference between ranked and unranked is the tracking of progress. There’s absolutely no reason whatsoever for you to play to win in ranked. You should simply play to enjoy it.
I also like how you completely ignored eldenbri’s point, probably because it’s a direct disproof of your absurd arguments.
Well, I certainly don’t like letting other people down. But this is a game, and I really have to say that I am having a lot of fun playing in ranked. I just started the league matches this weekend, and I’m only in tier 2 of emerald, so there’s every possibility that I’ll reach a point where I’m a liability.
For the moment with me always playing solo, my teams are 18 wins out of 29 games since the league started (so just over 62%). Definitely I make lots of mistakes that would impact my team whether I played the well-bunker build or not, but it feels like in general I’m not holding the team back.
For reference, the build I’m playing is below. It is quite resilient and I often take and hold a point with it. But at the level I’m playing, I can also roam around and kick some other people off their points. Playing 1v1 against a diamondskin ele or a well-bunker chrono typically means a stalemate, but other fights I can win.
And, as Pyro points out, none of this actually matters in terms of taking a strategy of incremental tuning versus completely giving up and starting from scratch.
http://gw2skills.net/editor/?vhAQNAreWnknBlphVoBeoBEgilnj6sACgDreQP0FFdxynDA-TJxHwACOFAA3f4YZAAPBAA
I would have said “come up with several elegant options, then do all of them at once. And add a random icd somewhere else just to be sure you obliterated the problem.”
Okay, so, besides the icd, was I right?
- 33% reduced block time
- Well of Precognition no longer caps
- Well of Precognition now screws over allies, especially with Inspiration
- Well of Precognition now has an unusably long cast time
- Well of Precognition’s stunbreak is stunbroken.
Instead of trying them out one at a time, they just threw everything at the wall, as usual.
It seems reasonable to me, but I’m curious how useful bunker mesmer will be now – if the answer is “completely outclassed”… I’d be a little disappointed, but also hopeful that it would lead to improvements to inspiration and healing power scaling etc.
It does complicate my current build which is a high speed condi roamer that can either 1v1 at home or stall a 1v2 for backup, but I had a 75% win rate in leagues anyway… (still in emerald :P)
I love how the changes were listed under “Bugs”
Bug Fixes:
Mesmer:Echo of Memory: Block duration has been reduced from 2.25 seconds to 1.5 seconds.
Deja Vu: Block duration has been reduced from 2.25 seconds to 1.5 seconds.
Well of Precognition: This ability now applies distortion instead of blur and prevents capture-point contribution. Casting time has been increased from 0.25 seconds to 0.75 seconds, and aftercast delay has been reduced from 0.5 seconds to 0 seconds.
What did they do the stunbreak other than putting it on a uselessly long cast time?
it’s not a stunbreak anymore :| at least i cant use it as one, even tough it says it is one.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Smells like a bug to me.
yea, but an annoying one – i also cant understand a skill who’s a stunbreak to have a long cast time, or a cast time at all :|
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
yea, but an annoying one – i also cant understand a skill who’s a stunbreak to have a long cast time, or a cast time at all :|
After some testing, the way it’s working at the moment is, the cast time is there for the laying down of the well itself.
For example, if you pop the skill when stunned, you will break it like any stun break, BUT you can cancel cast laying down the well with another skill or dodging, etc effectively putting the well on full CD.
yea, but an annoying one – i also cant understand a skill who’s a stunbreak to have a long cast time, or a cast time at all :|
After some testing, the way it’s working at the moment is, the cast time is there for the laying down of the well itself.
For example, if you pop the skill when stunned, you will break it like any stun break, BUT you can cancel cast laying down the well with another skill or dodging, etc effectively putting the well on full CD.
So one of those- can be stunned just after breaking out with a stun-break, skills :D
FANTASTIC if you’re wanting to run a glass mesmer XD
I love headbutt on berserker, but there are times when I break out of a stun and fly headlong into another one during the 1/2 cast time of the skill -_-u. A lockdown player could bait out precog then utterly ruin a mesmers day now :D
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Called it a week ago. Now I call Tempest bunkers as meta. 2 Rev, 2 temp, Reaper/DH meta incoming.
Has anyone tested if/how this interacts with Inspiring Distortion?
Do your allies get an extra second of distortion?
Haven’t tested things out since the patch, but it looks good on paper to me. Not too bad of a balance decision. Hopefully the distortion works with allies and reflecting though…. come on Anet. I believe in you!
“The jealous are troublesome to others, but certainly a torment to themselves.”
Has anyone tested if/how this interacts with Inspiring Distortion?
Do your allies get an extra second of distortion?
Yep, well of precognition now procs inspiring distortion. So the kicker here is that even if you wisely placed the well covering 1/2 or 1/4 of the point, because of the inspiring distortion proc, the point you’re trying to defend will almost guaranteed get at least 1 capture tick removed.
yea, but an annoying one – i also cant understand a skill who’s a stunbreak to have a long cast time, or a cast time at all :|
After some testing, the way it’s working at the moment is, the cast time is there for the laying down of the well itself.
For example, if you pop the skill when stunned, you will break it like any stun break, BUT you can cancel cast laying down the well with another skill or dodging, etc effectively putting the well on full CD.
It behaved like this pre patch already. But right now I can’t cast it while stunned, but skills like blink can be cast. It’s bugged is what I’m saying.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
yea, but an annoying one – i also cant understand a skill who’s a stunbreak to have a long cast time, or a cast time at all :|
After some testing, the way it’s working at the moment is, the cast time is there for the laying down of the well itself.
For example, if you pop the skill when stunned, you will break it like any stun break, BUT you can cancel cast laying down the well with another skill or dodging, etc effectively putting the well on full CD.
It behaved like this pre patch already. But right now I can’t cast it while stunned, but skills like blink can be cast. It’s bugged is what I’m saying.
idk, in PvP the stun break works fine.
hmmm it appears it’s still a stunbreak and the basilisk stun iused for testing in pve is unique wich prevents it somehow. sry then ^^’’
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Basically it is still useful to save a mate on point, but the mesmer should stay out of it.
I would be tempted to replace it with well of action, but then I have no stunbreak…
The sad thing is you’d think this was 1945 in the PvP forum and VE Day as if some epic fight between good and the evil mesmer had been won. Some are still saying it’s not enough.
.75 cast time?
What the kitten is the point of the skill now?
Random nerfs as usual. History repeats itself.
Adding to the long list of ANet double-nerfs. Why the change to the cast time in the first place? Why all our wells have unusably-long cast times? Why?
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
The sad thing is you’d think this was 1945 in the PvP forum and VE Day as if some epic fight between good and the evil mesmer had been won. Some are still saying it’s not enough.
Honestly you can attribute some of that to the “it’s fine L2P” crowd. It doesn’t matter how broken a class clearly is someone will try to defend it in its broken state. Telling people that they “just don’t know how to deal with chrono..” etc. It causes resentment when people try to point out real problems and its met with nothing but tired internet one liners. Plenty of mesmers were saying that the build was broken in its current state but we certainly had plenty who wanted to ride that train as long as they could. Even if it was doing harm.
It isn’t our fault the build was overtuned, but some of the more mouthy among us could of just owned up to it and talked about solutions instead of the “L2P!” crap. Let the other professions gloat imo. To some degree they earned it.
The sad thing is you’d think this was 1945 in the PvP forum and VE Day as if some epic fight between good and the evil mesmer had been won. Some are still saying it’s not enough.
Honestly you can attribute some of that to the “it’s fine L2P” crowd. It doesn’t matter how broken a class clearly is someone will try to defend it in its broken state. Telling people that they “just don’t know how to deal with chrono..” etc. It causes resentment when people try to point out real problems and its met with nothing but tired internet one liners. Plenty of mesmers were saying that the build was broken in its current state but we certainly had plenty who wanted to ride that train as long as they could. Even if it was doing harm.
It isn’t our fault the build was overtuned, but some of the more mouthy among us could of just owned up to it and talked about solutions instead of the “L2P!” crap. Let the other professions gloat imo. To some degree they earned it.
Its what every other class does when they have builds that strong and guess what, they don’t get nerfed.
I didn’t play the game for almost 2 years largely because I mostly enjoyed playing Mesmer and I couldn’t stand seeing AN constantly screw them up. I started playing the game again recently, but decided to wait and see on playing my mesmer again, because I was sure that after taking two steps forward with the class AN would eventually take one step back, again. I’ll continue waiting…
The sad thing is you’d think this was 1945 in the PvP forum and VE Day as if some epic fight between good and the evil mesmer had been won. Some are still saying it’s not enough.
Honestly you can attribute some of that to the “it’s fine L2P” crowd. It doesn’t matter how broken a class clearly is someone will try to defend it in its broken state. Telling people that they “just don’t know how to deal with chrono..” etc. It causes resentment when people try to point out real problems and its met with nothing but tired internet one liners. Plenty of mesmers were saying that the build was broken in its current state but we certainly had plenty who wanted to ride that train as long as they could. Even if it was doing harm.
It isn’t our fault the build was overtuned, but some of the more mouthy among us could of just owned up to it and talked about solutions instead of the “L2P!” crap. Let the other professions gloat imo. To some degree they earned it.
Its what every other class does when they have builds that strong and guess what, they don’t get nerfed.
Yeah tell that to warrior and thief players. Tell that to condi revs who also just took a hit. Tell that to the tempests who are now cowering in a corner somewhere hoping Anet forgets they exist.
I’m just saying if you ever wonder why people take some sort of sick pleasure in watching a class get knocked down a peg or two this is why. There is no justification for being OP, and when people try to defend it they ask for the shaming they get when the balance of power inevitably shifts. At the end of Jan when the real “balance” patch goes in things might be drastically different. Thief might start stomping us into the floor with ease. Think they will care after the bunker mesmer nonsense? Doubtful.
So 2 classes that spent 3 years at the top of the food chain, a class which can still do anything and a class who hasn’t been nerfed.
k
Yeah they should just leave us broken instead right? You’re clearly one of the guys who enjoyed the OP state. Glad they listened to reason instead of the entitled.
(edited by Cole.3824)
Yeah they should just leave us broken instead right? You’re clearly one of the guys who enjoyed the OP state. Glad they listened to reason instead of the entitled.
If you are just going to insult people why the kitten should we listen to you?
Stop acting like a baby when people disagree with you and tell me what was OP about Mesmer in PvE?
I honestly couldn’t possible care less about PvE. Welcome to MMOs where sometimes builds suffer in one area to address a concern in another? Don’t like it? Play a different genre.
(edited by Cole.3824)
I honestly couldn’t possible care less about PvE. Welcome to MMOs where sometimes builds suffer in one area to address a concern in another? Don’t like it? Play a different genre.
So you want Mesmer gutted in all modes and none of the other strongh classes touched because Mesmer was meta in whats basically a minigame at this point which only a fraction of the playerbase plays?
Explain to me how you are not the entitled one.
I honestly couldn’t possible care less about PvE. Welcome to MMOs where sometimes builds suffer in one area to address a concern in another? Don’t like it? Play a different genre.
PvP barely qualifies as a game mode at this point. The population has been minuscule for ages, the mode itself has been boring and stale for ages, the competition is nonexistent, and #esports is never going to happen regardless of how long Anet pays a salary to the abjured.
They’ve shown extraordinary resistance to making pve and pvp balance splits. A mistake, but their choice. Given that choice, they should be devoting their balancing efforts first and foremost to pve, and pvp secondarily since the population that does pve absolutely dwarfs pvp by comparison.
I honestly couldn’t possible care less about PvE. Welcome to MMOs where sometimes builds suffer in one area to address a concern in another? Don’t like it? Play a different genre.
PvP barely qualifies as a game mode at this point. The population has been minuscule for ages, the mode itself has been boring and stale for ages, the competition is nonexistent, and #esports is never going to happen regardless of how long Anet pays a salary to the abjured.
They’ve shown extraordinary resistance to making pve and pvp balance splits. A mistake, but their choice. Given that choice, they should be devoting their balancing efforts first and foremost to pve, and pvp secondarily since the population that does pve absolutely dwarfs pvp by comparison.
I disagree completely. PvP is competitive, PvE is not, or at least it isn’t in its basic form. In pvp a team would be hugely disadvantaged if they didn’t have a bunker mes or two but the enemy team did. In PvE, if you don’t have a bunker Mesmer, you may be disadvantaged do to lack of alacrity, but other classes can still tank well and still strip boons. From what I’ve seen and read, these nerfs won’t make Mesmer seriously weaker in PvE. The precog change should have no effect, and I don’t think losing a couple seconds of block will hurt their tanking ability too dramatically.
But anyway, I don’t agree that balance should be done through utilitarian means. Even if there is a smaller population in pvp compared to pve, anet, for its own reasons has chosen to place more value on pvp (pro league is basically a marketing thing to get greater visibility), so pvp should have more priority when it comes to balancing.
Taking a break from GW2 to play various
Nintendo games..
l don’t know what has already been said but I don’t get why mes is always the first and most severely to be nerfed.. Sure the bunker build was good but at the same time they could not kill anything half decent while runner bunker and they did not ruin the play style of other professions. The GW community is looking at balance all wrong…. no profession in this game is OP to any other profession… (well maybe rev to everything atm). Every profession can counter every other profession. However, many professions in the game are OP to at the moment to certain “play-styles” which has lead to pvp becoming bunker vs bunker and condi vs condi… which is extremely boring. Mesmer currently had zero effect on the play styles of others so I don’t understand the nerf at all.
At this point a see a few available builds to run as mesmer:
shatter (zerk play style)
condition
mantra
PU
interrupt
bunker
Lets go through the list and see what is left for mesmer to do in pvp.
Shatter: (good but no longer a good idea)
At this point HoT has made all shatter builds (and other professions’ zerk builds) obsolete with the addition of DH. The insta-set insta-kill traps complete destroy any squishy target in a second… and yes you can argue just dodge them but mesmers can’t even blink out of the traps without taking massive damage. But sure… assume you can dodge the traps once, you only have so many dodges and a skilled DH can survive well enough to get traps down a few times. In addition, standing far away isn’t safe either with the bow doing tons of damage, not in general, but to squishy targets. If your a good zerker a 1 v 1 match with a DH is not really an issue (though they still get to sit on point for a while until you finally kill them since stepping on point is a sure way to die against a DH) but a 2 v 1 still means you are dead no matter what. I’m not saying DH should be nerfed because I know they are not very good against many builds/play styles but if you’re wondering why everyone and there mothers are playing bunkers now this is a huge reason…
Condition: (okay)
I guess condition builds are still somewhat useful but lets be serious, why play condi mes when the condi rev is 1000000 times better in support, dps, bunkering, you name it? which speaking of revs… they can easily kill a bunker mes if they just keep condi pressure up (same with necros) but people would rather nerf mes so everything can kill them than learn how to kill them as they are.
Mantra: (bad)
mantra builds have never been good or useful in pvp. Many people run them but I’ve never seen them win a 1 v 1 and the support is slim to none. Since anet doesn’t buff mes I would expect for mantras to never be useful.
PU: (terrible)
Everyone’s favorite… I remember the huge arguments when everyone felt pu was op… well regardless of whether it was or not it is definitely unhelpful in pvp now and frankly extremely boring for experienced players to even consider playing.
Interrupt: (okay)
There is the interrupt build which is not on metabattle…. thank god (that site only aids in ruining game play by suggesting to player to play all the same mediocre builds). I have had moderate success with interrupt builds but this is not gw1 so interrupting can still only take you so far.
Bunker: (great yesterday bad today, other bunkers are now much better)
Now in latest news, anet has nerfed the chrono bunker… and over course it wasn’t a gentle nerf but a ‘lets take the two most useful skills and this build… weaken one of them and make the other useless for point capture… and not just useless for point capture… BAD for it since now we’ll give distortion to everyone on point so the other team gets to cap for 3 seconds.’ I never really like playing bunker but at this point in the game that was all I was left to choose from just because of how other classes are playing.
I very well could have missed something but I tried to cover what i could in a few minutes. Bottom line is mesmers should not always be the target of public hatred and nerfing. they are good but they are not better than any other profession. People need to stop targeting a class just because they don’t know how to fight it.
Suggestions:
- DH needs a rework (not a nerf) so they are not making everyone play bunker or condi.
- Conditions across all classes (mainly rev) should be toned down so players aren’t forced to run 50% of there zerk build as bunker just so they don’t drain out from conditions every 20 seconds.
- If the above is done mes (already nerfed PLENTY) and other bunkers should be nerfed a little so that physical damage will kill them rather than requiring conditions to drain the out. —-—- war and thief will benefit naturally from this change so less buffing will be required on those professions
Here’s my theory on Anet ways of nerfing:
Write a bunch of things down, put it in a ball or something
Throw it at wall and wait so that it shatters
It shattered > nerf mesmer and the first five/ten/twenty things they manage to pick out of the mess they created
If it doesn’t shatter, they don’t nerf anything
Rinse and repeat
l don’t know what has already been said but I don’t get why mes is always the first and most severely to be nerfed.. Sure the bunker build was good but at the same time they could not kill anything half decent while runner bunker and they did not ruin the play style of other professions.
Yabbut they could keep themselves and others alive almost indefinitely. PVP was being dominated by 2 classes, bunker chrono and condi revenant. Both were nerfed.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro