Mesmer underwater downed skills

Mesmer underwater downed skills

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Posted by: Untouch.2541

Untouch.2541

Can we get real ones?

I mean, they’re blatantly copy pasted from the ground downed skills, to the point where using deception freezes you after you use it underwater.

A long with that, the first skill is like 2x faster for some reason.

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Posted by: Elem.8917

Elem.8917

I think you’re just talking about underwater downed skills?

Elem on Henge of Denravi

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Posted by: kaigai.1674

kaigai.1674

Speaking of underwater mesmer skills.

I find that the Phantasmal Whaler does very little damage (Trident #4) with those spear gun volleys. The clones however completely wreck faces, I get 9 confusion stacks easily with that, and keeps it on constantly.

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Posted by: StickMan.7549

StickMan.7549

i agree, the drowning skills are just copied, and broken in drown2
almost think they need to tele and have a clone swim to the surface to fake out the foes.

and i found the same with the pwhaler, but honestly with the clone on dodge trait trident is stupidly OP since the clones cause conf. however i think that this is a bug, as the sirens call (trident1) used to cause confusion until it was changed to it’s current iteration, i think that maybe the clones weren’t updated?
regardless it’s very strong, but i also think that we should be like that! confusion is supposed to be a mesmer linchpin and we should be able to lay huge stacks on someone to deal damage which we currently cannot do really.

/I deal with most derangements, sir./

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Posted by: Cameirus.8407

Cameirus.8407

under water weapons are fine, absolutely pwn people who I catch in teh lake in borderlands and can take on whole groups of enemies underwater in PvE.

But our downed abilities suck, both underwater and on ground. Whats more, using our underwater abilities in downed sometimes makes you unable to swim up,

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Posted by: Sacrificial Toast.7248

Sacrificial Toast.7248

The reason the Whaler doesn’t do much damage when it hits is because all of its damage is in the bleeding status it inflicts with each shot. Still I don’t recommend using it at the monent, because Trident clones are pretty broken and apply Confusion with every single attack, leading to 10-12 stacks of Confusion on your target at all times if you have 3 of them out. So use those instead.

Also Mantras cast in about 1/4 the time while underwater, so Mantra of Pain does absurd amounts of damage as well.

(edited by Sacrificial Toast.7248)

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Posted by: Bolt.1736

Bolt.1736

going a little off topic here, but is it just me (am i bugged?) but the last few times where i get downed underwater, my skillset did not change to the underwater ones and i was able to use the land downed skills, but unable to swim/move while downed (which means a 100% death unless i rally)

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Posted by: Veltoss.9135

Veltoss.9135

I think the one that needs fixed is the spear. The trident is great in my experience, but the spear sucks in both PvE and sPvP. :<

Blackgate

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Posted by: lysander.6154

lysander.6154

Yeah, underwater downed state is horrible on mesmer. Learned the hard way to never hit 2 when underwater…usually better off hovering close to the surface and running. To be fair though, I haven’t actually read the description for 2. Is it a ‘feature’ that it locks your movement or is it actually a bug and thus should be reported on the bug forum/ingame?

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Posted by: Odaman.8359

Odaman.8359

The underwater downed state needs to be looked at for many classes. Mesmer’s 2 is a deathwish and Warrior’s vengeance with sweet revenge is nearly impossible to kill underwater.

Odaman 80 Mesmer
Maguuma

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Posted by: Bolt.1736

Bolt.1736

Yeah, underwater downed state is horrible on mesmer. Learned the hard way to never hit 2 when underwater…usually better off hovering close to the surface and running. To be fair though, I haven’t actually read the description for 2. Is it a ‘feature’ that it locks your movement or is it actually a bug and thus should be reported on the bug forum/ingame?

i believe it is a bug
there is no way the game tells us to swim up to the surface but yet locks our movement
not to mention that we actually “sit” underwater like how we do on land

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Posted by: Carighan.6758

Carighan.6758

While I think the locking is a bug, the system also is problematic because AFAIK we’re the only class which has no separate drowning (vs downed) skillset.

What I’d propose is:

Diversion (kept, but changed)
Causes a clone to appear which swims upwards at a slight angle. When reaching the surface the clone dissipates, giving you Stealth for 2 seconds.

Phantasmal Diver
Creates a Phantasmal Diver, which ropes your current target, then begins to drag it down. Target is free to act and can struggle against the pull. Pull should be ~50% player speed, so it acts as a pseudo-cripple if the enemy wants to hold out against it.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Untouch.2541

Untouch.2541

I think you’re just talking about underwater downed skills?

Yeah, that’s what I meant, editing topic now.

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Posted by: Preyar.6783

Preyar.6783

I got ambushed in WvWvW some time ago and made it to the water just before my health reached zero. Downed state vs 3 invaders…..I won! The downed skills are amazing! The 2nd skill is perfect for fooling people. The 3 invaders attacked my clones all the time while I was timing my healing and attack skills perfectly. Not forgetting the high damage 3rd skill. They never knew what hit them xD

Wondrous Achiever \o/

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Posted by: Minibiskit.6158

Minibiskit.6158

Whatever they change it to will likely be an improvement over what we have now. Downed 2 underwater frustrates me to the point of avoiding all underwater fights where I don’t have a clear advantage.