Mesmer conditions/might duration dungeon

Mesmer conditions/might duration dungeon

in Mesmer

Posted by: ShiK.9184

ShiK.9184

Hi,

I came here to post my build for dungeons.

Well, this build apply some conditions and control like vulnerability, immobilization, chill, cripple, stun and apply a lot of might for my team too.

This conditions doesn’t need to be increases by condition damage but by duration.

There is the build :
http://gw2skills.net/editor/?fgUQNAW8NlwzaqHQDtekw0jf7bhT6hph9pLVg3A-jgDBYLCyEEQ00wECAJPLaNBKg1hRryJsVQBRbDT5SQWDLp2bDZ2yLqSBAxwI-e

With this traits i apply a lot of vulnerabilty, a lot of dazes/stuns/immobilizations and get very quickly 25 stacks of might.
I let’s an empty slot for a spell to differents situations (feedback,nullfield…).

How i use it :

1. Use “4” of the focus to regroup ennemys ( interrupt them sometimes so i got 5 stacks of might per ennemys interrupted)
2. Use the sword to immobilized them(3~4 sec.) and deal some dmg with “2”.
3. Switch staff for phase retreat and press F3 .
(Sometimes you ll need to use mirror image to get 3 illusions for shatter before retreat).
4. In the same time use the AoE of the staff for more dazes/stuns/immobilization.
5. Share the 25 stacks of might with the signet.
6. Switch sword again.

I hope you can give me some useful feedback.
Sorry for the mistakes ^^
Thanks !

(edited by ShiK.9184)

Mesmer conditions/might duration dungeon

in Mesmer

Posted by: skcamow.3527

skcamow.3527

I’m unclear on exactly what you’re asking but will give it a shot. Assuming you’re wondering how best to maximize your condition and might duration, what kind of numbers are you going for? Your current 76% condition duration in a build like this is high IMO. Honestly you don’t probably need much more than 50%. I run a power build using chaotic interruption from time to time and I found that while initially I want to try to maximize condition duration to keep immobilize/chill/cripple/blind on my opponent as long as possible, I was sacrificing too much power in order to do so. So I lowered it quite a bit to compromise.

Another thing you might look into is using boon duration runes (2x water, 2x monk, 2x traveler) to get 45% duration for ALL boons across the board, versus your current 60% duration which only affects might.

Kortham Raysplitter (Yak’s Bend)

Mesmer conditions/might duration dungeon

in Mesmer

Posted by: ShiK.9184

ShiK.9184

Thx for the reply !

U’re totally right, this boon duration runes can be really better! I’m going to use it!
And i ll try to play with only 50% condition duration but… i would get the maximum of immobilization duration that’s why i try to maximize it.
Let’s see that ^^

Mesmer conditions/might duration dungeon

in Mesmer

Posted by: colesy.8490

colesy.8490

I’m not sure why in the hypothetical situation you posted in your OP you couldn’t just focus pull the mobs together, iLeap, phantasmal warden, blurred frenzy and then just cleave the mobs down with the 1h sword auto. You’re grouping mobs together, but then by escaping with staff you’re letting them move around again which is completely counterproductive when the point of temporal curtain is to group mobs together so your group and yourself can just cleave and burst them down.

I’m also not understanding why you have knight trinkets either when the toughness isn’t needed, you’re just missing out on a ton of extra crit damage.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj