(edited by ShiK.9184)
Mesmer conditions/might duration dungeon
I’m unclear on exactly what you’re asking but will give it a shot. Assuming you’re wondering how best to maximize your condition and might duration, what kind of numbers are you going for? Your current 76% condition duration in a build like this is high IMO. Honestly you don’t probably need much more than 50%. I run a power build using chaotic interruption from time to time and I found that while initially I want to try to maximize condition duration to keep immobilize/chill/cripple/blind on my opponent as long as possible, I was sacrificing too much power in order to do so. So I lowered it quite a bit to compromise.
Another thing you might look into is using boon duration runes (2x water, 2x monk, 2x traveler) to get 45% duration for ALL boons across the board, versus your current 60% duration which only affects might.
Thx for the reply !
U’re totally right, this boon duration runes can be really better! I’m going to use it!
And i ll try to play with only 50% condition duration but… i would get the maximum of immobilization duration that’s why i try to maximize it.
Let’s see that ^^
I’m not sure why in the hypothetical situation you posted in your OP you couldn’t just focus pull the mobs together, iLeap, phantasmal warden, blurred frenzy and then just cleave the mobs down with the 1h sword auto. You’re grouping mobs together, but then by escaping with staff you’re letting them move around again which is completely counterproductive when the point of temporal curtain is to group mobs together so your group and yourself can just cleave and burst them down.
I’m also not understanding why you have knight trinkets either when the toughness isn’t needed, you’re just missing out on a ton of extra crit damage.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj