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Mesmer Personality Quiz! Exclamation Points!
(edited by Chaos Archangel.5071)
I’m not saying it should be part of our main mechanic or prevalent throughout Mesmer abilities, but my logic for Mesmers having some sort of way to apply fear is simple..
Fear is an emotion. We are a mentalist class!
I think we should have some sort of access to it in some way, my ideas were
- iMage: Instead (or in addition) to applying the confusion, apply a 1s Fear. Perhaps even liken to the Mesmer days of old and make it so that the iMage hits the opponent (or Mesmer) with a hex “cause 1s fear on next attack.” If this meant a slower attack rate I wouldn’t mind.
- Rework Furious Interruption or add new trait: I wouldn’t necessarily enjoy such a change to FI but having a Fear-on-Interrupt with a short cooldown could be interesting,
- Potential for new Skill/Elite Some kind of Mass Hysteria elite or maybe the mainhand Pistol we’ll oneday get could have some sort.
Like I said, simply based on the idea that Fear is psychological and freakin’ warriors, ranger pets, and norn elites get some form of access to it.. Why can’t Mesmer?
(edited by Chaos Archangel.5071)
I’m not saying it should be part of our main mechanic or prevalent throughout Mesmer abilities, but my logic for Mesmers having some sort of way to apply fear is simple..
Fear is an emotion. We are a mentalist class!
I think we should have some sort of access to it in some way, my ideas were
- iMage: Instead (or in addition) to applying the confusion, apply a 1s Fear. Perhaps even liken to the Mesmer days of old and make it so that the iMage hits the opponent (or Mesmer) with a hex “cause 1s fear on next attack”
- Rework Furious Interruption or add new trait: I wouldn’t necessarily enjoy such a change to FI but having a Fear-on-Interrupt with a short cooldown could be interesting,
- Potential for new Skill/Elite Some kind of Mass Hysteria elite or maybe the mainhand Pistol we’ll oneday get could have some sort.
Like I said, simply based on the idea that Fear is psychological and freakin’ warriors, ranger pets, and norn elites get some form of access to it.. Why can’t Mesmer?
I feel a massive Necromancer shatter storm coming your way.
iMage
Too powerful, sorry. God… just imagine having 3 iMages with additional bounce…
Furious Interruption
Could work if the cooldown was high enough. However, I feel that a fear would fit Domination a lot better. Duelling not so much.
Elite
Would be a very interesting replacement for Moa.
Mass Hysteria
Manipulation
Cause Fear inside the mind of nearby enemies.
The increasing fear based on the number of enemies displays the ‘Mass’.
(edited by Xaylin.1860)
I randomly fear 1 second at a time on my condie Mesmer.
Some good and interesting points there. Another idea would be potentially adding something like 50% chance of 1s Fear on interrupt (20s cooldown) with Wastrel’s Punishment.
I don’t think it would work honestly. CS combined with fear wouldn’t really work at all, since a stun and a fear at the same= what? CI though, with a fear and a immbo would be really hilarious and would be pretty cool. It probably wont happen though. However, I do agree with the FI rework, but im not sure what it could be reworked to, if anything remove and replace it with something that could make mesmers useful in zergs besides utility bots, or move the trait (why is it in dueling when its the only interrupt trait in the line?) to somewhere else like you said. Finally, I completely agree with a Image change but a fear on a 6 sec interval would be kinda op, but in its current state it needs a rework since its useless.
Hrm. True enough. I’m guessing if anything it’d fit best on an elite.
The elite would have to be phenomenal enough to compete with mass invis and TW and that would be tricky to pull off without making it OP.
The elite would have to be phenomenal enough to compete with mass invis and TW and that would be tricky to pull off without making it OP.
If Mass Hysteria had a shorter CD and casttime than MI then I can see myself using it. Since I don’t run a PU build I use MI quite offensively. Meaning, countering Thiefs or setting up an attack. Fearing people off of points sounds much more entertaining.
It would be extremly cool if it counted as interrupt. Necromancers will agree.
(edited by Xaylin.1860)
I would like to see some fear effects on mesmers’ hands but as long as necromancer will stay as the master fearer
NO. Stop suggesting stuff like this. Look at what happened to “Necromancer should have access to burning.” Do you want any more Dumbfire type of cataclysmic updates? UGH!
And as far as class themes go, Fear does not fit mesmer in my opinion. Fear should solely be Warrior and Necro unique abilities, Confusion for Mesmer and Engies. I really think they should’ve stick with this kind of thematic roles for each class where certain classes lack something but has unique access to other things in return. I mean, if all classes have access to all kinds of conditions, might as well have one class that has access to all kinds of skills. That’s not balance. That’s laziness in a whole other level. But I think that’s just me.
all they would have to do is bring back a skill from gw 1 and change it.. specifically “conjure nightmare”… pretty sure inflicting nightmares on someone would cause fear and completely fit mesmer theme of mind control.
in fact… mesmers make more sense to have fear than warriors do… mesmers and necros in gw 1 were very similar classes with similar skillsets… mesmer could easily have access to fear in the form of nightmares or hallucinations.
and in the lore mesmers are the class most people fear the most.. more than necromancers… necromancers you can see what they are doing and predict them.. mesmers can directly control your mind… which is scarier.. especially after fighting hoards of undead from zhaitan… id say the mesmer would strike more fear into people.
(edited by Adrianna.3092)
I want a 1 second fear added to Winds of Chaos,
Inb4OPflame.
Seriously, though, I think it could be interesting, and could provide us with another elite skill, which would be great, as currently, moa sucks, mi is very situational and tw is even more situational.
I like the idea of the Mass Hysteria, but I wonder what kind of cd would be put on it?
I feel fear would be too much for the Mesmer, which already has a bunch of control. Besides, it doesn’t have that “elegant” feel mesmer skills usually have, if that makes sense.
Fear on iMage? What about just a 1s daze? That’d be a major mind kitten for a player who ignored the phantasms presence. Once you start traiting specifically for it, you’ve suddenly got a very viable, powerful dueling build.
I’m not out here demanding Mesmer get fear, all I’m saying is that considering the fact that Fear is a psychological effect, it’d make more sense for a Mesmer to have it rather than an Asura warrior going “Fear me!” and 4 Charr and a Norn go running off in absolute terror.
And if we did get it, I don’t think it should be on any more than ONE thing. An elite makes the most sense.
I’m not out here demanding Mesmer get fear, all I’m saying is that considering the fact that Fear is a psychological effect, it’d make more sense for a Mesmer to have it rather than an Asura warrior going “Fear me!” and 4 Charr and a Norn go running off in absolute terror.
And if we did get it, I don’t think it should be on any more than ONE thing. An elite makes the most sense.
Hey, they were looking for something to put on the scepter AA that wasnt a condition. It’s one thing. Am I right? Am I right?
In D&D you’ve got fear effects in the mind/compulsion side of magic. But warriors also have intimidate. All that said, how about an elite that makes the target dance on the spot for ten seconds. WAY better than Moa and fear combined.
If anything, mesmer should get toxin, not fear.
I’ll sign on for Toxin. Hell, we could consider it a psychic venom or something.
I would like to see some fear effects on mesmers’ hands but as long as necromancer will stay as the master fearer
ANet would never dare giving away a signature condition to other classes.
Oh. Wait…
If anything, mesmer should get toxin, not fear.
Meow!
I’d take it. But probably even more unlikely than Fear. I’d like to get Mass Hysteria. *sigh
If anything, mesmer should get toxin, not fear.
wait wut? how did we get on to poisons for the fancy mesmer, i think that 1sec of daze on image instead of fear would be better, with an increased CD
If anything, mesmer should get toxin, not fear.
wait wut? how did we get on to poisons for the fancy mesmer, i think that 1sec of daze on image instead of fear would be better, with an increased CD
I think he may be referring to that condition during Tower of Nightmares that cased damage over time and hallucinations (and cat sounds, the true indication of madness).
Haha yeah give Mesmers fear and make them even more OP.. Yeah sure.
the only way mesmer should have access to fear (to keep the class flavor) should be something like this
Elite:
[manipulation] Inner Fear: you cast an illusory veil over your target that lasts 10 seconds, all nearby foes are feared every 2 seconds for:
3s up to 200 range
2s up to 400 range
1s up to 600 range
this could replace moa, giving a more interesting mechanic, the marked foe should be careful on his moves, this could potentially disrupt a whole zerg or do nothing based on how the enemy reacts, pretty fun mechanic if you ask me
First we need offhand dagger +
http://wiki.guildwars2.com/wiki/Phantasmal_Rogue
It hits like a truck but we don’t really control positioning when downed. This would make fear actually useful. Basically, fear can’t do damage on it’s own (no stepping on necro toes) but we need a mechanic to utilize enemies running away from us. Necros can’t proc runes of perplexity with fear, so it won’t even trigger our interrupt traits.
Alternatively, the scepter auto having .1 seconds of fear but no clone spawning. The mesmer spreads out the clones. Every 3-4 seconds, your enemy spins. Is this not the control weapon you would want?
Otherwise, I don’t think we need it. It fits thematically but we don’t gain anything out of fear besides more noobs QQing about mesmers needing nerfs. We can already immob on interrupt. Why add fear on them when they already have immob, daze and a random condition? It’s useless salting of wounds. What would we gain from a long fear that we wouldn’t with a long stun or knockback? Currently, fear would break some of our phantasms even more because the warden “loves” chasing/staring people down.
Edit: Just realized that scepter 1 with 0.1sec fear+ scepter 2 torment is actually one more thing we can utilize. It would be minor movement and no actual dmg since it’s too short of a duration BUT it would trick enemies into moving.
(edited by DuckDuckBOOM.4097)
If anything, mesmer should get toxin, not fear.
wait wut? how did we get on to poisons for the fancy mesmer, i think that 1sec of daze on image instead of fear would be better, with an increased CD
I think he may be referring to that condition during Tower of Nightmares that cased damage over time and hallucinations (and cat sounds, the true indication of madness).
this was a condition from a hallucinogenic substance though not magic
If anything, mesmer should get toxin, not fear.
wait wut? how did we get on to poisons for the fancy mesmer, i think that 1sec of daze on image instead of fear would be better, with an increased CD
I think he may be referring to that condition during Tower of Nightmares that cased damage over time and hallucinations (and cat sounds, the true indication of madness).
this was a condition from a hallucinogenic substance though not magic
I don’t really make the distinction when I’ve got butterflies shooting out of my pistols.
Mass Hysteria elite would be pretty cool – reminds me of master illusion spells in Skyrim.
On that note, what if we had some new short duration conditions:
Passivity – all players appear as allies and cannot be damaged by your attacks for a short time, and neither can you.
=> Harmony elite – AoE passivity – enemies cannot damage you, you cannot damage them.
Frenzy – all players appear as enemies and can be damaged by your attacks for a short time
=> Mayhem elite – AoE frenzy
5 player target cap for each maybe?
Condition duration around 2-5s?
(edited by Curunen.8729)
How about a Fear based shatter, similar to Diversion? Duration depends on how many clones are up and can be traited for AoE fear.
How about a Fear based shatter, similar to Diversion? Duration depends on how many clones are up and can be traited for AoE fear.
That does sound cool, but instead of adding a new shatter this could be a new trait for either diversion or cry of frustration?
I’m bothered by the state of cry of frustration at the moment – I think it needs to add torment or something, because it’s lackluster compared to 1, 3 and 4.
Thought for a bit, and felt that rather than a normal Fear, which terrifies people into fleeing, a manipulation skill, maybe an Elite, called “Attract” might actually force the target to run towards you instead of away. It could help shatters hit and could, given manipulation is meant to turn the tides, literally force the opponent into the corner you yourself were just in. I feel this is more “Mesmer-y” than Fear.
