Mesmer bug and unjustified burst.
I count 3 hits in the log, that’s 2 ally bounces in between for 5 total hits, 4 bounces. The initial launch isn’t counted as a “bounce”
Baseline iElasticity means 5 strikes (ah the word filter doesn’t like “hits” after the number “5”…) – so optimally 3 on the enemy, 2 on the mesmser providing it doesn’t fly off to a second target.
There’s nothing wrong in that screenshot – that’s exactly how it worked pre patch also.
Increased stat damage issues are not Mesmer specific. As far as I’m aware, nothing has been changed with the damage of mirror blade.
(edited by Curunen.8729)
Baseline iElasticity means 5 strikes (ah the word filter doesn’t like “hits” after the number “5”…) – so optimally 3 on the enemy, 2 on the mesmser providing it doesn’t fly off to a second target.
There’s nothing wrong in that screenshot – that’s exactly how it worked pre patch also.
Increased stat damage issues are not Mesmer specific. As far as I’m aware, nothing has been changed with the damage of mirror blade.
Ehm its not quite like prepatch, the extra bounce trait was made baseline.
Edit: nvm didn’t read the comment properly.
(edited by Decus.8602)