Greetings all mesmers!
As the title stated above I wanted to share my input on how to improve mesmers in a more PvE outlook. I realized that mesmers have some of the most abismal damage in a PvE kind of sense and are out classed by pretty much every other class as a damage dealing source, however, for me the idea of mesmers to shatter and destroy is something that is linked with the whole theme of what a mesmer really is. Someone who deals damage, however their roles in the PvE content is only limited to as a support/tank due to their limited single target capabilities with clones and their poor damage.
While I do understand that every class during the patch of HoT got great things. And let me tell you mesmers I feel like changed the most out of all the classes with just the split continum ability alone, I feel that that didn’t help mesmers where they fell short on in what they lacked the most and they just keep sinking deeper into a pit of a support role rather then make up for a better play style in PvE. I never found any faults in them in PvP as I feel like they were pretty decent pre HoT.
I just say this because all the other classes seem to be viable where ever they go and are able to use multiple and diverse builds whether it be pvp, pve, and wvw. However, mesmers no matter where they go are mostly used as supports and not seen as damage dealers. I say this because no one wants more then one mesmers in raids due to them only being viable as a “chrono tank” no one wants more then one mesmer in a dungeon due to their terrible damage and only one is needed as “utility” but you can run a dungeon with multiple warriors, guardians, elementalists, and still complete it before dinner time, while a team with multiple mesmers, will come home to a dinner that is freezing cold due to the lack of time speed.
I just wanted to point out that there are a lot of classes out there that are so so versitle and can do very well in pretty much every catagory of the game, however I just see that mesmers are falling short in some areas (PvE) that just needs to be looked at. There are a lot of people who are AMAZING mesmers and can bring a lot to a raid, dungeon, team, but are tossed aside due to them being so limiting as a class, not as a player, and being boxed into “support” roles.
My idea of improving the mesmers is obviously with a new weapon. I was thinking of the hammer since that one isn’t currently being used by the mesmer and give them a lot more ground targeting skills like the elementalists staff. and can even change the way the F skills function much like how the gaurdians F skills got changed once they switched to Dragon hunters. I’m really just tired of doing no damage to in animate objects like the burrows in Ascalon Catacombs and always having to bring in my elementalists, warrior, guardian. I shouldn’t have to switch to another class to be able to complete a dungeon due to the fact a class doesn’t have the capabilities to destroy burrows in a timely manner. Every player should be able to rely on themselves to “carry” low content like dungeons and not have to rely on a more suitable class to clear things like burrows. And every Mesmer player shouldn’t be tossed aside because our class limits us on what we can and can not do in raids, dungeons, fractles. No mesmer should be tossed aside because there is already a chrono tank and they don’t need another mesmer. No more “Oh I’ll switch to my elementalists/Guardian/Warrior, we don’t need this many mesmers”
Thank you for your time in reading this, I really appreciate it! and feel free if you have any Ideas or if I said something wrong please feel free to voice your opinion as well.