I like the frenzy elite. Please give me that so I can use it on the glass staff ele over in that corner doing 10k meteors <3. Thanks for wiping your own zerg! Love, Mesmer
That does sound cool, but instead of adding a new shatter this could be a new trait for either diversion or cry of frustration?
While an improvement to Cry of Frustration would be nice, adding a fear would help neither F2 nor F4. When feared by F2 there would be less time to be damaged by Confusion. When feared by F4 you would not need the Distortion.
And please, don’t take away my F3 Daze…
Fear on F2 could work if it applied Torment instead of Confusion.
That does sound cool, but instead of adding a new shatter this could be a new trait for either diversion or cry of frustration?
While an improvement to Cry of Frustration would be nice, adding a fear would help neither F2 nor F4. When feared by F2 there would be less time to be damaged by Confusion. When feared by F4 you would not need the Distortion.
And please, don’t take away my F3 Daze…
Fear on F2 could work if it applied Torment instead of Confusion.
Well I didn’t say anything about Distortion.
I believe adding a 5th shatter for that purpose would be messy, complicated and unnecessary – therefore the only shatters it makes sense on are 2 and 3 – but having it a base feature is also not good given how they work now, therefore the only way it makes sense in the current state is as a traited improvement.
I believe fear fits 3 better than 2, if it can fit anywhere at all. In any case, 2 should have some torment stacks added – I have no idea why it was put on scepter when the name “cry of frustration” is literally crying out for torment.
Thought for a bit, and felt that rather than a normal Fear, which terrifies people into fleeing, a manipulation skill, maybe an Elite, called “Attract” might actually force the target to run towards you instead of away. It could help shatters hit and could, given manipulation is meant to turn the tides, literally force the opponent into the corner you yourself were just in. I feel this is more “Mesmer-y” than Fear.
This is interesting, it could work really well.
(edited by Curunen.8729)
I like the frenzy elite. Please give me that so I can use it on the glass staff ele over in that corner doing 10k meteors <3. Thanks for wiping your own zerg! Love, Mesmer
Given the nature of our class I think it’s a dimension that is sorely in need of being explored – the ability to turn enemies against each other, or make enemies think you’re their ally. Should be the basis of any illusionist style class.
Could make group fights a lot more interesting.
(edited by Curunen.8729)
I’m not out here demanding Mesmer get fear, all I’m saying is that considering the fact that Fear is a psychological effect, it’d make more sense for a Mesmer to have it rather than an Asura warrior going “Fear me!” and 4 Charr and a Norn go running off in absolute terror.
Actually, I think it would make more sense for the Mesmer to have more “Chilled” access. Not necessarily the movement speed decrease, but the “skill cooldown increase” part. Like you said, Mesmer’s are supposed to get in your head. So it makes sense to me, that fighting a Mesmer would make you “hesitate” more, second guess yourself, distract you.
Mesmer’s aren’t scary. We’re showman, we’re theatrical.
WELCOME TO THE GRAND ILLUSION!!!
Come on in and see whats happening,
pay the price, get the tickets for the show.
Be dazzled and amazed!!! There is no reason to fear us.
Right now, our chilled ability is RNG with Chaos Storm, and the Chaotic Interruption trait (again, a “random” chance). I think it would make sense to add it to iMage, as well.
(edited by SlimChance.6593)
I believe adding a 5th shatter for that purpose would be messy, complicated and unnecessary – therefore the only shatters it makes sense on are 2 and 3 – but having it a base feature is also not good given how they work now, therefore the only way it makes sense in the current state is as a traited improvement.
I agree that having it be a traited variation of the F3 shatter would be the cleanest implementation of a fear based shatter skill. It would function in a similar fashion (single target, duration based on number of clones, traited for AoE) and would give F3 greater utility as a defensive skill for those who don’t run interrupt/lockdown builds. Having it be a traited change would allow you to choose whether you would prefer to take the Fear or the Daze. At the surface level, the programming seems simple as well: replace Daze with Fear and you’re done.
<snip>Right now, our chilled ability is RNG with Chaos Storm, and the Chaotic Interruption trait (again, a “random” chance). I think it would make sense to add it to iMage, as well.
Well kitten me, that’s GENIUS, fantastic, can’t believe I never thought of that!
Chilled on iMage completely fits with the theme of the class – a torch that freezes people.
This has to be done.
Well I didn’t say anything about Distortion.
My bad.
Still, I’m not sure if I’d trade my Daze for a Fear. I’d rather see Fear on an Elite.
I randomly fear 1 second at a time on my condie Mesmer.
This is true, I proc fear as well. Is this from Mirror of anguish? But it even proc’s when no fear was cast on me
I randomly fear 1 second at a time on my condie Mesmer.
This is true, I proc fear as well. Is this from Mirror of anguish? But it even proc’s when no fear was cast on me
Runes of the Nightmare most likely.
I don’t feel like fear suits the Mesmer’s theme, personally.
As a skill I guess it would be nice to have, but I’m the kind of guy who considers looks before gameplay :P
Screw fear, just fix confusion instead. It’s the perfect condition for mesmers but they decided to ruin every confusion build instead of fixing/replacing one trait. I’ll swap back to condi mesmer the second confusion becomes viable as a main condition.
Actually, I think it would make more sense for the Mesmer to have more “Chilled” access. Not necessarily the movement speed decrease, but the “skill cooldown increase” part.
Also this.
For those who remember GW1 mesmer was a class primarily for messing with other classes. Interrupting key skills or completely shutting down a dangerours target for a short time and generally being a nuisance without being directly in your face and doing damage. We still have good access to daze and interrupt but chill (or a similar condition messing with skill CD) could really flesh out our ability to control targets.
I can’t imagine much of an outcry over a request like this, chill is generally not one of the more coveted conditions even though it is incredibly annoying.
(edited by calavel.6249)
Hrm, I feel like I got plenty CC with our dazing already. I mean that’s “our” kind of CC. Fear falls into a similar category, but why would we need fear when we can daze instead?
I randomly fear 1 second at a time on my condie Mesmer.
This is true, I proc fear as well. Is this from Mirror of anguish? But it even proc’s when no fear was cast on me
Runes of the Nightmare most likely.
No.
The only time I remember this happening was when using perplex.
As far as I know its never happened on my power build with traveler runes, or any other builds. I have never used Nightmare.
I will attempt to grab a screenshot
i understand that people believe that a certain class should have a ability because it “fits them”. however you have to take in to consideration balance.
mesmer already has good access to cc. too add aditional cc to utility elite, heal, trait, weapon or anything would be somewhat imbalanced.
the mesmer is suposed to dazle the opponent so they look at us like we are gods when we kill them. not make them run away screaming.
Just use runes of the Sunless + mass invis. Make them run away screaming when they can’t see us :-)
@OP
I agree, if any class should have fear it should be the mindbender class…
Here is how that would go:
“Mesmers now have fear”
“NERF FEAR”
“Fear gets nerfed”
I would like to see Mesmer Confusion buffed (un-nerfed!) to make it more viable. Mesmer’s were (supposed to be) the confusion class before the confusion nerf.
I would like to see Mesmer Confusion buffed (un-nerfed!) to make it more viable. Mesmer’s were (supposed to be) the confusion class before the confusion nerf.
TBH, I’m glad mesmer is more than just “the confusion class”, but I too would like to see confusion-focused builds become viable again. (Broken) Perplexity runes is just a sad reminder how bad this condition is when compared to bleed, a condition that most classes can build to spam endlessly. Confusion is tricky to apply and manage effectively, and the reward you get is half the DPS of a bleed spammer.
Perplexity runes have a CD on 6/6 now.
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