Before I begin, I’d like to politely ask anyone with their finger twitching over the reply button with a rant about how much they hate the downed mechanic as a whole to quietly leave.
The mesmer downed bar has a lot of questionable aspects at the moment. I’d like to discuss our downed skills in detail and suggest improvements.
Mind Blast. Sorry, but this is nothing short of overpowered. Mind Blast seems to be reminiscent of the pre-confusion rework. For those who didn’t play the betas, confusion used to be something you apply in low stacks for a sustained period of time. As such, our scepter and trident both had confusion on their auto attacks. Confusion was then reworked into something you apply in large stacks for a short duration. In doing so, Anet removed confusion from our auto attacks… but they left 2. First, the trident’s clones and second, the one which is relevant to this thread, the downed/drowning bar.
The combination of the mesmer and their clone spamming Mind Blast leads to a ridiculous downed state. I sometimes even intentionally down myself in PvE so I can abuse the masses of confusion.
There is really no other solution than to remove the confusion and buff the hard damage to compensate.
Deception. Deception is a really good skill to be honest. I think the fact the real mesmer has a giant red arrow above their head is perfectly fine. Deception breaks a stability charged finish, which is more than can be said for a lot of classes. It does need the silly bugs fixing where it will not break the finish though. I don’t mind Deception failing if I’m downed in a bad position; that’s a positional error on my part. But when I’m in an open area, or even only have a wall on me at one side, there is absolutely no excuse for Deception failing to interrupt the stomp. Finally, the mesmer/clone distinction needs to be made clearer for allies, some of whom have never played a mesmer.
Phantasmal Rogue. I actually don’t have any problems with this skill. It’s a bit meh in the sense it only deals damage whilst other classes have some original effects on their skill 3s, but it’s a pretty useful skill. It deals a chunk of damage to someone trying to finish you and if you’re lucky you’ll end up downing them instead. The only thing I would suggest is to move Mind Blast’s confusion onto the rogue. Perhaps make it deal double damage from behind or apply 3 stacks of confusion from the front.
Should illusions die when we are downed? In my opinion, yes. Currently mesmer will win any 1v1 downed fight with the combination of Mind Blast and any illusions they have alive sticking around to help out. It would make sense for the illusions to die; you could argue the mesmer’s power is disrupted upon entering downed causing their hallucinations to falter. I would then add a trait (perhaps replacing that wonderfully underpowered Prismatic Understanding /cough Meld with the Shadows /cough) which amends this and allows the mesmer to maintain their illusions on downing.
So what are your thoughts on the mesmer downed bar?